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Blaziken

Can somebody explain to me how this works? Please?

If I remember correctly, Blaziken's Baton Pass is an Egg move.

And thus far, unless I've missed something, Speed Boost (a Dream World Ability) is incompatible with Baton Pass. If it's obtained in the Dream World it can't be bred for BP.

I'm confused right now.
Dream World abilities can be passed through breeding.
 
Can somebody explain to me how this works? Please?

If I remember correctly, Blaziken's Baton Pass is an Egg move.

And thus far, unless I've missed something, Speed Boost (a Dream World Ability) is incompatible with Baton Pass. If it's obtained in the Dream World it can't be bred for BP.

I'm confused right now.

No, it's been confirmed, dream world abilities are definitely breedable.
 
I've been running some calcs on Swords Dance Blaziken in Ubers, and I'm quite impressed;

Blaziken @ Life Orb
Speed Boost
Jolly
252 Atk/ 80 Def/ 176 Spe
- Swords Dance
- Hi Jump Kick
- Flare Blitz
- Shadow Claw/ Stone Edge

+2 Hi Jump Kick Calculations
vs. 252 HP/ 4 Def Impish Forretress: 109.6% - 128.8% (OHKO)
vs. 240 HP/ 244 Def Modest Kyogre: 110.7% - 130.4% (OHKO)
vs. 248 HP Careful Ho-oh: 68.4% - 80.7% (OHKO after SR)
vs. 32 HP Jolly Rayquaza: 79.1% - 93.3% (OHKO after SR)
vs. 252 HP/ 32 Def Adamant Groudon: 94.3% - 110.9% (OHKO after Spikes)

+2 Flare Blitz Calculations (With Sun)
vs. 252 HP/ 252 Def Impish Groudon: 101.2% - 119.6% (OHKO)
vs. 252 HP/ 252 Def Bold Lugia: 103.8% - 122.1% (OHKO)
vs. 0 HP Hasty Palkia: 62.3% - 73.5% (Yeah, 2HKO on a 4x resist)

+2 Shadow Claw Calculations
vs. 252 HP/ 32 Def Mew: 89.6% - 105.4% (OHKO after SR)
vs. 84 HP Timid Giratina-O: 81% - 95.7% (Good Chance to OHKO after SR)
vs. 248 HP/ 248 Def Bold Giratina: 47.3% - 56.1% (2HKO with Spikes)

+2 Stone Edge Calculations:
vs. 252 HP/ 64 Def Timid Lugia: 97.6% - 114.9% (Guaranteed OHKO with SR)

Thanks to its new ability Speed Boost, Blaziken can compete even in the Treacherous Ubers Environment. After a Swords Dance, Blaziken can quite literally, OHKO everything in the tier bar Giratina with some entry hazards deployed.

Jolly is the preferred nature, as after a Speed Boost, Blaziken can outrun Mewtwo and Shaymin-S without a Choice Scarf, a feat that cannot be accomplished with Adamant. Furthermore, after two Speed Boosts, Blaziken will outspeed Choice Scarf Garchomp, the fastest revenge killer you are likely to see.

Since 176 Speed EVs are all that is required with a Jolly nature, the remainder is poured into Defence, as after boosting its speed, Scarfed Base 90's are still faster, and will OHKO regardless. The extra EVs in Defence are to allow Blaziken to handle Scizor's Bullet Punch and Rayquaza's Extremespeed better, though they can be shifted to HP if you would like extra bulk for to offset Flare Blitz recoil.

Shadow Claw is the preferred option in the last slot, since it is far more reliable in conjunction with the recoil you may take from your STAB moves. After a Swords Dance, Shadow Claw easily OHKOs all frail Psychics in the tier, even going as far as KOing Lead Mew after Stealth Rock Damage. Provided the sun is shining, Flare Blitz is more powerful than a Stone Edge against almost everything bar Ho-oh, who is OHKOed by High Jump Kick after Stealth Rock damage anyway. However, without the sun, Blaziken has difficulty threatening Lugia, who can live a boosted Shadow Claw and Whirlwind away Blaziken's boosts, making Stone Edge a valid option.

There are two pokemon who should always be used alongside Blaziken if possible. Groudon, intuitively, provides sunlight to boost Blaziken's Fire STAB to garagantuan levels and can absorb Thunder Waves and set up Stealth Rocks to assist Blaziken score some crucial KOs. Wobbuffet is also a great partner, as it can encore a status or support move to give Blaziken a chance to set up, as well as eliminating pesky scarfers who can ruin the Flaming Chicken's sweep.
 
