Am I allowed to use a BW/2 cart for a record assuming BW/1 legal movesets and combos? None of my pokemon have their DW abilities
Ok I'm ready to make public my actual unironic foray into doubles! Here goes nothing:
Whimsicott (F) @Focus Sash ** np: Blow
Ability: Prankster
EVs: 252Def/252SpD/4Spe
Nature: Bold
~ Tailwind
~ Fake Tears
~ Endeavor
~ Encore
Broken. This thing is so good it's not even fair. Every move is perfect and does exactly what I want in an Eruptran supporter, and save Endeavor comes with priority to boot. 135HP is its minimum and it does retain a 31 HP IV because its survivability does kind of matter even with sash and the utility of 1HP Endeavor, but maybe it doesn't. Fake Tears is a goddam riot and does what I want it to: make Eruption hurt as much shit as possible. With Fire Gem, Fake Tears Eruption does 95.7% min to max HP Swampert (my benchmark for raw damage for some reason) and easily kills less bulky resists.
The kicker is priority Encore though: you haven't lived until you've Encored Curse or Dragon Dance or Earthquake (Heatran used Protect then switched with either EQ-immune poke) or Fake Out and then done whatever the hell you want to, knowing that you can just Encore things like DD or whatever a faster poke uses if Tailwind peters out (Whimsy's 137 speed).
Whimsy's synergy with Heatran deserves a mention too: I don't care about foe EQs even when Heatran protects (I don't think anything's Surfed yet after 300+ battles, surprisingly). And Bug/Ice stuff that "threaten" Whimsy are swiftly drowned in Eruptran's ancient fiery fury. All in all this Tailwind "test" has worked out well I'd say—I tried Trick Room for a bit with Reuniclus which also gets Endeavor but too much stuff double targeted which made things dicey even with a backup TR poke (P2).
Heatran @ Fire Gem ** ヒードラン
Ability: Flash Fire
EVs: 4HP/252SpA/252pe
Nature: Quiet
~ Eruption
~ HP Electric
~ Earth Power
~ Protect
I think it's pretty funny how Heatran was just about my least favorite pokemon when DP first came out ("slow and weak to EQ", no setup moves, why the fuck don't you learn Eruption). But since that last knock has been remedied, I've really grown to love it, as is obvious to anyone who followed the Eruption Project. This set is pretty self-explanatory: EP/Protect are mind-numbingly standard, and HP Electric for Gyarados I guess. I say "I guess" because I just Erupt on other water types because it's actually stronger: 70 × 2 vs 150 × 1.5 (STAB) × 1.5 (Gem) × 0.75 (Doubles) / 2 (Type) = 140 vs 126...but that's on two pokes. I'm not using HP Electric on like Starmie if its partner is gonna die to Eruption.
Despite the forced Quiet nature, Heatran is still fast enough, at 116 speed, to outspeed virtually everything under Tailwind. I was worried at first about Tailwind not offering enough turns to kill stuff compared to Trick Room, but that quickly proved to be a relative non-issue. I was kinda of tired of relying on having to get TR up and not being able to attack Turn 1 if I wanted to. With 116 speed, Heatran has the occasional option of using Eruption Turn 1 as Whimsicott uses Tailwind, making for relatively worry-free battles, which is always a good thing.
Latios (M) @ Dragon Gem ** unban me
EVs: 4HP/252SpA/252Spe
Nature: Timid
~ Dragon Pulse
~ Luster Purge
~ Tailwind
~ Helping Hand
I thought long and hard about the best pokes to back up the incredibly solid Whimsitran core. I originally decided on Latios because of Heal Pulse to reload Eruption should I need to, but I've found that the utility of Heal Pulse was less than that of any of the fine support moves Latios learns. Helping Hand works for my 4th poke and is mathematically better even for Eruption if Heatran is at 66% HP or higher.
STAB Gem move reliable goodness for the stuff I want to kill, and lol at a competitive use for LUSTER PURGE. 50% SpD drop is awesome and probably has more theoretical utility than Psychic or Psyshock (70 base power vs 80 or 90 but then 50% chance of SpD drop for two pokes with spread moves), and in practice I have actually needed it to beat that blasted Minimize Blissey (with Aura Sphere). Timid to get Tailwind up as fast as possible should I need it. Latios is as dependable as ever, surprise?
