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It gets, saw that yesterday on Battle Maison.AFAIK talonflame shouldnt get priority on flys second turn, but does on the simulater...
Haha, that would be sooo unbalanced. Talonflame@Lagging Tail + Fly = only hittable by Gust, Smack Down, Sky Uppercut, Thunder, Twister, Hurricane and Priority. With priority roost on top of that, and no need to invest in speed (put it all in HP) you'd be looking at a pretty broken 'mon.AFAIK talonflame shouldnt get priority on flys second turn, but does on the simulater...
What are your other moves? If it has a gen 5 tutor move with 2 incompatible egg moves (in gen 5 ofc) that could be the problem.BUG:
When trying to use Mega-Pinsir for XY Battle Spot Singles I get this error message:
Pinsir-Mega can't learn Close Combat because it's incompatible with another move.
It can learn Close Combat by breeding with Heracross who learns it at lvl 34.
I don't think you understand how natural gift works.Okay, so I was testing out a silly new set and I believe I discovered at least 2 problems with the move 'Natural Gift' (which makes 3 if the other folks are right about its incorrect damage output, I didn't test that).
I was using Driflblim with Unburden, carrying a Liechi berry. I used Natural Gift. The attack was successful, in that a grass type attack hit my opponent. However, I did not receive a +1 att boost (the berry's effect) which Serebii suggested I would. I went to Veekun before posting this, but there's no mention of whether you'll receive the berry's effect when using Natural Harvest (and in addition, no list of berry effects at all on the Natural Harvest page).
The second issue is that I did not receive the Unburden speed boost. The berry was certainly gone, as evidenced by the fact that Harvest failed from that point on (also different from Serebii's analysis) and the fact that reaching 'a pinch' did nothing.
These two problems (and the damage inconsistency, if it exists) are really hurting my completely brilliant Drifblim sweeper.
EDIT> Adding a replay documenting the bug: http://replay.pokemonshowdown.com/customgame-76306943
I tried to make it as obvious as possible, but I think you'll just have to take my word that I'm running Unburden on the Drifblim
Blaze.http://replay.pokemonshowdown.com/randombattle-78186865
Turn 13-14, the damage from fire blast doubled even though the only change was reflect wearing off, and there was no critical hit or anything... is there any explanation to that?
Blaze boosts a 30%, not a 100%...Blaze.
When a Pokemon with the ability Blaze has 1/3 or less of its max HP, its Fire attacks do 1.5x damage. In this case it went from 38.7% to 61.3% damage. The reason why this isn't 150% is because of damage spread. This means the the attack would've done a tiny bit over 41% without the Blaze boost.Blaze boosts a 30%, not a 100%...
Forgive me, I started calling the move by the wrong name part way through. It's fixed now.I don't think you understand how natural gift works.
It uses your berry to attack. This also means you use up the berry so you can't eat it later.
If you use the berry for natural gift, it will be gone and so you won't get its effect in a pinch.
If you use the berry in a pinch, you can't use it for natural gift.
What's natural harvest and what does it have to do with drifblim?
fat HuXu7 said: ↑
BUG:
When trying to use Mega-Pinsir for XY Battle Spot Singles I get this error message:
Pinsir-Mega can't learn Close Combat because it's incompatible with another move.
It can learn Close Combat by breeding with Heracross who learns it at lvl 34.
Visual error.
Not sure if it was missed amongst the riff-raff, difficult to fix or what but since this happened to me just a moment ago, it's not listed on the front page anywhere, and this post is about a month old, here's more proof: http://replay.pokemonshowdown.com/vgc2014-78702169I can confirm all the doubles bugs that were posted here(I was battling against most of them when they were found).
Also, a more obscure bug related to Sky Drop is your opponent dying while you are in the air keeps you in the air and free to target whoever you want.
http://replay.pokemonshowdown.com/pokebanksmogondoublesbeta-71627128
Proof
The type of Hidden Power ultimately obeys the IV distribution of the pokémon. Normally, the IVs are modified automatically in the Teambuilder to match the selected type of Hidden Power. However, if you try to tune them, the Hidden Power type will change.On the Team builder :
(IMAGE)
on the match: (IMAGE)
That isnt at all the same thing. You would get adaptability after you mega evolve, it wont say, but it does give it to you.I just got the same thing with Lucario, it did not have adaptability during randbats
In gen6, ghost types cannot be trapped, even with shadow tag.I'd like to report an instance of shadow tag not working properly:
http://pokemonshowdown.com/replay/ou-79009831
Turn 4