So, for the record, never, ever use Sucker Punch against Zuluzukin. He will laugh in your face, even if he's within 10 or so HP of dying, and Drain Punch you and you will die.
So, for the record, never, ever use Sucker Punch against Zuluzukin. He will laugh in your face, even if he's within 10 or so HP of dying, and Drain Punch you and you will die.
Seems like Kirikizan might have decent synergy with Gallade. Kiri takes Ghost and Flying (as well as a fair few other neutral/resisted physical attacks) for Gallade, while the latter can take resisted Fighting moves (such as Mach Punch) and be built to take special hits. Still needs something for EQ and probably something better for STAB Fire moves but just throwing it out there.
i've been using a banded set and i was able to make it work.
hihidaruma may seem like a better bander with its higher base speed and stab encouraged flareblitz. but 25% SR damage and common weaknesses wont make a sturdy bander especially if you are firing off blitzes.
kirikizan has the option of running moves that nullify its speed like sucker punch/pursuit and is alot sturdier with a resistance to SR.
and 4x weakness to fighting doesnt mean hes bad, he only has 3 weaknesses(just like hihidaruma) and 9 resistances 2 of which are 4x resisted and 2 immunities.
so that means toxic spike resistance too.
I use pretty much the set that's posted under the analysis section: Kirikizan. He also mentions Chople Berry, which allows you to shrug off Roobushin (Mach Punch does around 50% with Chople) and KO with Iron Head.
Gallade's not the best call for synergy, partly just because it's not very good. Kirikizan only has three weaknesses: Fire, Ground, and Fighting. Salamence or Gyarados shrug off all three, and are great at absorbing Fighting attacks with Intimidate, while Kirikizan takes Fire, Ice, Dragon, and Rock. I personally like using Gliscor to wall any Fighting type that switches in as well as handling some steels that resist Sucker Punch.
Edit:
I wouldn't run Band, just because a Banded Sucker Punch is huge set-up fodder, especially with only 8 PP. Also Kirikizan is completely different from Hihidaruma, there's really no comparison other than that they're both physically based.
Just nitpicking, wouldn't Kirikizan die to any Special Fire attack?
zfs said:It's a bit gimmicky, but Chople Berry Metal Burst can get surprise KOs on things that want to Mach Punch you to death. Even if they don't use a priority fighting move, 0 Speed IV Brave Kirikizan is 130 speed, so most things will outspeed him. Unfortunately, he's a bit faster than Roob with no speed EVs.
why not swap Stone edge/SD for Shadow Claw??? This way, you have maximum coverage (although without STAB) with Fight/Ghost type???
This guy really wants Hi-Jump kick/ Superpower. His highest BP move outside of giga impact is STAB iron head, 80 before STAB, 120 after. His biggest let down is low BP moves. brick break may be for coverage, but it's base power is a big let down. With over 14 new fighting types this gen, including Roobushin and Kojondo, that 4X weakness is screaming "Mach punch/Vacuum wave!". Maybe if he got the elemental punches/ wild volt he could see more use, but I have a hard time picturing him with incredible Usage in OU. He might be BL