Bug Reports v3 [READ ORIGINAL POST before posting]

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I was searching for LC Pokémons with the command /ds Def….,LC and it shows me type:null, that isn't a real LC Pokémon
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This has indeed been true as of Gen 6. However, as of Gen 5, Pokémon that are not in the field do not have their Ability active, so the only way to demonstrate this is in a Doubles battle (or Triples in Gen 6). Additionally, also as of Gen 6, Aromatherapy doesn't affect active allies with a Substitute, unless something like Infiltrator Jumpluff uses it.
Thank you - I wasn't 100% sure based on the Bulbapedia wording.

The battle log code was extensively rewritten a few weeks ago, and there have been a number of tweaks since to catch messages that don't work correctly. In such a case it would be helpful to have a replay demonstrating the issue.
https://replay.pokemonshowdown.com/gen7ou-830321891
 
In XY, King's Shield didn't originally cause the attack drop if they used a move that couldn't have hit you anyway due to type immunity, but in SM they changed that and the observed behavior is accurate to the current games.
 
Ultra Necrozmas page in teambuilder displays this link for analysis which isn't the right page (instead UNecroz being split into two pages for Dusk and Dawn.)
 
I found a bug with the Inheritance OM. It for some reason confused two of my pokemon to be based around Vikavolt when neither of them were. The first was a Heatran using Flygon as the mon it inherited from. The set was ability: Levitate, moves: Earth Power, Flamethrower, Giga Drain, Draco Meteor. The second was a Jirachi using Bronzong as the mon it inherited from. The set was ability: Levitate, moves: Shadow Ball, Psychic, Flash Cannon, Signal Beam. When I clicked validate for Inheritance, it said "Your team was rejected for the following reasons: - Your Pokémon must have different nicknames. - (You have more than one Vikavolt)". As far as I can tell both sets are legal for the mon they are inherited from, but neither is legal for vikavolt.
 

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Minor bug, but in some frenchtour match a Lando-T KO'd sprite was replaced by a Lando-I's despite being normal when alive. I'm not the only one who saw it so idt it has to do with my nav or anything, so just letting you know.

Alive Lando-T | KO'd Lando-T (turned into -I) | Replay
 
http://replay.pokemonshowdown.com/gen7ou-833541800
A serious bug happened in turn 14
Stealth Rock faild because no target!
This should be fixed quickly
I just had a Random battle where my opponent put one of my Pokemon asleep with Yawn(turn 5) and then later, while that Pokemon was still asleep, put another to sleep using Relic Song despite there being a sleep clause(turn 22).
https://replay.pokemonshowdown.com/gen7randombattle-833602153
These should be fixed, thanks for reporting!
 
I have a team with 3 pokemon, and both Arceus-Rock and Arceus-Grass on it (both nicknamed, if that matters). They're in slots 1 and 3 (slot 2 is a mawile). When I clicked Arc-Grass on team preview, I noticed it said "Arceus-Rock will be sent out first", I tried the other one and it said "Arceus-Grass will be sent out first". It did send out the right Arceus, just the message there was wrong.

Edit: If it matters, this happened in a 1v1 tournament with custom rules (AG 1v1, basically 1v1 with AG ruleset)
 
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My opponent was able to make the room of our ladder battle public despite me having used /ionext. After I made the room hidden again, he made it public (again). I tested that afterwards and at least in challenge battles that isn't possible. My opponent didn't have a visible moderator rank.
LadderIoo.PNG
ExcalTest.PNG
Is this intentional now?
 
Not a bug per se, but there is an outdated comment in your site's source code.

It states:


But that is incorrect. It's replay.pokemshowdown.com/andsoforth

Don't know if your really care about that one but I thought I'd mention it.
Since your reading the source code, feel free to submit a pull request and update it! Even small changes like that are appreciated. If you are unsure how, feel free to PM me.
 
We could summarize these tests overall in the following way:
  1. If a Pokemon uses a dance move on some target, then the Dancer Pokemon is forced to use new its dance move on that original dance move user.
  2. If an ally to Dancer uses a dance move on some opposing target, then the Dancer Pokemon is forced to use its new dance move on that original target.
This appears to be not properly implemented.

Also, this replay doesn't let me see anything past turn 4, even when I use the next turn or go to turn buttons. However, the pause button still says "pause" rather than "resume", and the background music continues playing.
 
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