I've been running some calcs on Swords Dance Blaziken in Ubers, and I'm quite impressed;

Blaziken @ Life Orb
Speed Boost
Jolly
252 Atk/ 80 Def/ 176 Spe
- Swords Dance
- Hi Jump Kick
- Flare Blitz
- Shadow Claw/ Stone Edge

+2 Hi Jump Kick Calculations
vs. 252 HP/ 4 Def Impish Forretress: 109.6% - 128.8% (OHKO)
vs. 240 HP/ 244 Def Modest Kyogre: 110.7% - 130.4% (OHKO)
vs. 248 HP Careful Ho-oh: 68.4% - 80.7% (OHKO after SR)
vs. 32 HP Jolly Rayquaza: 79.1% - 93.3% (OHKO after SR)
vs. 252 HP/ 32 Def Adamant Groudon: 94.3% - 110.9% (OHKO after Spikes)

+2 Flare Blitz Calculations (With Sun)
vs. 252 HP/ 252 Def Impish Groudon: 101.2% - 119.6% (OHKO)
vs. 252 HP/ 252 Def Bold Lugia: 103.8% - 122.1% (OHKO)
vs. 0 HP Hasty Palkia: 62.3% - 73.5% (Yeah, 2HKO on a 4x resist)

+2 Shadow Claw Calculations
vs. 252 HP/ 32 Def Mew: 89.6% - 105.4% (OHKO after SR)
vs. 84 HP Timid Giratina-O: 81% - 95.7% (Good Chance to OHKO after SR)
vs. 248 HP/ 248 Def Bold Giratina: 47.3% - 56.1% (2HKO with Spikes)

+2 Stone Edge Calculations:
vs. 252 HP/ 64 Def Timid Lugia: 97.6% - 114.9% (Guaranteed OHKO with SR)

Thanks to its new ability Speed Boost, Blaziken can compete even in the Treacherous Ubers Environment. After a Swords Dance, Blaziken can quite literally, OHKO everything in the tier bar Giratina with some entry hazards deployed.

Jolly is the preferred nature, as after a Speed Boost, Blaziken can outrun Mewtwo and Shaymin-S without a Choice Scarf, a feat that cannot be accomplished with Adamant. Furthermore, after two Speed Boosts, Blaziken will outspeed Choice Scarf Garchomp, the fastest revenge killer you are likely to see.

Since 176 Speed EVs are all that is required with a Jolly nature, the remainder is poured into Defence, as after boosting its speed, Scarfed Base 90's are still faster, and will OHKO regardless. The extra EVs in Defence are to allow Blaziken to handle Scizor's Bullet Punch and Rayquaza's Extremespeed better, though they can be shifted to HP if you would like extra bulk for to offset Flare Blitz recoil.

Shadow Claw is the preferred option in the last slot, since it is far more reliable in conjunction with the recoil you may take from your STAB moves. After a Swords Dance, Shadow Claw easily OHKOs all frail Psychics in the tier, even going as far as KOing Lead Mew after Stealth Rock Damage. Provided the sun is shining, Flare Blitz is more powerful than a Stone Edge against almost everything bar Ho-oh, who is OHKOed by High Jump Kick after Stealth Rock damage anyway. However, without the sun, Blaziken has difficulty threatening Lugia, who can live a boosted Shadow Claw and Whirlwind away Blaziken's boosts, making Stone Edge a valid option.

There are two pokemon who should always be used alongside Blaziken if possible. Groudon, intuitively, provides sunlight to boost Blaziken's Fire STAB to garagantuan levels and can absorb Thunder Waves and set up Stealth Rocks to assist Blaziken score some crucial KOs. Wobbuffet is also a great partner, as it can encore a status or support move to give Blaziken a chance to set up, as well as eliminating pesky scarfers who can ruin the Flaming Chicken's sweep.

:O
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Wow. Those are some scary numbers. 2HKO on Palkia with a Fire move, and an OHKO on Lugia with a neutral move are impressive. How does Blazi fare against some of the new ubers? Outside of Zekrom I haven't seen BST spreads for them.

Also, as long as you mention it, will SR Groudon even be allowed? I've heard pokes with old TM moves aren't usable in Wifi matches.
 