Togekiss (F) @ Normal Gem ** np kiss me
Ability: Serene Grace
EVs: 4HP/252SpA/252Spe
Nature: Modest
~ Hyper Voice
~ Air Slash
~ Aura Sphere
~ Protect
Now this poke has varied a bit but I finally found one with a spread move and that wasn't a relative pushover. Not that Blastoise is (I never tried it), but I'd rather rely on Hyper Voice than another HP-dependent move. With a Gem, Normal Gem is pretty damn cool, and if the AI double-targets and kills Whimsy on Turn 1 their team is in a lot of trouble because pretty much nothing likes Eruption + Hyper Voice, certainly not with gems intact. Aura Sphere for Rocks I guess, though I definitely use it more than Air Slash (95% accuracy).
Air Slash *is* mandatory for ghosts, so there's that, but it's not like I actually intend to flinchhax my win to wins...I've actually considered Super Luck but flinching things like Bronzong is cool in a pinch. I'm glad I can go full Modest here because that's fun as hell, and I'm even more glad that Togekiss is a bulkyass bitch that does not die easily even with uninvested defenses because 85/95/115 is no joke.
This team is no joke either, though its sheer power does make me laugh quite a bit. I'm at 161 right now for what it's worth, but I'm only really playing because this is actual, legitimate fun for me (I haven't even beaten the regular single train in b2w2 yet). I wish sharing battles were easier because there have been quite a few jaw-dropping ones and only a few scares (QC EQ from Ursaring at like 159 killing Tran then QC CC on Togekiss but that missed, not that that kills even with a CH). I'll keep you updated probably, I don't type up long posts like this for nothing lol
Latios (M) @ Dragon Gem ** unban me
EVs: 4HP/252SpA/252Spe
Nature: Timid
~ Dragon Pulse
~ Luster Purge
~ Tailwind
~ Helping Hand
41 wins in HGSS battle factory. Not enough to make the list. Maybe I should use the sheet next time.
FUCK THE BATTLE FACTORY. Sincerely, Deinosaur.
Damn! Really nice team I haven't thought about a Heatran with Eruption and a Tailwind support. Nice work Jump (like everytime). Actually I have a question. How do you handle or how did you handle with TrickRoom pokes? Because you haven't Wimishscott with Taunt now. But you could use Worry Seed on pokes with FlashFire/Sturdy too. Switcheroo would be a other option for it to give (as example) a FlameOrb (or maybe a IronBall too) to dangerous pokes which could hurt your pokes much (and to outspeed it after Switcheroos the IronBall). I know maybe my options are crazy but maybe some ideas which could be usefull. Good luck with your team!
Not a chance. I lost to the Factory Head (battle 49) to a crit ThunderPunch on turn 1 (KO'd Starmie), follow by two consecutive Lax Incense misses (1/400 chance) with a +3 Dragon Dance Tyranitar. A +3 Dragon Dance Tyranitar lost...to a Glalie. It's the one gold print I haven't gotten. I don't think anybody can top that in BS Factory hax.If there is a record for number of times you get the shit haxed out of you by the Battle Factory, I would like to claim it.
Thanks for the kind words Sa1ts and Cobraroll, very much appreciated! I do enjoy making teams and writing posts about them almost as much as I enjoy playing...the art is definitely in the teambuilding, not the execution, if you ask me.
Thanks for the support! Trick Room isn't really an issue for me because priority Encore will ensure that that pokemon will only get to use Trick Room, and it will be a relatively easy decision for Heatran to decide to attack either or both pokes or just switch out, knowing that on Turn 3 the speed will be back to normal.
Flash Fire is a tad annoying but only when you can't really be sure a foe poke has it, and even then they usually can't even threaten Heatran at all. Some even use fire moves on it directly or by default (e.g. Chandy4, which has Heat Wave) which makes the battle easier for Heatran anyway. Sturdy can also be annoying but with Whimsicott's Endeavor it's manageable, especially since a lot of Sturdy pokes like to use Curse or Sandstorm first turn, or EQ which is equally exploitable.
It's all really a testament to Whimsy's ridiculous movepool that I can actually be happy with my Tailwind/Fake Tears/Encore/Endeavor set. Tailwind's a lock, Fake Tears is really the best way to support Heatran's goal of pissing on stuff with Eruption outside of Endeavor which has just as much utility if not more as it's an actual attack, one that works so well with a Focus Sash that was already strongly recommended without Endeavor. And Encore completely handcuffs pokes I can't kill easily or don't want to anyway, like DD Gyarados or Curse Swampert. With Togekiss, and the fact that Whimsy does die fairly often, Flash Fire and Sturdy are virtual non issues due to what I'd said about foes actually liking to take Hyper Voice/Eruption, even if they're rock types. I do still look for ways my team could be better but it doesn't seem like any changes would be on Whimsicott.
