Resource BSS Viability Rankings

Hello everyone again, this is a nomination that I forgot to do in my previous post so I write it here.

View attachment 129931
Lycanroc Dusk from UR to C

Set-Suicide lead
Lycanroc-Dusk @ Focus Sash
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Accelerock
- Rock Tomb/Drill Run/Fire Fang/Taunt/Sucker Punch
- Endeavor

It is a great suicide lead, has Stealth Rocks and Taunt as utility movements, Accelerock as a priority movement by stab that can hit threats like Charizard Y and Volcarona in a super effective way, a great skill like Tough Claws accompanied by good stats from attack and speed, Endevor to be able to weaken threats like Hippowdon before dying and movements for coverage such as Drill Run, Fire Fang, Sucker Punch, etc.
Then we have a set of Lycanroc sweeper but do not play too much in BSS to be able to take it into account in the nomination, the only format where I could prove it with intensity was in OU where it gave me good results in everything at the time
I feel that although this nom does show some great traits that help it maybe succeed i am kinda iffy about this. This is one of the pokemon that sounds cool but has competition. As mentioned it is great for vol c and card may help vs other mons.maybe.hence but then it prob won't be a lead which would be its role. As for choice band just use z found or.Even scarf Land o or.smth. Speaking of hippo it does a great job with access to sleep. I first thought hippo beats it hard with moves like whirl and rocks and yawn but taunt is cool. At the end of the day I feel it's too situational. With (mainly) endeavor to set it apart hippo is better in many match ups and can yawn which in theory is like endeavor hurts things. if you really want to save it you can deal with the POTENTIAL volc or zard y. I wouldn't hate to see the rise but I'm kinda iffy is it really would deserve c.
 

Darkinium

the mighty nuaguunibi
The thing with Lycanroc-Dusk is... Why would you use it over suicide lead Landorus-T? Lando sports Intimidate to support teammates in the back, and a powerful Explosion, which is probably just as effective at dishing out damage if not more so than Lycanroc's Endeavor, while quickly getting offensive partners onto the field. This is without even going into other, far more viable Stealth Rock leads such as Hippowdon, Garchomp, and Mamoswine, who boast utility, bulk, offensive presence, good matchup against opposing leads... To be honest, Endeavor + Accelerock is a rather miniscule thing to brag about over the aforementioned Pokemon. Even in terms of usage, Lycanroc-Dusk is barely clinging onto the top 150. Usage isn't everything, but when something is just that unused, it's almost impossible to ignore.
 
I do believe Lycanroc-Dusk is underrated as a lead. Although being fast and having both Stealth Rock and Taunt alone won't do the trick, having Endeavor but also Counter is what sets Lycanroc-Dusk apart from other Focus Sash leads (and Lycanroc Midday).

I personally believe a set with Rock Tomb/Counter/Endeavor/Taunt is rather effective, but I can imagine you'd replace Counter with Stealth Rock should one of your sweepers need entry hazard support badly.
The use of Rock Tomb is self-explanatory and does what Rock Tomb is supposed to do. Taunt not only prevents Stealth Rock from the opponent but also easens prediction regarding the use of Counter (and Endeavor too). I'd say Endeavor is often more effective than Explosion when it comes down to punching holes in the opponents team prior to a sweep from a teammate. Whereas some bulky Pokémon resist Explosion or just take little damage from it (for example Ferrothorn, Hippowdon, Porygon2 and Celesteela), the same can't be said about Endeavor. On top of that, Lycanroc can prevent that the aformentioned Pokémon set up Stealth Rock or a Substitute thanks to Taunt (which I consider a huge boon).
Last but not least Lycanroc benefits from a high surprise factor as its usage is very low.

I'm certainly not saying Lycanroc-Dusk is better than Landorus-Therian, Hippowdon, etc. but I do think Lycanroc performs the role as an universal anti-lead quite effectively. Since this role is a rather unique one in the todays metagame I'd say a place in the viability rankings is justified. I'd love to see it in the C-rank but I'm open for other points of view.
 
