Alright, I've made it through my personal 200-streak benchmark. I used teams #1, #4, #5, switching with every run.
I suppose I have my own benchmark to pass now: I'm back to 104 wins, and have used all six of your teams for two rounds each. Very happy to see that the roulette style of Subway-riding has netted me my second Subway Lansat!View attachment 91037
Alright, I've made it through my personal 200-streak benchmark. I used teams #1, #4, #5, switching with every run.
Haha, defensive Pokemon can be a pain sometimes.Somewhat related note: Regice can go to hell or an incinerator or the desert, whichever gets it out of my life the fatest.
...you didn't talk to that one person on the Subway platform after hitting 105, did you? Gifts you one of these:What is a Lansat?
the mods can still update the leaderboard so it's not too bad, but yeah discussion has fallen pretty low unfortunatelyis this leaderboard officially dead? i mean, peterko hasn't been online since 2013 and there has only been a total of 4 posts on this forum this year (including this one).
Yeah just make an imgur account (prob easiest) upload the photo and include the link to your proofHi guys, are you ready for an assassination in sleep?
I am reporting a finished streak of 91 battles, with quite an unconventional team that murders its victims when they are most vulnerable:
Breeloom @ Choicescarf
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
-Bullet Seed
-Low Kick
-Mach Punch (never used)
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 28 Atk / 252 SAtk / 228 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Surf
- Protect
Rotom-W @ Leftovers
Ability: Levitate
EVs: 20 HP / 236 SAtk / 252 Spe
Modest Nature
- Thunderbolt
- Dark Pulse
- Psych Up
- Protect
Metagross @ Life-Orb
Ability: Clear Body
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Iron Head
- Earthquake
- Bullet Punch
- Protect
Can one tell me again how to insert images? I know it works with BB-Codes and have already done it, but I don't know where to get these urls^^
Every once in a while the idea of a scarfed Spore-Breloom for Doubles to gain momentum similar to Fake Out was hitting me. It took long until I actually tried it, not really believing in it because of all the chesto-berries, priority, faster scarfers etc, but eventually I just threw it together with my singles Cloyster and was looking how it worked. And it worked ... mediocre in the beginning. Not too well definitely, and playing without spreadsheet is impossible. I experimented with the backline, and had Zapdos and Scizor, then replaced Zapdos with Hydreigon for the Water resistance from my own Surfs, but this produced other problems and I really missed Zapdos strong Thunderbolt to get rid of water types Cloyster cannot kill easily. I changed from Scizor to Metagross and tried a few things, switching back etc, but it was always somehow suboptimal... I never got past battle 47, so I almost settled with it.
I really wanted that water resist but also something that hits waters hard, and I didn't want a plant because I already had Breloom, and eventually there was not much left, but.. Rotom-W! Hydropump was off limits, but maybe it could stand its way with its (kind of) unique typing. And it worked wonderfully! I decided to give it a try and started filling its attack-slots, and when Psych Up came to my mind, I knew this was going to be either complete crap or a whole lot of fun! But after one strange setup, why not another one, and in the end I think this was what really pushed this team a lot farther! (Together with paying closest attention to spread sheets)Breloom outspeeds Jolteon and the likes which is very nice. He doesn't need to live much (well to live a boosted Surf crit would be nice), so it is just speed + attack. While its main purpose is spreading Spore it hits some delicious OHKOs.
Cloyster wants much spread damage, so i maxed SAtk. After one SS it outspeeds everything. Protect is a must, I had so many double attacks going on him with one HP. Foes really want to see him dead. Once at the first turn of the battle a Tornadus and a Staraptor decided to leave Breloom and instead take Cloyster out together (I lost that battle). I had very many bad experiences and false predictions when using Protect on other teams, but with this team I was like 95% correct. Maybe this is partly because of the nice type synergy, or maybe the AI favors targetting boosted pokemon? I don't know.
Rotom, basically max speed and SAtk, but with 128 HP for the Lefties. Lefties you ask?? Well yeah, in spite of it being in the back it made nice use of it. I am not sure if it saved a battle, but it always felt nice to have it. Often it gets a Surf on the switch in (surviving a crit), regains a little health, then Psych Up, regains a little health, a foe still asleep or Protect, gains a little health, ... I don't remember a situation aside from the losing battle where I had to let it pass desperately. If it died the battle mostly was won and it was some controlled trading down. Also I never really missed additional power from something like a Life Orb. With Psyching Up a SS, it ended up being able to kill what I wanted it to kill. Also the Life Orb is needed somewhere else. Maybe a Rindo Berry would be better, could have also saved me at the losing battle. But against these double team jerks Psych Up + Lefties might be a nice way to stall them dead.
