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Brokemons

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I pointed this out a while ago in the Pet Mod Thread, but here is one of the things that caught my eye.
Brokemons Pastebin said:
Synchronoise - 50 BP, 100 Acc, The type chart for this move is inverted. (8 PP)

Adaptability: Powers up STAB moves by 1.8x [20% boost]

Espeon
Psychic
75/55/65/145/100/120 (BST 555)
Telepathy / Adaptability / Magic Bounce (HA)
Movepool: +Eevee's Movepool [Includes Nasty Plot], +Earth Power
Perfect neutral coverage from 2 Adaptability STAB boosted attacks off of base 145 Sp Atk is no laughing matter. Its physical bulk is lacking however, so it could be taken down with priority. I was gonna try a Baton Pass team with Scolipede to pass Speed and Iron Defense boosts, but someone had the probably good idea to take BP away from Scoli, which angers me greatly.

BTW Sims, you need to change your sig now that you have this fancy new thread.
 
Hooray, the Pet Mods Thread is no longer being invaded this mod's popular enough to get its own thread!

That being said, if everyone's broken, why is there a banlist?
 
The main question I have regarding this metagame (which is actually more of a project) is this : Are we going to break each Pokemon individually?
In other words, are we going to pick an unviable Pokemon and then decide to break it, and once we have, move on to another Pokemon? If so, we could choose a random Pokemon every week or so and then try to break it, by giving it the right moves and buffing up its stats.
Obviously, that would take a lot of time, since we'll have to do it for every single Pokemon in existence, and we'll have to test said Pokemon thoroughly, as well as find very specific nice for it. Also, we'll have to do retestings in order to find out if an old Pokemon that used to be broken is no longer broken due to metagame shifts. It'll be hard, but the end result could be amazing if we manage to make every single Pokemon viable.
 
Mr. Mime looks pretty ridiculous with an auto-dual screens ability and buffed defenses.

You'll have to explain some of your type chart changes, too. Fighting got some unnecessary defensive nerfs and Dark's are a little too strong, IMO.
 
I'd love to code this, but unfortunately, it's too complicated to make in an hour and I have to start studying for my APs at school. My spring break ends in a few days. I'm not going to be able to code this out in the near future. I'm not even sure how I'd go about coding this. I'd have to look into it.

Sorry about that.
 
Proposal to have Psychic resist fairy instead of Normal

Also to have all pixies be 105 all around (looks nice... And that's about it since speed tiers are pretty messes up)
 
Hooray, the Pet Mods Thread is no longer being invaded this mod's popular enough to get its own thread!

That being said, if everyone's broken, why is there a banlist?
Not everyone's broken. I didn't break the obvious Ubers. This is Brokemons OU. I might want to do Brokemons Ubers (with things like Mewtwo and Arceus) but I'm not sure if I will.
The main question I have regarding this metagame (which is actually more of a project) is this : Are we going to break each Pokemon individually?
In other words, are we going to pick an unviable Pokemon and then decide to break it, and once we have, move on to another Pokemon? If so, we could choose a random Pokemon every week or so and then try to break it, by giving it the right moves and buffing up its stats.
Obviously, that would take a lot of time, since we'll have to do it for every single Pokemon in existence, and we'll have to test said Pokemon thoroughly, as well as find very specific nice for it. Also, we'll have to do retestings in order to find out if an old Pokemon that used to be broken is no longer broken due to metagame shifts. It'll be hard, but the end result could be amazing if we manage to make every single Pokemon viable.
Dude, almost everything's already broken. Check the pastebins in the OP.
 
yeah uh I hate to say it simsims2800 but I'm not going to be able to code this, since it'd take far too long for me to be able to do it in any reasonable period of time without losing out on study time... Sorry about that
 
Mr. Mime looks pretty ridiculous with an auto-dual screens ability and buffed defenses.

You'll have to explain some of your type chart changes, too. Fighting got some unnecessary defensive nerfs and Dark's are a little too strong, IMO.
Dark actually got nerfed since bug resists it and it does neutral damage to ghosts. Dark is still only super-effective against two types, one being itself. It was only nerfed defensively with its new weakness to itself as well.

