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Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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Despite supposedly being a pure Electric-type, Ascriptmaster is immune to ESpeed and Food Rush.

http://replay.pokemonshowdown.com/seasonalsuperstaffbrosmelee-353375313
Thanks for reporting; should be fixed by now!
http://replay.pokemonshowdown.com/seasonalsuperstaffbrosmelee-354286870

Turn 2, after using Speedpaint into Imprisonform, using Stealth Rock made the rocks appear on my side of the field, instead of my opponent's. According to the GitHub README for Super Staff Bros. Melee: the opponent didn't have Magic Bounce and didn't use Magic Coat either
I think you mean Turn 3, and it's because of this move: Buzz Axe Rampage - Dark-type equivalent of Double-Edge. Shifts hazards to other side.
 
Why hello there ~ Not sure if it has already been posted, but.......
When razor wind is used in conjunction with a power herb, instead of activating and just hitting both opponents in one turn… For some reason, it activates, hits one pokemon, and then you are locked into it. The next turn, it hits both pokemon, and you are no longer move-locked. I’m not sure if this is supposed to happen or not, but I am pretty sure no. XD Got it? Sorry if I am wrong. ':> lol
 
In the Help room, someone mentioned that the option to show PMs in chat room does not work on mobile devices. I have always had this option enabled when I use PS on my smartphone and the PMs are received in the PM box, but don't show up in the chat room at all.
 
In the Help room, someone mentioned that the option to show PMs in chat room does not work on mobile devices. I have always had this option enabled when I use PS on my smartphone and the PMs are received in the PM box, but don't show up in the chat room at all.
Is this the app or the site? I am under the impression that the app isn't official (if you knew this, sorry)
 
Lot of PP bugs Marty (with the mouseover).
Leppa causes PP count to start going negative from 0. I know grudge + lunar dance don't work properly either with it. Not really relevant stuff but I suppose Lunar Dance could be.
 
The hover information takes the boost from Assault Vest into account, even with the Klutz ability which should negate it. I guess it is the same with other stat-boosting items.

Edit : also, in Super Staff Bros Melee, I have had one Agast (Gourgeist) with Shadow Claw instead of Seed Bomb, but the documentation only lists Seed Bomb.
Also, I am not sure if it is the intended behaviour, but when using Zarel (Meloetta)'s custom move, it reverts back to the Psychic form even if the first hit killed the opponent.
 
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Batonpass can pass the boost from ominous wind, even though there is a batonpass clause that should prevent this?

IDK if its a bug or not, but it seems odd that its allowed with the batonpass clause. 'Baton Pass Clause: Limit one Baton Passer, can't pass Spe and other stats simultaneously'

http://replay.pokemonshowdown.com/oususpecttest-355406203
Its a teambuilder ban, not a in game ban. You can'r have dragon dance+baton pass, but contrary v-create+baton pass is fine (ie, its not a bug)
 
Hello
I think i had a bug on the last turn of this random battle : 84 SpA Choice Specs Floette-E Light of Ruin vs. 84 HP / 84 SpD Mega Pinsir: 222-262 (100.4 - 118.5%) -- guaranteed OHKO

http://replay.pokemonshowdown.com/randombattle-355468248 It's guaranteed, but it did 99%... Somebody can explain me ? I put the good lvls, 84 EVs all, nature hardy and i don't understand why i lost..
You had Hidden power fire, which means that your Special attack IV was 30, instead of 31, lowering your special attack by 1 point.

This is the correct Damageclac:
80 SpA Choice Specs Floette-E Light of Ruin vs. 84 HP / 84 SpD Mega Pinsir: 220-261 (99.5 - 118%) -- 93.8% chance to OHKO
 
I have unfortunately forgotten to save the replay, but in Staff Bros, a Pixel Protection has succeeded on Sneasel's third turn out after having failed on its second turn out. The documentation states it should only work on first turn.
 
I want to report bug with /ds,it seems like you cant colors,if you combine them with another parameter,here is a screenshot http://imgur.com/H899WTP showing how it says blue is included more than once,but its not.Also,it seems like you cant search gens if they arent on 1st position http://imgur.com/L6NWcJB (Sorry if that's not considered as bug,i just thought it may be a mistake).
 
In Balanced Hackmons, it is currently impossible to have a Pokemon with a set gender to be genderless, despite reports from TI saying that in-game, it is. Whenever you try to set a Pokemon to genderless that has a forced gender, then it will simply revert back to the set gender. This is because unlike Male and Female, on the importable, Genderless does not have a specific icon to signify the specific gender, since all Pokemon that are Genderless cannot be anything other than Genderless.

My solution to the problem is to either add a genderless signifier along with the current male/female signifiers in the importable, or to simply remove the hardcode preventing specific-gendered Pokemon to be specific in Balanced Hackmons.

Re-posting this bc it's somewhat important in BH and hasn't been fixed yet
 
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The hover information takes the boost from Assault Vest into account, even with the Klutz ability which should negate it. I guess it is the same with other stat-boosting items.
Fixed next update!
I want to report bug with /ds,it seems like you cant colors,if you combine them with another parameter,here is a screenshot http://imgur.com/H899WTP showing how it says blue is included more than once,but its not.Also,it seems like you cant search gens if they arent on 1st position http://imgur.com/L6NWcJB (Sorry if that's not considered as bug,i just thought it may be a mistake).
Fixed!
More incorrect mechanics (woo!) http://replay.pokemonshowdown.com/balancedhackmons-355091084 skill swapping imposter in game will not trigger the target to transform into the user of skill swap in game, but it does on PS. My upload speed is shit, so instead of a video, here is an album of what it does in game http://imgur.com/a/jpKyC (last image is the turn after)
Nice find; fixed next update!
 
Hi.

I know that we now have stat modifiers showing the increase in stats - this shows during things like Swords Dance or whatever. It also applies to the Sandstorm Special Defense boost for Rock types.

However, this boost does not show if a Pokemon has used the move Reflect Type to change types to a Rock type:

bug.png

Ignore the incorrect calc, I forgot to Mega Evolve in the calculator. Regardless I got the SpD boost but it didn't show in the scrollover
 
I've noticed that the music and Pokémon cries (unless I'm wrong, and they were never there. could have sworn they were), has stopped working on my end. I don't know if it's one of those glitches that will stop when I come back tomorrow or not.
 
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