Bug Reports v3 [READ ORIGINAL POST before posting]

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In Battle Spot Doubles, Gigantamax Charizard defaults to Dynamax when it has Solar Power as its ability, even though GMAX Charizard with Solar Power is currently legal on Retail Battle Spot Doubles for Season 2.
 
https://replay.pokemonshowdown.com/gen8ou-1046855111-4ntxq942yqlv206d61mjqgazn2wo7hipw Sticky Web doesn't seem to trigger Defiant after Cinderace Court Change's them
Not a bug; this is how it behaves on cartridge. The game won't give you Defiant / Competitive boosts if the stat drop originated from a source from the user's side of the field. So just like how a Superpower won't trigger Defiant, or an ally's Charm won't trigger Competitive in doubles, Sticky Web getting Court Changed still keeps the origin of Sticky Web on the user, which means it doesn't trigger Defiant / Competitive.
 
I think there's a bug with the ally switch and stalwart interaction, the way it's supposed to work is stalwart is supposed to hit the mon initially targeted through ally switch but it doesn't work like this on showdown
 
When a pokemon with tinted lens uses a not very effective move against another pokemon and when a pokemon with the filter ability receives a super effective attack, there is a slight delay between the time the animation hits the foe and when the damage percentage is displayed. That makes your opponent able to tell that you have the ability you're using which may prove problematic in competitive play.
Here are replays :
https://replay.pokemonshowdown.com/gen8customgame-1048546532 ( featuring a filter ninetales )
https://replay.pokemonshowdown.com/gen8customgame-1048544761 ( featuring a tinted lens rotom, with comparison between the "usual" behavior and what I suspect to be a bug )
 
When a pokemon with tinted lens uses a not very effective move against another pokemon and when a pokemon with the filter ability receives a super effective attack, there is a slight delay between the time the animation hits the foe and when the damage percentage is displayed. That makes your opponent able to tell that you have the ability you're using which may prove problematic in competitive play.
Here are replays :
https://replay.pokemonshowdown.com/gen8customgame-1048546532 ( featuring a filter ninetales )
https://replay.pokemonshowdown.com/gen8customgame-1048544761 ( featuring a tinted lens rotom, with comparison between the "usual" behavior and what I suspect to be a bug )
Is this happening outside of custom game? It appears to be because custom game has the debug flag set to true and a debug message being added to chat causes the delay in the animation. These debug messages aren't sent in formats other than custom game.

Code:
|move|p1a: Rotom|Hurricane|p2a: Skarmory
|-resisted|p2a: Skarmory
|debug|Tinted Lens boost
|-damage|p2a: Skarmory|190\/334

The debug messages exist to assist developers in well debugging.
 
It would seem like Battle Spot Doubles just ignore Gigantamaxes and Dynamax happens every time instead. Seems like a big problem that needs to be fixed.
 
It would seem like Battle Spot Doubles just ignore Gigantamaxes and Dynamax happens every time instead. Seems like a big problem that needs to be fixed.
Fixed at next hotpatch.

Edit: Also fixed for BSS
 
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Healing wish changes its effect a little in Swsh which has not been applied on showdown.
In Swsh, after the move healing wish is used, the effect of healing wish will not activate if the next pokemon switched in is completely healthy. In this condition,the effect will be reserved and activate on the first unhealthy pokemon switched in in any form(just switch, utvs, baton pass, etc.) after that.
 
Togekiss targets Whimsicott with Air Slash (expecting to get Encored and hit Whimsicott with Thunder Wave) but after the Encore it hits Lunala with Thunder Wave instead.
If you expected to get Encored, you should have used Thunder Wave, and it would have hit your chosen target. Otherwise, an Encore will cause your target to be picked randomly (as if you'd used another move to call that move).
 
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