As were on the topic of Underused Pokemon, I think Sandslash-Alola deserves a ranking. It has no competition for the role of a Slush Rush sweeper, and it has and a very good coverage between Icicle Crash, Iron head and Earthquake; and while its typing has some unfortunate quad weaknesses, it a good amount of resistences and high defense that allows set up on top tier threats such as Tapu Lele, Mimikyu, and Salamence that lack Earthquake. Not to mention that Ice and Steel threaten Tyranitar and Hippowdown, two big threats to hail. Consider the fact that it'll almost always have Aurora Veil support, set-up isn't has hard as you think. The only particular downside other than dependency on hail and quad weaknesses is that it needs a Jolly nature to outspeed jolly choice Scarf chomp and Jolly Mega Blaziken.

I've managed to reach the 1500+ using this set:
Sandslash-Alola @ Icium Z
Ability: Slush Rush
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Iron Head
- Earthquake
- Swords Dance

Hail as always been an underated weather type, primarily because of the poor defensive capabilities and lack of weather abusers. Gen7 gave us a gift in the form of Slush Rush and Aurora Veil. Because Hail is poor defense but had Aurora Veil to ease set up, its best to use it solely as hyper offense, so pair it up with set up sweepers such as Gyarados, Porygon Z, Volcarona, and Naganadel. If any of you are interested I could post my team I used.

Regardless, because Sandslash-A fills a niche with no competition and it does it quite well, I think C-Rank is fine for it.
 
As were on the topic of Underused Pokemon, I think Sandslash-Alola deserves a ranking. It has no competition for the role of a Slush Rush sweeper
[...]
Regardless, because Sandslash-A fills a niche with no competition and it does it quite well, I think C-Rank is fine for it.
Is Beartic not competition?
Regardless, I don’t think either are good in a general sense. It’s just too easy to disrupt and prevent Aurora Veil. Ninetales-a just doesn’t offer the same weather/support consistency that Hippo does. Without that support Sandslash-a’s damage output is lacking, base 100 Attack with STAB moves which aren’t particularly powerful isn’t great.
As far as other weather sweepers go, Excadrill and M-Swampert have set a high bar. They’re both immediately very strong, not relying on secondary setup, and have the best weather setters as partners. In addition they also have fantastic typing. They’re far easier to blend into a team than any Hail duo, or even Torkoal-Venusaur.
I don’t strictly know the direction our VR friends are taking it, but I’d want C-rank to still maintain a high degree of quality, avoiding pokemon with particularly small niches. Lest it be misleading for newer players. To which end, I don’t believe Sandslash-a is good enough to deserve a spot.
-
And following on from that last sentiment:
Golisopod has certainly spent it’s time now. USM has not been kind to it and it’s probably time to unrank.
Quagsire has practically no place on stall anymore, seen only on rare occasion. Another mon I would personally give it the UR boot.
Clefable is currently, in essence, a dedicated BP receiver. It’s naturally mediocre bulk continues to hold it back and prevent it’s use in general builds. Which doesn’t feel very B-, demote to C.
Buzzwole and Rhyperior also feel out of place. Buzz has just fallen off, there’s not a huge demand for the role it can perform, and M-Hera is filling most of that demand anyway. Rhyperior just barely exists, its oras legacy might just be holding it up for us but it really can’t perform like it used too and with Talon gone, fire+flying resists aren’t in high demand. Buzz to C (maybe UR but I think it still holds some decent value) and Rhyperior to UR.
 
I have to say I love the viability rankings list and think it looks a lot better than it ever has since I've started playing. If I had one change that I suspect a lot of people would disagree with, but I think I would change from a personal standpoint, it would be the following:

Glalie B -> B+
(I'll probably do Serperior B+ -> A- later...)

I will throw up my hands and admit it, I nominated Glalie down to B from B+. Today, I apologise. I knew nothing about the game, I was a fool. I did not know the power of moody or really understand the intricacy of Glalie beyond it being RNG.

Today, I'm tired of seeing people disrespecting my boy Glalie, it does not deserve to sit in the B tier. I'll try to address three points that I hear thrown around a lot when talking about Glalie:

1. Glalie is RNG based and is a luck based strategy
2. Glalie requires teams to be built around it
3. Glalie cannot put in work if the opponent has smart strike, sacred sword, curse, haze or taunt etc.