I got bored so I made a Truant Doubles Team. The idea is to use entrainment twice and get both opposing pokemon to loaf on the same turn, letting Dragonite set up and win the match.
Smeargle@Sash
Jolly(252spe)
0 IV hp, def, spdef
- Memento
- Protect
- Fake Out
- Follow-me
Durant@Scarf
252 hp, 12 def, 240 speed
- Entrainment
- Protect
- Superpower
- Iron Head
Dragonite@Leftovers
Adamant (252 atk, 252 hp, 4 def)
- Dragon Claw
- Sub
- Protect
- Dragon Dance
Togekiss@Light Clay
--As Bulky as possible
- Follow Me
- Protect
- Charm
- Light Screen
In an ideal case, it'll work like this: #### stands for generic enemy move that instantly KOs a single pokemon
Turn 1: Follow Me + Entrainment, #### + ####
Smeargle Dies, I send in Togekiss
Turn 2: Follow Me + Loaf, #### + Loaf
Togekiss Dies, I send in Dragonite
Turn 3: Protect + Entrainment, #### + ####
Durant is dead. Now it's 1vs4: Dragonite vs world.
Turn 4: Dragon Dance , loaf + loaf
turn 5: protect, #### + #####
...
Turn X: DD, now Dragonite is at +6, loaf + loaf
Turn X + 1: Protect, #### + #####
Turn X + 2: Dragon Claw kills something, loaf
AI sends in Pokemon Y
Turn X + 3: Protect, #### + #####
Turn X + 4: Dragon Claw kills Pokemon Y
...
Always kill the Traunt partner last.
In event of a lead Heatran with Heat Wave (Worst case):
Turn 1: Fake Out Heatran + Entrainment Heatran, flinch + #####
Hopefully Durant didn't get targetted. Smeargle hangs on with Sash
Turn 2: Follow Me + Durant Loafs, Loaf + ####
Smeargle is dead, Send in Togekiss
Turn 3: Follow Me + Entrainment, Heat Wave + ####
I don't care too much if both Durant and Togekiss are now dead. They did their jobs
Turn 4+: Set up Dragonite and win.
Gengar 4 Lum Berry 135 76 80 182 95 178 Sludge Bomb Thunderbolt Shadow Ball Destiny Bond
Bolt vs +1 = 66-78
Cune at 113 HP minus 66-78 + Lefties = 47-59 HP
Bolt vs +2 = 50-60 dmg
If Bolt does <76 dmg per hit, Cune can PP stall it
...
Turn 7: Thunderbolt max dmg (118), Cune CM, Lefties, 99 HP left.
Dmg calc 187spA Bolt vs 202 sD = 68-70-72-74-76-78-80 dmg (probability 3/16 - 2/16 - 3/16 - 2/16 – 3/16 – 2/16 – 1/16. Cune lives through 3x76, so I would need dmg rolls lower than rand. 98-100.
Turn 8: Thunderbolt, Cune Rest.
Turn 9: Thunderbolt 78 dmg, Lefties, 139 HP.
Turn 10: Thunderbolt 74 dmg, Lefties, 77 HP.
Turn 11: Thunderbolt, Cune fainted.
Cune at 113 HP minus 66-78 + Lefties = 47-59 HP
[182] Bolt vs [270 SpDef] = 50-60 dmg
Battle Subway Super Doubles Streak: 171
Whoever created this thing needs to be fired...
Walrein 4 Lax Incense Sheer Cold Fissure Rest Sleep Talk Bold Def/SpD
Whoever created this thing needs to be fired...
Walrein 4 Lax Incense Sheer Cold Fissure Rest Sleep Talk Bold Def/SpD
Anyway congratulations to icu812, great streak and you've gotten me back to playing the subway, hopefully I'll be posting a new streak soon
Nice to hear that you are alive.
Nature & Item: Timid - FocusSash/LightingBall
Ev's: 252 Sp.Attack & 252 Speed & 4 HP
Moves: FollowMe, FakeOut, ThunderBolt, Protect/GrassKnot/HP Ice
The mains reason for playing that pokemon is mainly FollowMe and with Sash you'll survive 100% the first attack of the openet and you can still set up with Clamperl and LightingGod let raise his Sp.Attack if the oppenet will use a Electric attack on Clamperl. Follow me is a PokePark event move which can learn Pichu at Lv.5 I think.