Yeah probably! That's why I put sub on everything to reduce that. I don't just start CMing right away. Of course Sub first while it is still at -1 or -2. Chances are good that it only does one or 2 CMs before attacking and failing to break Suicune's sub, so that gets Suicune even more time to set up.
Snorlax is way more prone to crithax than Suicune though because after a couple curses most things still outspeed Snorlax -> so have to use sub predicting that sub will be broken instead of re-subbing after sub is broken, which means a miscalculated early broken sub followed by a crit on unsubbed Snorlax could mean not being able to set up. So far that only happened once (vs a Speed Boost Yanmega I think, which kind of made the Snorlax speed issue moot, because it outspeeds Suicune after a couple speed boosts too), but Suicune was lucky enough to CM twice on the giga drain without getting crit and then resting and subbing again (after two CMs, Giga drain does not break Suicune sub anymore).
By far the most threatening thing to this team are straight out hard hitters. ... Like the Choice Band Archeops. I didn't really have a reliable way to deal with that actually. I just got lucky that time facing that thing as a lead. It went like:
1.
Trick (obtained Choice Band, Archeops got my Scarf).
Head Smash (75% damage --> This means if I didn't trick, Head Smash would have OHKO'd.) Archeops is still a bit over 50%, so Defeatist not activated yet.
2.
Switch to Suicune.
HeadSmash (looks to be around 60% damage to Suicune, so obviously defeatist is activated now. With Defeatist activated I thought I could take one more Head Smash while I Lum Rest back to full health, so at least it would be 25% Uxie, and 2 full health set uppers vs 2 full health opponents.)
3.
Head Smash KOs. Recoil KOs Archeops also. I bring Uxie out. Opponent brings out some Special attacker that was slower than Uxie.
4. Uxie Tricks Choice Band to the Special attacker. etc. etc. Snorlax was able to set up. Certainly got lucky there.
That one and the Yanmega one were the two closest battles so far I think. So yeah, I don't expect this team to get extremely high, but heh, we'll see how high it goes.
EDIT: Currently playing, but whoa, surprised to find out that Ghost Curses go through subs now. I had Uxie Memento on Golurk for Suicune to set up. Suicune has sub up, but Curse still drains energy. Still won, but yah, didn't expect that.
EDIT2: Blah... ok, lost with 104 streak. Lost to a team that I think had Flatter Gothitelle, Belly Drum Charizard followed by Toxic / Energy Ball Sceptile.
Uxie Trick. Gothitelle Flatter.
Gothitelle Flatter. Uxie hurt self.
Gothitelle Flatter. Uxie hurt self.
Switch to Charizard. Uxie Twave.
Uxie Stealth Rock. Charizard Belly Drum.
Uxie Memento. Charizard Fire Punch. Suicune in.
Suicune Calm Mind. Full Paralyzed.
(Should have tried subbing, but was stupid).
Suicune Surf. Charizard fainted.
Sceptile beats Suicune and Snorlax between Toxic / Energy Ball / Leech Seed.
O well, at least it got over 100. Will try something else next time.
Snorlax is way more prone to crithax than Suicune though because after a couple curses most things still outspeed Snorlax -> so have to use sub predicting that sub will be broken instead of re-subbing after sub is broken, which means a miscalculated early broken sub followed by a crit on unsubbed Snorlax could mean not being able to set up. So far that only happened once (vs a Speed Boost Yanmega I think, which kind of made the Snorlax speed issue moot, because it outspeeds Suicune after a couple speed boosts too), but Suicune was lucky enough to CM twice on the giga drain without getting crit and then resting and subbing again (after two CMs, Giga drain does not break Suicune sub anymore).
By far the most threatening thing to this team are straight out hard hitters. ... Like the Choice Band Archeops. I didn't really have a reliable way to deal with that actually. I just got lucky that time facing that thing as a lead. It went like:
1.
Trick (obtained Choice Band, Archeops got my Scarf).
Head Smash (75% damage --> This means if I didn't trick, Head Smash would have OHKO'd.) Archeops is still a bit over 50%, so Defeatist not activated yet.
2.
Switch to Suicune.
HeadSmash (looks to be around 60% damage to Suicune, so obviously defeatist is activated now. With Defeatist activated I thought I could take one more Head Smash while I Lum Rest back to full health, so at least it would be 25% Uxie, and 2 full health set uppers vs 2 full health opponents.)
3.
Head Smash KOs. Recoil KOs Archeops also. I bring Uxie out. Opponent brings out some Special attacker that was slower than Uxie.
4. Uxie Tricks Choice Band to the Special attacker. etc. etc. Snorlax was able to set up. Certainly got lucky there.
That one and the Yanmega one were the two closest battles so far I think. So yeah, I don't expect this team to get extremely high, but heh, we'll see how high it goes.
EDIT: Currently playing, but whoa, surprised to find out that Ghost Curses go through subs now. I had Uxie Memento on Golurk for Suicune to set up. Suicune has sub up, but Curse still drains energy. Still won, but yah, didn't expect that.
EDIT2: Blah... ok, lost with 104 streak. Lost to a team that I think had Flatter Gothitelle, Belly Drum Charizard followed by Toxic / Energy Ball Sceptile.
Uxie Trick. Gothitelle Flatter.
Gothitelle Flatter. Uxie hurt self.
Gothitelle Flatter. Uxie hurt self.
Switch to Charizard. Uxie Twave.
Uxie Stealth Rock. Charizard Belly Drum.
Uxie Memento. Charizard Fire Punch. Suicune in.
Suicune Calm Mind. Full Paralyzed.
(Should have tried subbing, but was stupid).
Suicune Surf. Charizard fainted.
Sceptile beats Suicune and Snorlax between Toxic / Energy Ball / Leech Seed.
O well, at least it got over 100. Will try something else next time.