Glalie is kind of perceived as a gimmick by the community, but I don't think is anywhere near as luck based or as restrictive on teambuilding as has been stated in this thread. It is easy to just see the casino that is sub protect etc., however in reality Glalie is pretty consistent in the longer term in getting the boosts it wants. It will on average be +2.5 in every stat after 15 turns that sub/protect affords it, which will likely be longer due to either misses or inability to break substitute or its offensive moves being able to KO the opponent. In essence, unless you have a specific counter, Glalie is probably going to win. The problem I think is in the mindset of believing Glalie as close to Casino-gar, when it is actually closer to a set-up sweeper like Mega Salamence. If you let Mega Salamence get a free sub or DD and you don't have the necessary answer, it is probably going to win the game because you have allowed it the opportunity to set up. Glalie does, what Mega Salamence does, over a longer period of time. It is luck based if you get an evasion boost t1 and you dodge and that's why you win, but most Glalie games do not pan out this way. The Glalie player gets the boost 5-15 turns in after the opponent has given up positioning allowing set-up and then the opponent claims hax/luck and forfeits. If you leave glalie long enough, you probably will miss or fail to break a sub (or get parad). There is nothing lucky/hax about this, the probability of this happening is very high, this is a case of one player positioning better than the other.

Glalie can also work in a similar way to Mimikyu as a threatening 6th mon or as part of a second mode or as a check to fat. You can see two examples of this in teams that have gotten over 2100 this season:

https://piupoke.hatenadiary.jp/entry/2018/07/10/201418

Screen Shot 2018-08-27 at 01.32.57.png


http://yanko-poke.hatenablog.com/entry/2018/07/11/012535

Screen Shot 2018-08-27 at 01.32.20.png


In both of these builds, Glalie is actually used as a way to deal with fatter teams as a standalone pokemon. Fat and slower mons, specifically mons like Porygon2, are free set-up for Glalie. The first team does have spore breloom and the latter has twave mimikyu which both work well with Glalie, but both sets are also useful within the context of the team. Glalie is there as a compliment to the team to patch up weaknesses rather than as a centrepiece. Yes, you can have teams that specifically set up for Glalie and it certainly helps, however it is not always necessary.

One can say that Glalie does have counters that are common in the metagame. Lets use taunt tapu fini/tapu koko as an example of these. If you want to switch in tapu fini/tapu koko and taunt, if glalie subs on that turn, you give the glalie player two sheer cold chances, or a 49% to KO and then your glalie check is gone. Even then, getting +2 Special attack means that freeze-dry will 2hko fini/koko and without Z, neither KOs glalie. It is not so easy as to say this is a glalie solution. You can also switch out and come back in later. Same with scarf Kartana with smart strike/sacred sword. Kartana dies to a +2 freeze dry, so all you need to do is to sub/protect stall until you get those boosts. Mons like Toxapex can haze, but also can't break substitute and allow Glalie to fire off sheer colds or freeze drys for free as pex is forced to recover almost constantly to stay alive and you end up with a glalie behind a sub sooner or later. You could go through many other things like perish trap and say the same thing. Glalie always has a way out, that is the power of moody.

My point here is, you cannot simply switch these mons in on a subbed glalie and expect to come out mostly scot free. P2 can do that for mega mence, but no mon can do that for glalie near 100% of the time. You give glalie 1 turn and it can take an arm, especially if you have none of the things I mentioned above.

That's why I think it warrants B+.
 
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marilli

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Dugtrio is unranked. It's (unsurprisingly) not very good. The tier is littered with Pokemon that outspeed and OHKO, can switch from, or take a Z-move and destroy Dugtrio. And the long-term gameplans with hazard stacking that let Dugtrio shine in 6v6 is much harder to execute in BSS due to its 3v3 nature.

Out of the top 20 Pokemon on usage, the only ones that could lose to Dugtrio are Mega Metagross (if Z move - Sash loses to attack + Bullet Punch) and Heatran (duh), If we look up all the way to 30, it only adds Tyranitar, Mega Lucario, and Volcarona. Worse yet, all of which can beat Dugtrio if set up unless Sash - and Sash stops most of these Pokes no matter what you're using the Focus Sash on.