Overall I am more than content with it! +2+2Rotom is a monstrosity! Oh and you all know the nice coverage of Ice and Electric ;)
Metagross, first I thought about making him a little bulkier and slower, but he really needs to power of the Life Orb, and bulk + Life Orb doesn't seem like a good idea. Thought of giving him Psych Up, too, but decided against it, because if already Rotom got the boost, I never was in trouble. Trouble begins if Cloyster dies when still many foes are left and I couldn't get Rotoms Psych Up. Maybe it would be worth a try though. +2+2 Meta also seems like a lot of fun. Probably I would skip Bullet Punch then, but it was really handy at times.
Really appreciated its steel type and poison immunity. Cloyster doesn't like eg sludgewave for the poison. EQ and Bullet Punch really come in handy at Cloysters or Rotoms slaughter finishing something off, getting things in KO range etc. Very nicest team support.Obviously the strategy is:
1. Spore one opponent, tank a hit and Shell Smash.
2. Kill everything while putting the world to sleep
This works fine in many battles. Relatively often you can repeat 1. + 2. the whole battle: Breloom spores the opponent that does not sleep, and Closter kills the other one, alternating. If Cloyster is boosted I usually look for ways to bring Rotom in for Psych Up. Often you want to get Breloom out anyways because of turns where one foes sleeps and the other is killed by Cloyster that turn. That is a common scenario: Closter at 1HP and Rotom at its side. Then I often go for Psych Up and either Protect or attack. In previous team versions here I often just scored a KO and lost my boosted Cloyster in return to the other foe. Now with Rotom I usually have still a heavily boosted pokemon and sometimes even two! It is these situations + accurate use of the spread sheet which suddenly more than doubled my streak with this strategy I think.
Of course dominating some battles is nothing if you lose on others. There are many tough matchups, including for instance the danger of chesto/lum berries (tornadus and thundurus being some of the worst. this gamble should lead to a loss sooner or later). Also scarfers that outspeed Breloom and have spread moves, which may lead to Closter getting killed that turn (Hello Eruption. Should also be a safe loss eventually). In general attacks that can kill Closter in one turn like Flamethrower, SludgeWave, ... inducing Status that kill through the sash.
Against fire types I might switch Breloom for Rotom, against poisons I might bring Meta in etc while Cloyster Protects eg.
Also weather renders the sash useless, which luckily is only sand. Sand can be a problem, but not sand alone. Hippowdon doesn't hit very hard and goes often for curse, which is almost an auto win for me, and Tyranitar is OHKOed by Brelooms Low Kick (not the sash Set), if I don't want to Spore it. Often this is the way to go, because even after SS Cloyster cannot kill Tyranitar.
Yeah, really dangerous stuff for this team around. Often it however needs two of them to pose a problem. One is just dealt with Spore + SS, which almost always leads to an easy win then.
TR has not been a big issue until now. Often I cannot stop it because of Lum Berries, but Spore on the other enemy + SS leaves me in a good position: TR going up then means Cloyster still has its Sash. Protect/Spore/switching always brought me through TR without too many issues.
Problematic, too are trainers with rosters that resist many of Cloysters moves like Steels or especially water types. For the water types I might go with Bullet Seed which kills all pokemon 4xweak to it I think. Usually I go for Spore and SS though and try to Psych Up.
Early wakeups also pose a problem and sometimes I just have to hope. Often I can play around them however, either killing quick enough or Protecting. Also one has to be cautious about Surf crits on Breloom, because that is OHKO. Often you can easily risk it, but sometimes you really need a Spore going off, and killing Breloom before he Spores means killing Cloyster, too. Need to play around accordingly.
In general I think this team profits very much from the good type synergy. Especially the backrow has somewhat complementary weaknesses, few too, and many resistances, but also Breloom actually walls certain Mons a little bit, like Gyarados, and being resistant he can tank the 2 spread moves of this team if needed. Also of course Rotom works well with my spread moves. Surfs use is obvious, but also EQ with Life Orb does a great great job, killing poison types Cloyster doesn't like or Magnezone down to 1HP etc.
