Thank you - I wasn't 100% sure based on the Bulbapedia wording.This has indeed been true as of Gen 6. However, as of Gen 5, Pokémon that are not in the field do not have their Ability active, so the only way to demonstrate this is in a Doubles battle (or Triples in Gen 6). Additionally, also as of Gen 6, Aromatherapy doesn't affect active allies with a Substitute, unless something like Infiltrator Jumpluff uses it.
https://replay.pokemonshowdown.com/gen7ou-830321891The battle log code was extensively rewritten a few weeks ago, and there have been a number of tweaks since to catch messages that don't work correctly. In such a case it would be helpful to have a replay demonstrating the issue.
It's the normal effect of King' s shield. "Protects from attacks. Contact: lowers Atk by 2"http://replay.pokemonshowdown.com/gen7randombattle-832289930 . On turn 19, kings shield activates, and lowers flareon's attack, when it used facade.
https://replay.pokemonshowdown.com/gen7randombattle-833595951 happened to me too (TURN 9) .http://replay.pokemonshowdown.com/gen7ou-833541800
A serious bug happened in turn 14
Stealth Rock faild because no target!
This should be fixed quickly
http://replay.pokemonshowdown.com/gen7ou-833541800
A serious bug happened in turn 14
Stealth Rock faild because no target!
This should be fixed quickly
https://replay.pokemonshowdown.com/gen7randombattle-833595951 happened to me too (TURN 9) .
These should be fixed, thanks for reporting!I just had a Random battle where my opponent put one of my Pokemon asleep with Yawn(turn 5) and then later, while that Pokemon was still asleep, put another to sleep using Relic Song despite there being a sleep clause(turn 22).
https://replay.pokemonshowdown.com/gen7randombattle-833602153
You can get this log directly at https://play.pokemonshowdown.com/gen3ou-834267328.log
Or with metadata at https://play.pokemonshowdown.com/gen3ou-834267328.json
Most PS pages you'd want to scrape will have a .json version!
Since your reading the source code, feel free to submit a pull request and update it! Even small changes like that are appreciated. If you are unsure how, feel free to PM me.Not a bug per se, but there is an outdated comment in your site's source code.
It states:
But that is incorrect. It's replay.pokemshowdown.com/andsoforth
Don't know if your really care about that one but I thought I'd mention it.
This appears to be not properly implemented.We could summarize these tests overall in the following way:
- If a Pokemon uses a dance move on some target, then the Dancer Pokemon is forced to use new its dance move on that original dance move user.
- If an ally to Dancer uses a dance move on some opposing target, then the Dancer Pokemon is forced to use its new dance move on that original target.