While it is helpful for removing some meta Pokemon, namely Metagross and Heatran, you really hold the burden of proof with evidence (sample replays on the ladder, tournament performances and such vs competent opponents) that it's really worth using a team slot on this, as opposed to something like a Sash Mamoswine, Garchomp, or even Landorus-T.
 

Thick Fat Azumarill

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Guys... Where did Dugtrio end up? I can't find him.
Rules
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  • Usage statistics may be used to support an argument or a claim, but avoid basing your entire argument around them.
  • No flaming, if you disagree with someone please be civil about it
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Hate to be that guy, but please refrain from posting this kind of comment.
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On another note, I'm surprised no one mentioned moving Naganadel from A+ -> A. It's been a while since it came out and the meta has adapted to it. While still threatening if it gets to set up/throws people off with AV or Scarf sets, I don't agree with it being higher than Thundurus-T, which does similar things with a different typing.
 
On another note, I'm surprised no one mentioned moving Naganadel from A+ -> A. It's been a while since it came out and the meta has adapted to it. While still threatening if it gets to set up/throws people off with AV or Scarf sets, I don't agree with it being higher than Thundurus-T, which does similar things with a different typing.
Whilst I think Naganadel is more immediately threatening than Thundurus-T in terms of what it can OHKO, Thund-T is far more adaptable in sets, especially with more people using bulky thund. I'd argue that Naganadel has one extremely threatening set (Z-Draco) and the rest, whilst still threatening are significantly worse. That one Naga set though is just so damn good. Still I'd say A.
 
Glalie from B to B+: Agree
It is an undeniable truth that it is a strategy that depends too much on luck and its performance is quite predictable, but if your opponent fails to stop it in time and ends up benefiting you, it is GG EZ

Naganadel from A + to A: Agree
Leaving aside the emotion for the Ultra editions, Naganadel has become a quite predictable pokemon and with little variety in its sets, another point against it is that the vast majority of teams are prepared for it, either directly or indirectly
 
Rules
  • Post intelligently. Posts like "I think Pokemon X should be in this tier" without giving any reasoning will not be tolerated
  • Usage statistics may be used to support an argument or a claim, but avoid basing your entire argument around them.
  • No flaming, if you disagree with someone please be civil about it
  • No one-liners or useless comments
Hate to be that guy, but please refrain from posting this kind of comment.
-----------------------
On another note, I'm surprised no one mentioned moving Naganadel from A+ -> A. It's been a while since it came out and the meta has adapted to it. While still threatening if it gets to set up/throws people off with AV or Scarf sets, I don't agree with it being higher than Thundurus-T, which does similar things with a different typing.
I know sorry, but this was a quick question that couldn't be lengthened more.

On-topic, really, dug is not too good. But hey, if you really hate Tyranitar... Also, sash can win vs Gross by just using Sucker Punch, but yeah, he is not too good; really.
 
I know sorry, but this was a quick question that couldn't be lengthened more.

On-topic, really, dug is not too good. But hey, if you really hate Tyranitar... Also, sash can win vs Gross by just using Sucker Punch, but yeah, he is not too good; really.
Your question was fair, and I do agree that Dugtrio can be a good call for teams that are weak to certain mons (mostly Heatran), but...

The general idea of the topic is to rank Pokemon based on their effectiveness in the Battle Spot Singles metagame.
...We don't put a pokemon into the VR just because it offers an answer to a single threat or two. We value the general effectiveness in the meta, and dugtrio, outside of being a decent Heatran check and a semi-decent answer to TTar/MMetag, it honestly has no impact on the actual metagame

This doesn't mean that you can't you use, and be successful with it. There are a lot of unranked/unseen mons in a lot of top ranked teams, but those mons are generally team specific. Such as a team that needs to trap Heatran and decide to play Dugtrio
 
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Your question was fair, and I do agree that Dugtrio can be a good call for teams that are weak to certain mons (mostly Heatran), but...