Having Breloom in the backhand also often is quite useful. As a quick finisher or simply returning to its main purpose of dealing Spore he always comes in handy, to let the slaughter of Rotom/Cloyster going on. Even Meta once killed almost the complete enemy team by Sporing and Protecting accordingly. In fact I had some of the most ridiculous comebacks with this team. 200Speed Spore is such an overpowered thing, easily capable of turning the battle for 180°.
I really enjoyed that team, there is such a variety of crazy play, effective at the same time and it definitely could have gone further. The spread sheet however is mandatory. I would be curious if someone else could make more out of the Scarf-Spore idea. It has parallels to Fake Out, but is often superior due to sleep often lasting longer than one turn, but for the biggest part in Spore being usable all the time, which often causes an insane blocking and delaying of the enemy team.
Maybe I give it another try, most likely not though as there are other things that need my time.
And sorry, this was kind of a bad writeup, no real structure, and I feel my english has suffered and I draw a connection to me reading the Lord of the Rings right now in english and the somewhat older language and grammar is strangely similar to german, my mother tongue, and often I'm wondering whether how I'm talking is english or german translated in a straightforward but wrong way to english, hell has this sentence grown out of control.
Thanks for reading and happy battling!Maybe Rindo Berry is better on Rotom. Would probably have saved me in the losing battle. But maybe switching items just switches one danger for another, as I considered the Lefties-Rotom for an okay check for Zapdos2 eg.
As I said, maybe give Metagross also Psych Up. It could work wonders and may allow Psych Ups were Rotom wouldn't find one, but I am very sceptical about this. One might replace Metagross, but I think I am not even wholly aware against what amount of threats it protects me.
Also Brelooms 4th attack slot was never used. I thought about Thunder Punch, in case I switch back in a Gyarados it OHKOs (safe vacan berry). But other than that I see no use for it. So Superpower should be better, as it kills Porygon2, which can have a Lum and isn't OHKOed by +2Icicle Spear. Also some other minor threats go down by it. However Sporing is often the better play than straight off killing, because you can Spore on everything that comes in, in contrast to most likely fail to kill anything that comes in.The losing battle involved some dumb misplay and mediocre hax. Enemy team was Breloom, Weezing, Sawk, Gothitelle.
I faced Breloom and Weezing, which is problematic, because I don't want Cloyster to be spored, and neither want it to get a sludge bomb from Weezing to get it killed in one turn. So I go for Spore on Breloom and Protect Cloyster. Weezing Firestorm, kills Breloom. Could have simply SSed and the battle would be won (would have led to the aforementioned situation of Rotom coming in, I kill Breloom, Rotom Psych Up, no matter what Weezing can only kill one of them and only with luck).
I go for Rotom. Here I make the dumbest mistake: I go for Psych Up, BEFORE Cloyster was boosted! Had I just attacked I most likely would have won. Breloom wakes up and takes Rotom out with Seed Bomb. I thought it would survive, another silly mistake. Short sleep of Breloom didn't help either. Cloyster goes for SS, Weezing Thunder, brings it to the Sash, luckily no Paralysis. I bring in Meta, it is 2 vs 4. All enemies are at full HP, Cloyster has 1HP. Still I had not all too bad chances to win this if Weezing attacks Cloyster, which is likely, or if I even flinch it with Iron Head so I go for Iron Head on him and Protect Cloyster. Weezing indeed did go for Cloyster, but Breloom uses Rockslide and Metagross flinches! Crap. Iron Head would have been a 2HKO on Weezing, so I could have killed it the next turn and kill Breloom with Icicle Spear. Then it would be 2vs2 again, most likely winning for me with +2+2Cloyster. Indeed I would have taken on the Sawk and Gothitelle.
Also had I targeted Weezing with Thunderbolt before instead of the useless Psych Up it would have gone this way. Oh well.
The next turn I kill Breloom finally with Icicle Spear and go again for Iron Head on Weezing. No crit, no flinch and he finishes Cloyster.
Sawk comes in, EQ and FireStorm and its over.
Really annoying how this went. If only I hadn't made that stupid Psych Up move... And an early wake up, a RS flinch, and Weezing hitting always its Thunder and Fireblast seems a little much at a time. But I guess this also speaks for this team, taking so much to defeat it. (I mean it is nowhere near to be up for superlong streaks.)
