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Brokemons

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Super Mega Cat
Delcatty @ Life Orb
Ability : Pixelate
EVs: 192 SpA / 252 Spe / 60 Atk
Naive Nature
- Work Up
- Double Edge
- Mud Bomb
- Wake Up Slap

105 attacking stats? 125 Speed? Ghost/Dragon Immunity? Destroys all three of her weaknesses while wrecking face? Pixilate Double Edge with a good attacking stat and a boosting move?
And there's STILL room for improvement. The revenge. It shall be glorious.
 
This is too much to code all in one sitting, if you want me to code it it'll take over a month or 2 due to real life.

I don't have my server anymore so I don't know where I'd implement it unless Joim gives me Joims Lab repository access because submitting all those pull reqs would be a bitch to do. So, probably not, considering I annoy Joim too much for me to be trusted with repo access, sorry, oh well.
 
I doubt anyone will let you host this on their server, considering you would need like full access to their repositories and you would be adding like thousands of lines of code to their abilities.js learnsets.js ect. Plus i'm pretty sure you would have to either do some really tricky coding or make a separate pokedex.js entry of each mon for the new format. Regardless, the mod as a whole looks pretty damn rad.
 
I doubt anyone will let you host this on their server, considering you would need like full access to their repositories and you would be adding like thousands of lines of code to their abilities.js learnsets.js ect. Plus i'm pretty sure you would have to either do some really tricky coding or make a separate pokedex.js entry of each mon for the new format. Regardless, the mod as a whole looks pretty damn rad.

Incorrect. You can do this by doing lots of pull requests on github and, I'm afraid you don't know how coding mods works on PS so I'll just let you go to #showdown on synIRC and try to grasp the hang of it for yourself.
 
Incorrect. You can do this by doing lots of pull requests on github and, I'm afraid you don't know how coding mods works on PS so I'll just let you go to #showdown on synIRC and try to grasp the hang of it for yourself.
Wouldn't that be a shit ton of pull requests tho.
Edit: Castform finally got his special attack and speed buffs... I officially love this
 
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I hate how we cant put any of this into practice i understand it will take forever to code but still... (if we make this om of the month for may then they have to code it >:))
 
> Break everything
> Thick Club: Gives Cubone and Marowak a 1.5x instead of 2
Why my bby marowak >:
As it stands, it's attack stat is 531 with NO INVESTMENT after Thick Club and Parental Bond. That's a higher attack stat than Adamant Mega-Mewtwo-X. If anything, it might not have been a big enough drop, though we'll just have to wait until Snaq can get the time to code this to find out.
 
As it stands, it's attack stat is 531 with NO INVESTMENT after Thick Club and Parental Bond. That's a higher attack stat than Adamant Mega-Mewtwo-X. If anything, it might not have been a big enough drop, though we'll just have to wait until Snaq can get the time to code this to find out.
I wonder...
+1 252+ Atk Marowak Bonemerang (2 hits) vs. 252 HP / 232+ Def Skarmory: 264-312 (79 - 93.4%) -- guaranteed 2HKO after Leftovers recovery
The +1 simulates Thick Club. Not as impressive as you think.

Edit: The calc takes into account that Bonemerang is Super Effective on Skarm with its new properties. Also take into account that this isn't Brokemons Skarm, it's actually just STANDARD SKARM.

Double edit: Wait a minute, there's no Parental Bond on that calc.
252+ Atk Parental Bond Thick Club Marowak Bonemerang vs. 252 HP / 232+ Def Skarmory: 387-459 (115.8 - 137.4%) -- guaranteed OHKO
More impressive. Let's see how it matches up against Brokemons Skarm.
252+ Atk Parental Bond Thick Club Marowak Bonemerang vs. 252 HP / 232+ Def Skarmory: 387-459 (95.7 - 113.6%) -- 75% chance to OHKO
Marowak is more impressive than I originally thought.
 
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I wonder...
+1 252+ Atk Marowak Bonemerang (2 hits) vs. 252 HP / 232+ Def Skarmory: 264-312 (79 - 93.4%) -- guaranteed 2HKO after Leftovers recovery
The +1 simulates Thick Club. Not as impressive as you think.
Bonemerang doesn't get the PB boost because it's already a multi-hit move. These would be better calcs to demonstrate its power.
252+ Atk Choice Band Technician Marowak Bonemerang vs. 252 HP / 232+ Def Skarmory: 387-459 (115.8 - 137.4%) -- guaranteed OHKO
252+ Atk Choice Band Parental Bond Marowak Fire Punch vs. 252 HP / 232+ Def Skarmory: 195-231 (58.3 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
Those are closer to what I was expecting. Being able to OHKO Skarm seems like a big deal, but there might be other walls that can handle it that I can't think of atm.
 
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