Who would have thought Base 120 Attack at Level 100 with 252 EVs invested, then multiplied by 2.6 (1 SD + Life Orb) could be so destructive? :o
 
Who would have thought Base 120 Attack at Level 100 with 252 EVs invested, then multiplied by 2.6 (1 SD + Life Orb) could be so destructive? :o

Is this sarcasm?(it does seem like it but the fact is what makes him shine is speed boost plus adequate movepool and stab)
 
Is this sarcasm?(it does seem like it but the fact is what makes him shine is speed boost plus adequate movepool and stab)

I find it fairly amazing that Base 120 Attack generates that type of damage, that's all. Maybe I just haven't seen calcs of anything with higher base Attack doing that kind of damage. 2HKO on a 4x resist is clearly Spartamadness.
 
The Uber calcs are pretty interesting, I know that SDNape was somewhat effective when it was tested back in 4th gen. For posterity's sake:

+2 LO Jolly HJK vs. 252/0 Neutral Zekrom: 447 - 526 (110.64% - 130.20%)
+2 LO Jolly HJK vs. 252/0 Neutral Reshiram: 520 - 613 (128.71% - 151.73%)

So yeah, the two new 680s aren't dealing well with Blaze at all.

EDIT: Also, you forgot some of the most important targets:

+2 LO Jolly HJK vs. 112/0 Neutral Latias: 284 - 335 (86.32% - 101.82%) 92% chance of OHKO with rocks
+2 LO Jolly HJK vs. 6/0 Neutral Latios: 313 - 369 (103.64% - 122.19%)

2 of Infernape's biggest checks have nothing on Blaziken, and this applies in OU as well.
 
Dream World abilities can be passed through breeding.

Well, this is quite a boon. I think Ninjask might have competition when it comes to Speed Passing now, since Blaziken can actually abuse the Speed and Sword Dances. I was thinking something similar to this:

Naive/Leftovers
252 Speed/252 Attack/4 Def
Speed Boost
Hi Jump Kick/Blaze Kick/Swords Dance/Baton Pass

Basically, the same as the typical Speed Boost Blaziken, only with an extra twist in the Egg Move, Baton Pass. Should Shadow-Tag Shandaara or the like come in to attempt to wall, or if something equally threatening shows up, or if Blaziken is nearing death, simply Baton Pass. You'd likely be able to pass a +2 in both Attack and Speed to a secondary sweeper to keep up the momentum and apply immediate pressure.

Good recipients would be perhaps Metagross/Heracross/Nidoking. A respectable partner would be Ninetails and Starmie, both able to keep unfavorable weather away and boosting Blaze Kick's power, and to spin away rocks/Take on Heatran/Shandaara.

Thoughts?
 
I find it fairly amazing that Base 120 Attack generates that type of damage, that's all. Maybe I just haven't seen calcs of anything with higher base Attack doing that kind of damage. 2HKO on a 4x resist is clearly Spartamadness.

It's not really that amazing if you look at the calcs closely. Blaziken needs sun support and Swords Dance just to even think of 2HKOing Palkia. And even then, if it's scarf Palkia, you lose unless you miraculously survive for two turns.

Also if your opponent forces a Hi Jump Kick and then switches to a ghost, Blaziken kills himself. Kind of pathetic...
 
It's not really that amazing if you look at the calcs closely. Blaziken needs sun support and Swords Dance just to even think of 2HKOing Palkia. And even then, if it's scarf Palkia, you lose unless you miraculously survive for two turns.

Also if your opponent forces a Hi Jump Kick and then switches to a ghost, Blaziken kills himself. Kind of pathetic...

It is still a 4x resist, which means the damage is pretty good considering.

Also (fun fact) the most damage Blaziken will ever take from missing against a Ghost is 252 recoil damage (Giratina's Max HP is 504), and Giratina-O rarely runs that much.

Blaziken does actually have a respectable base 80 HP, meaning that if it comes in unharmed (slow U-Turn / Wish support perhaps), a HJK miss does puts it in Blaze range with about 50 HP left (5 attacks with LO).
 
It is still a 4x resist, which means the damage is pretty good considering.

Also (fun fact) the most damage Blaziken will ever take from missing against a Ghost is 252 recoil damage (Giratina's Max HP is 504), and Giratina-O rarely runs that much.

Blaziken does actually have a respectable base 80 HP, meaning that if it comes in unharmed (slow U-Turn / Wish support perhaps), a HJK miss does puts it in Blaze range with about 50 HP left (5 attacks with LO).

50 HP isn't 5 attacks with LO, it's 2.
 
This is similar to the Nasty Plot Infernape set I'm running right now, but better. Give it +sp att full EVs, switch in on something that wants to switch out, and SD, giving you +2 att and +1 speed, and then proceed to tear apart everything they try to switch in as a counter.