How can I upload an image? Does it work only with an url?
...
Perhaps speak to the OI mods about editing the OP since peterko’s no longer around, or someone with the time could take over (either with an updated post or new thread).Well, it appears as if we’ll never get the 4/5 gen records updated. Looks like it’s only been three years since I posted my streak of 90 in the castle lolol
Incredible streak by the way. I’ll be giving the Subway another try. Just found my White 2 in an old DS case :) perhaps I won’t get haxed into little pieces this go aroundHi guys, are you ready for an assassination in sleep?
I am reporting a finished streak of 91 battles, with quite an unconventional team that murders its victims when they are most vulnerable:
Breeloom @ Choicescarf
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spore
-Bullet Seed
-Low Kick
-Mach Punch (never used)
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 28 Atk / 252 SAtk / 228 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Surf
- Protect
Rotom-W @ Leftovers
Ability: Levitate
EVs: 20 HP / 236 SAtk / 252 Spe
Modest Nature
- Thunderbolt
- Dark Pulse
- Psych Up
- Protect
Metagross @ Life-Orb
Ability: Clear Body
EVs: 12 HP / 252 Atk / 244 Spe
Adamant Nature
- Iron Head
- Earthquake
- Bullet Punch
- Protect
Can one tell me again how to insert images? I know it works with BB-Codes and have already done it, but I don't know where to get these urls^^
Every once in a while the idea of a scarfed Spore-Breloom for Doubles to gain momentum similar to Fake Out was hitting me. It took long until I actually tried it, not really believing in it because of all the chesto-berries, priority, faster scarfers etc, but eventually I just threw it together with my singles Cloyster and was looking how it worked. And it worked ... mediocre in the beginning. Not too well definitely, and playing without spreadsheet is impossible. I experimented with the backline, and had Zapdos and Scizor, then replaced Zapdos with Hydreigon for the Water resistance from my own Surfs, but this produced other problems and I really missed Zapdos strong Thunderbolt to get rid of water types Cloyster cannot kill easily. I changed from Scizor to Metagross and tried a few things, switching back etc, but it was always somehow suboptimal... I never got past battle 47, so I almost settled with it.
I really wanted that water resist but also something that hits waters hard, and I didn't want a plant because I already had Breloom, and eventually there was not much left, but.. Rotom-W! Hydropump was off limits, but maybe it could stand its way with its (kind of) unique typing. And it worked wonderfully! I decided to give it a try and started filling its attack-slots, and when Psych Up came to my mind, I knew this was going to be either complete crap or a whole lot of fun! But after one strange setup, why not another one, and in the end I think this was what really pushed this team a lot farther! (Together with paying closest attention to spread sheets)Breloom outspeeds Jolteon and the likes which is very nice. He doesn't need to live much (well to live a boosted Surf crit would be nice), so it is just speed + attack. While its main purpose is spreading Spore it hits some delicious OHKOs.
Cloyster wants much spread damage, so i maxed SAtk. After one SS it outspeeds everything. Protect is a must, I had so many double attacks going on him with one HP. Foes really want to see him dead. Once at the first turn of the battle a Tornadus and a Staraptor decided to leave Breloom and instead take Cloyster out together (I lost that battle). I had very many bad experiences and false predictions when using Protect on other teams, but with this team I was like 95% correct. Maybe this is partly because of the nice type synergy, or maybe the AI favors targetting boosted pokemon? I don't know.
Rotom, basically max speed and SAtk, but with 128 HP for the Lefties. Lefties you ask?? Well yeah, in spite of it being in the back it made nice use of it. I am not sure if it saved a battle, but it always felt nice to have it. Often it gets a Surf on the switch in (surviving a crit), regains a little health, then Psych Up, regains a little health, a foe still asleep or Protect, gains a little health, ... I don't remember a situation aside from the losing battle where I had to let it pass desperately. If it died the battle mostly was won and it was some controlled trading down. Also I never really missed additional power from something like a Life Orb. With Psyching Up a SS, it ended up being able to kill what I wanted it to kill. Also the Life Orb is needed somewhere else. Maybe a Rindo Berry would be better, could have also saved me at the losing battle. But against these double team jerks Psych Up + Lefties might be a nice way to stall them dead.