We do have to do something about Fighting though...we just wanted to buff Bug and Poison. Would it be good if Fighting kept its resistance to Bug and did neutral damage to Poison? simsims2800 The Reptile
 
Dark actually got nerfed since bug resists it and it does neutral damage to ghosts. Dark is still only super-effective against two types, one being itself. It was only nerfed defensively with its new weakness to itself as well.

We do have to do something about Fighting though...we just wanted to buff Bug and Poison. Would it be good if Fighting kept its resistance to Bug and did neutral damage to Poison? simsims2800 The Reptile
That's what I was saying; I think Dark was nerfed a little too much. It only is immune to one type and resists one with four weaknesses. Then again, ordinary Ice is worse than that.

As far as Fighting goes I'd probably just make Poison still do neutral damage to it. Making Poison super-effective on Water is probably just what it needed (I support that change).
 
Dude, almost everything's already broken. Check the pastebins in the OP.
In theory, yes. But in practice, not everything might be broken, which is why the fact that this will be extremely hard to implement is unfortunate. We can't really tell what's broken and what isn't without testing things. Although I now realise that I'm asking way, way too much from this metagame.

So I guess I'll just stop messing around and comment on sets that look cool at least.

606.png

Professor Pain
Beheeyem @ Choice Specs / Leftovers
Ability : Analytic
EVs: 252 SpD / 252 SpA / 4 Def
Modest Nature
IVs : 0 Spe
- Psyshock
- Shadow Ball
- Signal Beam / Focus Blast / Earth Power
- Volt Switch / Recover

252+ SpA Analytic Beheeyem Psyshock vs. 0 HP / 0 Def Mew: 204-240 (59.8 - 70.3%) -- guaranteed 2HKO
252+ SpA Choice Specs Analytic Beheeyem Psyshock vs. 0 HP / 0 Def Mew: 303-357 (88.8 - 104.6%) -- 31.3% chance to OHKO
0 Atk Mew Take Down vs. 252 HP / 0 Def Beheeyem: 111-132 (26.8 - 31.8%) -- 38.3% chance to 4HKO after Leftovers recovery
0 SpA Mew Hyper Voice vs. 252 HP / 0 SpD Beheeyem: 78-93 (18.8 - 22.4%) -- possible 6HKO after Leftovers recovery

This thing can be terrifying if you don't know how to take it out. Psyshock in't the most powerful move, but believe me, when boosted by Analytic, a base 145 SpA and Choice Specs, it can really hurt. Shadow Ball is obvious coverage for opposing Psychic-types. Signal Beam has all the needed coverage but is weak, Focus Blast is powerful but inaccurate, and Earth Power hits most relevant Dark-types. The choice between Volt-Switch and Recover boils down to wether you prefer power with Specs or survivabilty with Leftovers

658.png

Proto-Genesect
Greninja @ Choice Band
Ability : Protean
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- U-Turn
- Ice Punch / Knock Off
- Superpower
- Poison Sting / Water Shuriken / Thunder Punch

252 Atk Choice Band Protean Greninja U-turn vs. 0 HP / 0 Def Mew: 193-228 (56.5 - 66.8%) -- guaranteed 2HKO

U-Turn is pretty much the crux of this set as well as the main reason to use it. Boosted by Choice Band, STAB and a decent base 125 Atk, it can really hurt. U-Turn is particularly great considering the fact that Greninja is one of the fastest Pokemon in the metagame, and only really fears Scarfers and priority. Ice Punch is a little weak but has great coverage. Knock Off is also an option since it removes the opponent's item and gives some great utility to Greninja, but it's a little underpowered. Superpower is good for coverage too, although it leaves Greninja walled by some Fairies, so Poison Sting may be a good option for the final move, especially since it gives Greninja priority. Water Shuriken is also an option if you want Water-type priority, and Thunder Punch can help against bulky Waters.