...We don't put a pokemon into the VR just because it offers an answer to a single threat or two. We value the general effectiveness in the meta, and dugtrio, outside of being a decent Heatran check and a semi-decent answer to TTar/MMetag, it honestly has no impact on the actual metagame

This doesn't mean that you can't you use, and be successful with it. There are a lot of unranked/unseen mons in a lot of top ranked teams, but those mons are generally team specific. Such as a team that needs to trap Heatran and decide to play Dugtrio
It should be noted that a top 50 team last season contained a Mega Steelix and another contained a Dedenne, neither of which are on the viability rankings. The top ranked stall last season also has a quagsire on which is C I believe. It is certainly possible to use pokemon not on the viability rankings and win, however the metagame does not revolve around them and I believe this list is a start point for people to help teambuilding and giving an idea of what is a threat in the meta.


With regards to my earlier post, S11 summary has just come out:

http://nouthuca.com/topic/?code=g7s11single

Out of the 23 top 50 teams posted, 6 have Glalie on.
 
It should be noted that a top 50 team last season contained a Mega Steelix and another contained a Dedenne, neither of which are on the viability rankings. The top ranked stall last season also has a quagsire on which is C I believe. It is certainly possible to use pokemon not on the viability rankings and win, however the metagame does not revolve around them and I believe this list is a start point for people to help teambuilding and giving an idea of what is a threat in the meta.


With regards to my earlier post, S11 summary has just come out:

http://nouthuca.com/topic/?code=g7s11single

Out of the 23 top 50 teams posted, 6 have Glalie on.
Disgusting. I guess people love abusing the (SIX LINES OF INAPROPIATE WORDS CENSORED) RNG of the simulator. I swear to Arceus it needs to be checked out.

But eh, it could be worse. It could be half of them running Casino Gengar.
 
I am 100% sure those stats are from the actual game, and not the simulator. Nothing so far has led me to believe that the RNG on PS is significantly worse than that of the actual game. I don't think the RNG of PS urgently needs to be checked out. Pokemon is just a heavily RNG-based game.

Glalie is also, in my opinion, less RNG based than people seem to think it is. With proper support, it will always outspeed the opposing mon, giving it a ton of turns to boost its defense, special defense, or evasion to keep its substitute up after an attack or to boost its Special Attack and OHKO the opposing mon. Because of protect + substitute + leftovers it's not like you NEED to get the evasion boost turn 1 to win with Glalie; in general the only thing you need to do is avoid getting a negative speed stat modifier when your sub isn't up, and even then if the opponent is paralyzed Glalie might still outspeed at -1. If Glalie outspeeds you it will usually win if you don't have phazing moves/perish song/haze/strong multi-hit moves/sound-based attacks or infiltrator, so in my opinion it isn't as ridiculously RNG based as people make it out to be.
 
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I am 100% sure those stats are from the actual game, and not the simulator. Nothing so far has led me to believe that the RNG on PS is significantly worse than that of the actual game. I don't think the RNG of PS urgently needs to be checked out. Pokemon is just a heavily RNG-based game.


Well, it might be personal bias. Seeing my pokemon statused on the fist shot of Flamethrower and Ice beam repeteadly, paralysis acting as a permanent sleep, and crits appearing at the worst possible time, and Hydro Pump, Gunk Shot and Stone Edge always hitting with perfect accuraccy while my Fly misses about once in every four uses, in every single game is my daily routine.

Glalie is also, in my opinion, less RNG based than people seem to think it is. With proper support, it will always outspeed the opposing mon, giving it a ton of turns to boost its defense, special defense, or evasion to keep its substitute up after an attack or to boost its Special Attack and OHKO the opposing mon. Because of protect + substitute + leftovers it's not like you NEED to get the evasion boost turn 1 to win with Glalie; in general the only thing you need to do is avoid getting a negative speed stat modifier when your sub isn't up, and even then if the opponent is paralyzed Glalie might still outspeed at -1. If Glalie outspeeds you it will usually win if you don't have phazing moves/perish song/haze/strong multi-hit moves/sound-based attacks or infiltrator, so in my opinion it isn't as ridiculously RNG based as people make it out to be.
Still extemely infuriating that my Sacred Sword Aegislash and Unaware Clefable try to stall him out or defeat him by hitting through Glalie's constant SubProtect only to get murdered with Sheer Cold anyway.
 

chemcoop

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Definitely agreeing with PPB on both points of their nice post.