Overall I am more than content with it! +2+2Rotom is a monstrosity! Oh and you all know the nice coverage of Ice and Electric ;)
Metagross, first I thought about making him a little bulkier and slower, but he really needs to power of the Life Orb, and bulk + Life Orb doesn't seem like a good idea. Thought of giving him Psych Up, too, but decided against it, because if already Rotom got the boost, I never was in trouble. Trouble begins if Cloyster dies when still many foes are left and I couldn't get Rotoms Psych Up. Maybe it would be worth a try though. +2+2 Meta also seems like a lot of fun. Probably I would skip Bullet Punch then, but it was really handy at times.
Really appreciated its steel type and poison immunity. Cloyster doesn't like eg sludgewave for the poison. EQ and Bullet Punch really come in handy at Cloysters or Rotoms slaughter finishing something off, getting things in KO range etc. Very nicest team support.Obviously the strategy is:
1. Spore one opponent, tank a hit and Shell Smash.
2. Kill everything while putting the world to sleep
This works fine in many battles. Relatively often you can repeat 1. + 2. the whole battle: Breloom spores the opponent that does not sleep, and Closter kills the other one, alternating. If Cloyster is boosted I usually look for ways to bring Rotom in for Psych Up. Often you want to get Breloom out anyways because of turns where one foes sleeps and the other is killed by Cloyster that turn. That is a common scenario: Closter at 1HP and Rotom at its side. Then I often go for Psych Up and either Protect or attack. In previous team versions here I often just scored a KO and lost my boosted Cloyster in return to the other foe. Now with Rotom I usually have still a heavily boosted pokemon and sometimes even two! It is these situations + accurate use of the spread sheet which suddenly more than doubled my streak with this strategy I think.
Of course dominating some battles is nothing if you lose on others. There are many tough matchups, including for instance the danger of chesto/lum berries (tornadus and thundurus being some of the worst. this gamble should lead to a loss sooner or later). Also scarfers that outspeed Breloom and have spread moves, which may lead to Closter getting killed that turn (Hello Eruption. Should also be a safe loss eventually). In general attacks that can kill Closter in one turn like Flamethrower, SludgeWave, ... inducing Status that kill through the sash.
Against fire types I might switch Breloom for Rotom, against poisons I might bring Meta in etc while Cloyster Protects eg.
Also weather renders the sash useless, which luckily is only sand. Sand can be a problem, but not sand alone. Hippowdon doesn't hit very hard and goes often for curse, which is almost an auto win for me, and Tyranitar is OHKOed by Brelooms Low Kick (not the sash Set), if I don't want to Spore it. Often this is the way to go, because even after SS Cloyster cannot kill Tyranitar.
Yeah, really dangerous stuff for this team around. Often it however needs two of them to pose a problem. One is just dealt with Spore + SS, which almost always leads to an easy win then.
TR has not been a big issue until now. Often I cannot stop it because of Lum Berries, but Spore on the other enemy + SS leaves me in a good position: TR going up then means Cloyster still has its Sash. Protect/Spore/switching always brought me through TR without too many issues.
Problematic, too are trainers with rosters that resist many of Cloysters moves like Steels or especially water types. For the water types I might go with Bullet Seed which kills all pokemon 4xweak to it I think. Usually I go for Spore and SS though and try to Psych Up.
Early wakeups also pose a problem and sometimes I just have to hope. Often I can play around them however, either killing quick enough or Protecting. Also one has to be cautious about Surf crits on Breloom, because that is OHKO. Often you can easily risk it, but sometimes you really need a Spore going off, and killing Breloom before he Spores means killing Cloyster, too. Need to play around accordingly.
In general I think this team profits very much from the good type synergy. Especially the backrow has somewhat complementary weaknesses, few too, and many resistances, but also Breloom actually walls certain Mons a little bit, like Gyarados, and being resistant he can tank the 2 spread moves of this team if needed. Also of course Rotom works well with my spread moves. Surfs use is obvious, but also EQ with Life Orb does a great great job, killing poison types Cloyster doesn't like or Magnezone down to 1HP etc.
Having Breloom in the backhand also often is quite useful. As a quick finisher or simply returning to its main purpose of dealing Spore he always comes in handy, to let the slaughter of Rotom/Cloyster going on. Even Meta once killed almost the complete enemy team by Sporing and Protecting accordingly. In fact I had some of the most ridiculous comebacks with this team. 200Speed Spore is such an overpowered thing, easily capable of turning the battle for 180°.
