So hi guys im kinda new here but I still have two movesets for you and they did worked well for me... so I thought: "lets share them".
Pikachu @ Lightball
Trait: Static
Evs: 252 Spd, 56 Satk, 200 Atk.
Hasty Nature (+Spd, -Def)
-Volttackle //T-punch // Thunderbolt // Volt Switch
-Brick Break
-Grass Knot
-HP-Ice
Nothing special to tell about this mixed Pikachu.
T-punch deals alot of damage to nearly each water typ and lacks recoil, exkeept Quagsire,Whiscash and Seismitoad who resist but fear Grass Knot which will OHKO all of them (if there's no lightscreen...). Volt Tackle is for sheer power to hit bulky water types like Suicune extrem hard! Thunderbolt can be used if you want to attack from Pikachu's special side or you can use Volt Switch to deal some damage and scout.
However T-punch will allways fail to 2HKO 252 hp, 252 def Suicune without Stealth Rock, even with them in play T-punch wont allways 2HKO...
Brick Break is for all the Steels out there and HP-Ice for BoltBeam coverage.
Here some calc's:
200 Atk Light Ball Pikachu ThunderPunch vs 252 HP/252 Def Suicune (+Def) : 43,81% - 51,98%
Entry hazards damage: 50
After entry hazards: 227 - 260 (56,19% - 64,36%)
2-3 hits to KO (with Leftovers)
Possible HP Damage: 177, 180, 180, 183, 186, 189, 189, 192, 195, 195, 198, 201, 201, 204, 207, 210
200 Atk Light Ball Pikachu Volt Tackle vs 252 HP/252 Def Suicune (+Def) : 69,8% - 82,43%
Entry hazards damage: 50
After entry hazards: 332 - 383 (82,18% - 94,8%)
2 hits to KO (with Leftovers)
Possible HP Damage: 282, 285, 288, 291, 294, 297, 303, 306, 309, 312, 315, 318, 321, 324, 327, 333
So... that's it about my Pikachu.
Now I'll show you my NU Bronzor - yes BRONZOR!
Bronzor @ Evolite.
Trait: Levitate.
Evs: 252 Hp, 252 Def, 4Sdef. or 252 Hp, 252 Sdef, 4 Def.
Bold (+Def, -Atk) or Calm (+Sdef, -Atk) Nature.
-Stealth Rock // Rest // Reflect // Lightscreen
-Toxic
-Protect // EQ
-Heal Block // EQ
I know its allmost completely down when taunted but when there's no Taunt around it can shine and it only got a weakness to fire, so you can switch it in very easily!
...it's kind'a walled by Steels and Poisen typs as well - so make sure to remove them first - you can use EQ over Protect or Heal Block to hit those named types at least for some (additional) damage and to dont become a taunt-bait.
The first slot is for support or more staying power in form of Rest.
Toxic is its main way to deal damage over time or stall out with Protect, which can also be used to scout choiced Poke's.
Heal Block may seems odd but helps toxic stalling Poke's with recovery moves like Wish, Recover, Syntesis...
Hope you could make good use of them in the lower tier's.
Feel free to answere :)))
Pikachu @ Lightball
Trait: Static
Evs: 252 Spd, 56 Satk, 200 Atk.
Hasty Nature (+Spd, -Def)
-Volttackle //T-punch // Thunderbolt // Volt Switch
-Brick Break
-Grass Knot
-HP-Ice
Nothing special to tell about this mixed Pikachu.
T-punch deals alot of damage to nearly each water typ and lacks recoil, exkeept Quagsire,Whiscash and Seismitoad who resist but fear Grass Knot which will OHKO all of them (if there's no lightscreen...). Volt Tackle is for sheer power to hit bulky water types like Suicune extrem hard! Thunderbolt can be used if you want to attack from Pikachu's special side or you can use Volt Switch to deal some damage and scout.
However T-punch will allways fail to 2HKO 252 hp, 252 def Suicune without Stealth Rock, even with them in play T-punch wont allways 2HKO...
Brick Break is for all the Steels out there and HP-Ice for BoltBeam coverage.
Here some calc's:
200 Atk Light Ball Pikachu ThunderPunch vs 252 HP/252 Def Suicune (+Def) : 43,81% - 51,98%
Entry hazards damage: 50
After entry hazards: 227 - 260 (56,19% - 64,36%)
2-3 hits to KO (with Leftovers)
Possible HP Damage: 177, 180, 180, 183, 186, 189, 189, 192, 195, 195, 198, 201, 201, 204, 207, 210
200 Atk Light Ball Pikachu Volt Tackle vs 252 HP/252 Def Suicune (+Def) : 69,8% - 82,43%
Entry hazards damage: 50
After entry hazards: 332 - 383 (82,18% - 94,8%)
2 hits to KO (with Leftovers)
Possible HP Damage: 282, 285, 288, 291, 294, 297, 303, 306, 309, 312, 315, 318, 321, 324, 327, 333
So... that's it about my Pikachu.
Now I'll show you my NU Bronzor - yes BRONZOR!
Bronzor @ Evolite.
Trait: Levitate.
Evs: 252 Hp, 252 Def, 4Sdef. or 252 Hp, 252 Sdef, 4 Def.
Bold (+Def, -Atk) or Calm (+Sdef, -Atk) Nature.
-Stealth Rock // Rest // Reflect // Lightscreen
-Toxic
-Protect // EQ
-Heal Block // EQ
I know its allmost completely down when taunted but when there's no Taunt around it can shine and it only got a weakness to fire, so you can switch it in very easily!
...it's kind'a walled by Steels and Poisen typs as well - so make sure to remove them first - you can use EQ over Protect or Heal Block to hit those named types at least for some (additional) damage and to dont become a taunt-bait.
The first slot is for support or more staying power in form of Rest.
Toxic is its main way to deal damage over time or stall out with Protect, which can also be used to scout choiced Poke's.
Heal Block may seems odd but helps toxic stalling Poke's with recovery moves like Wish, Recover, Syntesis...
Hope you could make good use of them in the lower tier's.
Feel free to answere :)))