1. The sim doesn't have more RNG than cart. I think people are under the impression that it does because in say, a one hour time period, you can play probably 3x more BSS games on PS! than on cart. You're a lot more likely to see one or two hax-filled games if you play 15 games in a session than if you play 5 lol.

2. Yeah, if you support Glalie correctly so that it can safely sub/protect repeatedly on something slower than it, there is a good chance for you to eventually get favorable boosts. Sure it's kinda dumb when your opponent gets evasion or speed turn 1, but most of the time that doesn't happen. Kinda hard to complain about moody "hax" when your opponent gets a favorable boost after 10 turns.

Also, SJMistery please stop whining about hax here. This is a VR thread not a salt mine.
 
It's interesting how much things have changed for mons, Chomp has fallen quite a bit for the 1st time since it was introduced!(That i know of.)

I'm not very good and complain about same plus a myriad of other things. But i would like to propose a change small enough i can't imagine anyone biting my head off over it.

Switch the ranks for TTar and its mega.

Again, being conservative here, I wouldn't oppose TTar going lower than that. But just this little change because I think the mega is worth it but the regular has less of a niche. It can set rocks w/ more SpD than Hippo or Skarmory, but w/ less physical bulk. Not actually by that much but that typing again. Most stuff hits it SE, but the mega gets even higher defenses to take the non-fighting moves ok mostly, and it has more Spe so DD counts for more. I think the mega for TTar is one of the biggest improvements on a base form, no wasted stat bonuses like some megas. Gengar is still very common, but not even half as much as it used to be and the mega does just fine w/ Crunch even if WoW hits.

So thoughts?
 
It's interesting how much things have changed for mons, Chomp has fallen quite a bit for the 1st time since it was introduced!(That i know of.)

I'm not very good and complain about same plus a myriad of other things. But i would like to propose a change small enough i can't imagine anyone biting my head off over it.

Switch the ranks for TTar and its mega.

Again, being conservative here, I wouldn't oppose TTar going lower than that. But just this little change because I think the mega is worth it but the regular has less of a niche. It can set rocks w/ more SpD than Hippo or Skarmory, but w/ less physical bulk. Not actually by that much but that typing again. Most stuff hits it SE, but the mega gets even higher defenses to take the non-fighting moves ok mostly, and it has more Spe so DD counts for more. I think the mega for TTar is one of the biggest improvements on a base form, no wasted stat bonuses like some megas. Gengar is still very common, but not even half as much as it used to be and the mega does just fine w/ Crunch even if WoW hits.

So thoughts?
I'd be in favour of having TTar and Mega Tar on the same level, not sure whether it'd be A or A-. I'd argue that whilst Mega Tar is certainly very viable and stupidly bulky, some items can be excellent on TTar to the point that they create their own niche (z-rock, AV, band, smooth rock come to mind) because they are better than having mega Tar in those situations and also do not waste a mega slot.
 
Although sand has fallen out of favor, Normal Tyranitar does have a niche: it has the edge over Mega Tyranitar as a sand setter, because it can hold smooth rock when mega tar cannot. Other than that small niche though, I do not know much about Tyranitar in the meta, and I think the mega is usually preferred to normal Tyranitar, so I am not arguing against it and its mega having their ranks swapped.
 
I'd be in favour of having TTar and Mega Tar on the same level, not sure whether it'd be A or A-. I'd argue that whilst Mega Tar is certainly very viable and stupidly bulky, some items can be excellent on TTar to the point that they create their own niche (z-rock, AV, band, smooth rock come to mind) because they are better than having mega Tar in those situations and also do not waste a mega slot.
I was gonna amend it to say that'd be better too. Right now the message seem to be to use TTar w/o the mega not sure that's constructive.
 

chemcoop

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I would be fine with putting both Mega and regular TTar at A- tbh, since I think sand usage and Naga usage have both fallen off since we first ranked regular TTar. Sand is where regular TTar had a good niche as a bulky SR setter and AV regular Tar was a pretty good Naga check, especially if you could get Misty Terrain support with Fini.