I really enjoyed that team, there is such a variety of crazy play, effective at the same time and it definitely could have gone further. The spread sheet however is mandatory. I would be curious if someone else could make more out of the Scarf-Spore idea. It has parallels to Fake Out, but is often superior due to sleep often lasting longer than one turn, but for the biggest part in Spore being usable all the time, which often causes an insane blocking and delaying of the enemy team.
Maybe I give it another try, most likely not though as there are other things that need my time.
And sorry, this was kind of a bad writeup, no real structure, and I feel my english has suffered and I draw a connection to me reading the Lord of the Rings right now in english and the somewhat older language and grammar is strangely similar to german, my mother tongue, and often I'm wondering whether how I'm talking is english or german translated in a straightforward but wrong way to english, hell has this sentence grown out of control.
Thanks for reading and happy battling!Maybe Rindo Berry is better on Rotom. Would probably have saved me in the losing battle. But maybe switching items just switches one danger for another, as I considered the Lefties-Rotom for an okay check for Zapdos2 eg.
As I said, maybe give Metagross also Psych Up. It could work wonders and may allow Psych Ups were Rotom wouldn't find one, but I am very sceptical about this. One might replace Metagross, but I think I am not even wholly aware against what amount of threats it protects me.
Also Brelooms 4th attack slot was never used. I thought about Thunder Punch, in case I switch back in a Gyarados it OHKOs (safe vacan berry). But other than that I see no use for it. So Superpower should be better, as it kills Porygon2, which can have a Lum and isn't OHKOed by +2Icicle Spear. Also some other minor threats go down by it. However Sporing is often the better play than straight off killing, because you can Spore on everything that comes in, in contrast to most likely fail to kill anything that comes in.The losing battle involved some dumb misplay and mediocre hax. Enemy team was Breloom, Weezing, Sawk, Gothitelle.
I faced Breloom and Weezing, which is problematic, because I don't want Cloyster to be spored, and neither want it to get a sludge bomb from Weezing to get it killed in one turn. So I go for Spore on Breloom and Protect Cloyster. Weezing Firestorm, kills Breloom. Could have simply SSed and the battle would be won (would have led to the aforementioned situation of Rotom coming in, I kill Breloom, Rotom Psych Up, no matter what Weezing can only kill one of them and only with luck).
I go for Rotom. Here I make the dumbest mistake: I go for Psych Up, BEFORE Cloyster was boosted! Had I just attacked I most likely would have won. Breloom wakes up and takes Rotom out with Seed Bomb. I thought it would survive, another silly mistake. Short sleep of Breloom didn't help either. Cloyster goes for SS, Weezing Thunder, brings it to the Sash, luckily no Paralysis. I bring in Meta, it is 2 vs 4. All enemies are at full HP, Cloyster has 1HP. Still I had not all too bad chances to win this if Weezing attacks Cloyster, which is likely, or if I even flinch it with Iron Head so I go for Iron Head on him and Protect Cloyster. Weezing indeed did go for Cloyster, but Breloom uses Rockslide and Metagross flinches! Crap. Iron Head would have been a 2HKO on Weezing, so I could have killed it the next turn and kill Breloom with Icicle Spear. Then it would be 2vs2 again, most likely winning for me with +2+2Cloyster. Indeed I would have taken on the Sawk and Gothitelle.
Also had I targeted Weezing with Thunderbolt before instead of the useless Psych Up it would have gone this way. Oh well.
The next turn I kill Breloom finally with Icicle Spear and go again for Iron Head on Weezing. No crit, no flinch and he finishes Cloyster.
Sawk comes in, EQ and FireStorm and its over.
Really annoying how this went. If only I hadn't made that stupid Psych Up move... And an early wake up, a RS flinch, and Weezing hitting always its Thunder and Fireblast seems a little much at a time. But I guess this also speaks for this team, taking so much to defeat it. (I mean it is nowhere near to be up for superlong streaks.)
How can I upload an image? Does it work only with an url?
...
Thanks!Incredible streak by the way. I’ll be giving the Subway another try. Just found my White 2 in an old DS case :) perhaps I won’t get haxed into little pieces this go around