I started writing code for this for my side server ROM but I don't know whether it covers all of the cases you mention.There's no validation of Hidden Power to minimum IVs.
I started writing code for this for my side server ROM but I don't know whether it covers all of the cases you mention.There's no validation of Hidden Power to minimum IVs.
Should be fixed as of now!Flower Veil has some issues. According to bulbapedia and my own ingame testing in the game freak double battle, Flame Orb/Toxic Orb/Rest are not blocked by Flower Veil and still activate accordingly. On Showdown, it does stop these from inflicting their status conditions.
Bulbapedia also claims that you can't make a Flower Veiled mon initially drowsy via Yawn, and it can fall asleep if it is already drowsy. I could only confirm the second part about drowsy sleep under the veil. On PS this is the opposite currently: you can Yawn and make it drowsy, but it won't fall asleep.
Replays + custom game debug logs i just noticed: Toxic orb, Flame orb, Rest fail, Yawn behavior
This is not a bug. If your mon has no attacks then ingame you cannot press the z-power button as it will go straight to using struggle. If you had any valid attacking move then indeed you are and should be able to use z-memento while taunted.z-memento no atk move weezing cant use z move to bypass taunt
https://bulbapedia.bulbagarden.net/wiki/Taunt_(move)
"Taunt will not prevent the target from using a status Z-Move."
https://replay.pokemonshowdown.com/gen7ubers-819594451
this replay proves that another status move (haze) is able to bypass taunt, but for some reason weezing's memento is unable to therefore it is a bug
the bug that needs fixing is that z memento should be able to bypass taunt, which the above screenshot shows it cannot
I'm not sure about Gen II but in Gen I Counter uses data from the last turn's attack if a status move like Toxic are used.At the end of this battle, I used Counter after Toxic, and for some reason, it one hit KOed the opponent:
http://replay.pokemonshowdown.com/gen2randombattle-819653851
This is intentional, zoroark now shares a level with the pokemon it is disguised as to make it harder to detect in randbats, and to prevent client from showing 7 pokemon resulting in alot of false bug reports.Got a level 83 Zoroark in randbats, which probably isn't correct since it's in RUBL.
http://replay.pokemonshowdown.com/gen7randombattle-820755202
It was disguised as a PU mon who was rightfully level 83, but the tooltip gave a level and stats appropriate for an 83 Zoroark and when Illusion broke on turn 9 it displayed level 83 as well.
Generate a token in your server control panel and add it to your server's config.js file.On a registered server, but it says that it ISN'T registered and that it can't save replays?
View attachment 141453
Thanks very much for you help!Generate a token in your server control panel and add it to your server's config.js file.
pluviometer's ability is Sheer Force.I think that it's a bug. Grammar Hammer (in SSBB), didn't burn where I had a 100% to burn. Watch turn 1 : https://replay.pokemonshowdown.com/gen7superstaffbrosbrawl-823472629
Ah, I forgot about that ability. Sorrypluviometer's ability is Sheer Force.
Sir, the Kartana with Life Orb is actually Zoroark in disguise; Kartana doesn't learn U-turn. The real Kartana has Choice Scarf.Life orb Kartana faster than my +1 speed Volcarona
http://replay.pokemonshowdown.com/gen7ou-827704551
>version e92fcc984891c3b919711ffb876966addb0373d4
>start {"formatid":"gen7doubleshackmonscup","seed":[25850,1441,7328,12536]}
>player p1 {"name":"Rageeeee","avatar":"212","team":""}
>player p2 {"name":"bate335boo","avatar":"130","team":""}
>p1 move babydolleyes 2, move rockwrecker 1
>p2 move circlethrow 2, move landswrath
>p1 move ominouswind 1, move mudshot 2
>p2 move circlethrow 2, move landswrath
>p1 switch 3, pass
>p1 move mudshot 2, move sweetscent
>p2 move circlethrow 1, move menacingmoonrazemaelstrom 2
>p1 pass, switch 5
>p1 move bodyslam 2, move plasmafists 1
>p2 switch 3, switch 6
>p1 move bodyslam 2, move plasmafists 2
>p2 move dualchop 2, move lovelykiss 1
>p1 move bodyslam 2, move rockwrecker 2
>p2 move dualchop 2, switch 3
>p2 pass, switch 4
>p1 move bodyslam 1, move recharge 2
>p2 move dualchop 1, move furycutter 2
>p1 pass, switch 4
>p1 move bodyslam 1, move discharge
>p2 move dualchop 2, move furycutter 2
>p2 switch 6, pass
>p1 move bodyslam 1, move discharge
>p2 move pinmissile 2, move furycutter 2
>p1 pass, switch 6
>p1 move bodyslam 1, move mudshot 2
>p2 move pinmissile 2, move furycutter 1
>p2 switch 5, pass
>p1 move bodyslam 2, pass
>p2 move alloutpummeling 1, move continentalcrush 1
>p1 move bodyslam 2, pass
>p2 move sandtomb 1, move furycutter 1