Anyways, with the aforementioned playstyles/mon decreasing since early USUM, it seems okay to drop TTar since its niche has shrunk a bit.

I was gonna amend it to say that'd be better too. Right now the message seem to be to use TTar w/o the mega not sure that's constructive.
The constructive part is that there is no reason to waste your mega slot for SR Mega TTar when it already suffers from 4 moveslot syndrome as a DD sweeper. The most common Mega TTar set is DD + 3 attacks, where the 3 attacks can be tweaked to what your team needs to beat/lure but are generally some combo of Stone Edge, Crunch, Ice/Fire Punch, and EQ. While some non-DD sets like Taunt SE Crunch Sub exist to beat P2, I don't think I've ever seen SR Mega TTar. If you plan on running Tyranitar as a SR setter, you're probably better off using regular and adding a different mega.
 
Did i imply to use mega for SR? Sorry if i did that'd make no sense, waste of any mega imo. But this is still 3v3 you don't need SR, and if you want it which is fine, it'd probably be hard to justify TTar over Landog. If you want sand too there is still Hippo so i just don't think it has much over the alternatives. Those aren't easily OHKOd by Mimikyu which is on 41% of teams and has the item it needs to OHKO TTar about 54% of the time.
 

1_TrickPhony

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Seems like its been a long while since this stuff has been updated. I'm not the greatest player, but having spent a lot of time in other formats, the tiers below A- need a lot of work. Here are several assertions of mine that using the eye test moving them to a different tier make sense, but I can't super justify it (they'd just seem way more in place in that tier than another tier).

Rises:
1. Vivilion: C --> B-: This is a real mon, unlike the turds that currently reside in C that give your opponents free wins. Viv has one of the best boosting moves in the game, ultra accurate sleep powder and STAB hurricane. Its speed tier is definitely good for essentially a spore user as well. Outside of that, you have a ton of options as your filler slot: Bug buzz, sub, tailwind off the top of my head. This mon doesn't need nearly the level of support other guys in this tier need to really dent or flat out win games, and does not belong in C.
2. Empoleon: C --> B-: Really good rock setter, has roar and yawn for support, and Ice beam/icy wind and scald to deter two of the kings of BSS, salamence and lando. While it is weak to EQ from those mons I just mentioned, I slap on an air balloon for it to ensure rocks get up. It does face competition from skarm and hippo, but those are so much higher in the ranks while empoleon has much better ability to set up on special attackers. I've seen a ton of offensive rocks teams use this unlike the other jokes in C
3. Lopunny-M: B --> B+: This mon gives me so much trouble as an offensive player, and I think it really should be recognized more. Fake out is such a problem to face as an offensive player, and being able to have STAB normal and fighting attacks hit ghosts is so so so important in BSS, giving Aegi/gengar/mimi a LOT of trouble. It has a bit of a 4MSS, but at the same time, its really hard to prepare for, and even if you are playing a more defensive team if you don't prepare for the occasional PuP, encore, or sub, you can lose equally as hard.
4. Glalie: B-->B+: Not that memey, been said above, moody is a good ability that just beats certain teams and glalie is the best one.
5. Espeon, Ninetails, B- --> B: Screens is underrated here, its gotta be at least as good as rain imo, and these both have good STABs and useful utility outside of their obvious niche.

Drops:
Entei : B --> B-, Who actually uses this mon? I haven't seen one this entire summer. Not a great speed tier, bad defensive typing, sure it has a really really good move, but thats not enough to make it on par with the rest of B
Latias: B --> B-: Choiced sets that hit like wet paper unless its a super effective attack won't sell me. Its mega version outclasses it and as a result it should drop
Gigalith: C --> UR: Can't imagine why this was ever ranked, lol

I have some other hunches in the higher tiers, but I don't think I'm qualified enough to make any assertions on the real mons of BSS, but wanted to bring them up for discussion:
M-Kanga to A-
Naga, Char Y to A
Thundy T, M-Mawile to A+

Thanks for reading, and hopefully some of you agree!
 

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