One thing I realized that should change the metagame quite a lot is Knock Off's nerf. Knock Off is reduced to only 50 BP, 75 if the opponent holds an item. It also has a loss of accuracy, which makes Crunch a viable choice over it. This should really help a lot of defensive Pokemon, (like Beheeyem) and nerf offensive ones (like Greninja)
 
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You know what immediately popped out? Landorus-T. It's like mega pinsir with STAB earthquake, a better typing, and it can hold an item (although it's slower and has no priority)

Landorus-T @ Choice Band
Ability: Aerialate
EVs: 252 Atk / 252 HP / 4 SpD
Adamant Nature
- Return
- U-Turn
- Earthquake
- Knock Off

252+ Atk Choice Band Aerilate Landorus-T Return vs. 0 HP / 0 Def Mew: 408-480 (119.6 - 140.7%) -- guaranteed OHKO -- LOOK AT THAT POWER

Meanwhile: 0 SpA Mew Hyper Voice vs. 252 HP / 4 SpD Landorus-T: 78-92 (20.4 - 24%) -- guaranteed 5HKO
0 Atk Mew Take Down vs. 252 HP / 0 Def Landorus-T: 71-84 (18.5 - 21.9%) -- possible 5HKO

Avalugg is a beast now. Full stop to all physical sweeps.

Also, Hoopa has tinted lens, 150 base SpA, 100/130 special bulk, and TINTED LENS. A bit too broken, maybe?
 
Is it just me or does Octillery have 240 base power Flare Blitz with STAB.

Keep in mind Victini has only 105 base attack and 100 base speed while Octillery has 110 base speed and attack. Also V-Create is only 180 base power so Octillery's Flare Blitz is 40 base power stronger. GG World.
 
Is it just me or does Octillery have 240 base power Flare Blitz with STAB.

It's just you - Hydraulic only affects moves with 60 BP or less.

I also noticed that everyone gets slack off but out of all the recovory moves why slack off

Slack Off is really easy to slap around and I am a fan of recovery moves, that's really all there is too it tbh. Slack Off can make sense thematically in pretty much all situations.
 
Not everyone's broken. I didn't break the obvious Ubers. This is Brokemons OU. I might want to do Brokemons Ubers (with things like Mewtwo and Arceus) but I'm not sure if I will.

What I was thinking was that Ubers are where they are because they're broken; however, that justification doesn't hold much water anymore as everything else is broken, too.
 
What I was thinking was that Ubers are where they are because they're broken; however, that justification doesn't hold much water anymore as everything else is broken, too.
Well, some Ubers are still broken even in this environment. That's because they're 680-720 BST monsters, while all the Brokemons are 630 BST max.
 
What I was thinking was that Ubers are where they are because they're broken; however, that justification doesn't hold much water anymore as everything else is broken, too.
To add to what Simsims said, the only ones that we didn't make changes to were the 670+ base stat legendaries aside from Regigagas, Black Kyurem and White Kyurem (these forms of Kyurem are Ubers though; we only edited them because Kyurem-N was being edited). We let Shaymin Sky Forme, Darkrai and Genesect be in Brokemons for example even though they're normally Ubers because they can easily adjust to Brokemons unlike some of the cover legendaries. Each Pokemon was edited with an OU mindset for the most part.
 
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You know what immediately popped out? Landorus-T. It's like mega pinsir with STAB earthquake, a better typing, and it can hold an item (although it's slower and has no priority)

Landorus-T @ Choice Band
Ability: Aerialate
EVs: 252 Atk / 252 HP / 4 SpD
Adamant Nature
- Return
- U-Turn
- Earthquake
- Knock Off

252+ Atk Choice Band Aerilate Landorus-T Return vs. 0 HP / 0 Def Mew: 408-480 (119.6 - 140.7%) -- guaranteed OHKO -- LOOK AT THAT POWER
NO ONE 'MON SHOULD HAVE ALL THAT POWER
(the clock's ticking, I just count the hours)

Also Breloom gets Arm Thrust now, to complement Technician and Skill Link. (NEW CHANGE)
 
NO ONE 'MON SHOULD HAVE ALL THAT POWER
(the clock's ticking, I just count the hours)

YOU WANT POWER ILL SHOW YOU POWER
252+ SpA Choice Specs Chandelure Blue Flare vs. 0 HP / 0 SpD Mew: 417-492 (122.2 - 144.2%) -- guaranteed OHKO
252+ SpA Choice Specs Chandelure Flash Fire Blue Flare vs. 0 HP / 0 SpD Mew: 627-738 (183.8 - 216.4%) -- guaranteed OHKO
252+ SpA Choice Specs Chandelure Shadow Ball vs. 0 HP / 0 SpD Mew: 516-608 (151.3 - 178.2%) -- guaranteed OHKO (THIS IS A SE SHADOW BALL)
 
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