I'm pretty sure thats actually +2 atk and +2 speed, by the way. +1 speed at the end of the turn you switched in, and another +1 the turn they switch and you SD.
 
It's not really that amazing if you look at the calcs closely. Blaziken needs sun support and Swords Dance just to even think of 2HKOing Palkia. And even then, if it's scarf Palkia, you lose unless you miraculously survive for two turns.

Also if your opponent forces a Hi Jump Kick and then switches to a ghost, Blaziken kills himself. Kind of pathetic...

You mean a 2KO with Blaze Kick? And, why when you could OHKO with a HJK?
 
Holy hell Blaziken now you're bad ass as when you beat the crap out of Charizard in the Pokemon episode.


Didn't Blaziken lose?Can't really remember.But he has been my favorite Pokemon since then.

One day he will learn how to fly.

On Topic:I hope he gets released soon..The faster the better.
 
Didn't Blaziken lose?Can't really remember.But he has been my favorite Pokemon since then.

One day he will learn how to fly.

On Topic:I hope he gets released soon..The faster the better.

Nah, I hella thought he would too because Charizard was bad ass and part flying but after Blaziken used Blaze Kick it injured him really bad, and they both collided and stood up, but Charizard fell afterwards. Then Blaziken was so injured that the trainer didn't use him in the next match and he lost because of it. I hated to admit it, but Blaziken ended up being my favorite pokemon after that and Charizard had to move over.

Then I played competitively lol.
 
It's not really that amazing if you look at the calcs closely. Blaziken needs sun support and Swords Dance just to even think of 2HKOing Palkia. And even then, if it's scarf Palkia, you lose unless you miraculously survive for two turns.

Also if your opponent forces a Hi Jump Kick and then switches to a ghost, Blaziken kills himself. Kind of pathetic...

Yeah, you have HJK to OHKO Palkia, and I doubt it'll live at +2, especially since even Support Groudon, the most Physically bulky target for a Neutral HJK is OHKOed after Spikes and Leftovers most of the time. Saying a pokemon needs to set up to sweep is somewhat obvious. Given that this is Ubers, there aren't a lot of pokemon who can just sweep without a free turn, except perhaps Kyogre after Latias/Blissey/Palkia are removed. Groudon still needs to RP, Dialga needs to Bulk Up and Ray's 2 best sets both require a boosting move. Blaziken works pretty much the same as Lucario in Ubers; Use Wobb to encore a move that you can come in on, or set up on a Defensive poke like Payback Forry. Finally, IMO, Giratina is the only counter to Blaziken, since even with SR, Blaziken may not be able to 2HKO at +2. Not only for HJK misses, but also on the principle of being countered, you should remove Giratina before you attempt a sweep, or at least force it to rest before you even reveal Blaziken.
 
Instead of using swords dance why not use claw sharpen to raise your attack and accuracy. Which helps HJK and SE.

Blaziken@Life Orb
Adamant
Speed Boost
6 HP/252 Atk/252 Speed
-Claw Sharpen
-High jump kick
-Flare blitz/Blaze Kick
-Stone edge

Ran some damage calcs and it still produced great numbers. Not as great as SD but could be useful if you know what it feels like to have 'Stone Miss' in your arsenal.
Just a thought. please correct me if im wrong.
 
Do you think a Claw Sharpen set could be viable?
Blaziken@Life Orb
-Claw Sharpen
-High Jump Kick
-Stone Edge
-Blaze Kick/Fire Blast
Sure Claw Sharpen doesn't boost as much as Swords Dance, but it makes High Jump Kick, Stone Edge, Blaze Kick, and Fire Blast have perfect accuracy, making them less risky (and Fire Blast would benefit from Claw Sharpen which it doesn't from Swords Dance). Just a thought, I don't know how effective it would be.
 
Instead of using swords dance why not use claw sharpen to raise your attack and accuracy. Which helps HJK and SE.

Blaziken@Life Orb
Adamant
Speed Boost
6 HP/252 Atk/252 Speed
-Claw Sharpen
-High jump kick
-Flare blitz/Blaze Kick
-Stone edge

Ran some damage calcs and it still produced great numbers. Not as great as SD but could be useful if you know what it feels like to have 'Stone Miss' in your arsenal.
Just a thought. please correct me if im wrong.
Oh Jeez. . . I am so sorry. I didn't even see this post. I promise I wasn't trying to copy you. My bad!
 
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