Bug Reports v3 [READ ORIGINAL POST before posting]

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When the Inverse mod is active (for tourns and the like), SR still damages Rock-weak mons normally, when Bulbapedia says those should be reversed as well
I was gonna report this bug too and I encountered this since like 3-6 months ago but,
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Before reporting a bug,
This prevented me from doing it. But I hope that bug must be fixed as soon as possible
 
Hello I would like to file in a report for a bug I found regarding prankster while using trick room (sorry for the errors english is not my native language) The bug is that prankster didn’t gave me a priority with trick room even thow trick room is a statut move.
PS: No I wasn’t against any dark type pokemon nor did the opposing pokemon used a higher priority move.
Thank you
 
Hello I would like to file in a report for a bug I found regarding prankster while using trick room (sorry for the errors english is not my native language) The bug is that prankster didn’t gave me a priority with trick room even thow trick room is a statut move.
PS: No I wasn’t against any dark type pokemon nor did the opposing pokemon used a higher priority move.
Thank you

Prankster increases the priority by 1, so Trick Room's -7 priority gets increased to -6 priority.
 
Ok, I'm not 100% sure where to put this, but I think this place is the closest.

https://gyazo.com/529917b207c05539ba8b023da1806091I use the Pokemon Showdown desktop app and I'm getting a bubble that says there are no notifications. This is kinda annoying as I tab in and out of Pokemon Showdown frequently and use the bubble to see if I should go in or not. I've tried opening and closing the app. I'm wondering if this is a new featured i need to somehow turn off or an actual bug that needs to be fixed.
 
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My mistake since I'm the one who told you to report this as a bug, but apparently it's a Chrome option which allows you to change your writing direction. Try to Right Click -> Writing Direction and change it from right to left to left to right. It works per chatbox, which is why you only have this problem on the Lobby (ty Quote for telling me).
thanks, that worked!
 
If your U-turn or Volt Switch triggers Emergency Exit or Eject Button, they get to switch that turn and you don't. The only bug there is that if you choose to switch normally the following turn (when you actually had the option of using a move instead), the line of text that appears is the "went back to" message that's associated with those moves, instead of the "come back" message that's associated with a normal switch.
 
I was playing some ranbats and at turn 17 something I still don't understand happened.
You can find the battle here: http://replay.pokemonshowdown.com/gen7randombattle-876586905
Can anyone explain to me what happened?

Thank you in advance,

Flipanegg
Plasma Fists has a secondary effect of applying the Ion Deluge effect, meaning that it turns all Normal-type moves for that turn turns into Electric-type moves instead, meaning that Explosion gets absorbed by Zeraora's Volt Absorb. In the future, don't create separate threads for these sort of things.
 
Gravity currently prevents the execution of the Z-effects of Z-Splash, Z-Telekinesis, and Z-Magnet Rise on Showdown. Example replay (incorrect): http://replay.pokemonshowdown.com/gen7doublescustomgame-876729223

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On cart, you are permitted to select these Z-moves, and it plays out as follows:
  1. Select Z-move and target (Showdown has this correct as shown from screenshot)
  2. Pokemon starts executing Z-move
  3. Z-move effect applies (e.g. +3 Attack from Z-Splash)
  4. "<Pokemon> can't use <move> because of gravity!" message displays
If a Pokemon is unable to choose a move by normal means (e.g. a full moveset of High Jump Kick, Splash, Sky Drop, and Fly), then the Pokemon will instantly Struggle upon choosing "Fight" with no chance to select a Z-move. This is the same behavior as having only status moves and being Taunted, for comparison.
 
Stealth Rock/Delta Stream is bugged - during a match for me, on turn 26 SRs only dealt 25% damage to Ho-Oh upon switching in Delta Stream and this message appeared - The mysterious strong winds weakened the attack! Pointed stones dug into the opposing Ho-Oh! Interestingly, the last move which was used on his side was Roost prior to switching in Ho-Oh so this could be a bug with Roost (although I doubt this due to the message of Delta Stream).
http://replay.pokemonshowdown.com/gen7anythinggoes-877012782

This is definitely a bug as here is a clip of it working properly (refer to turn 4)
https://replay.pokemonshowdown.com/gen7anythinggoes-875733214
 
Lowest level for Tsareena possible in-game should be level 19.

This battle shows a level 1 Tsareena, which currently passes validation in the Teambuilder.
http://replay.pokemonshowdown.com/gen7ou-877038441

Bounsweet evolves into Steenee at level 18, which evolves into Tsareena when it knows Stomp and levels up.

Edit: Corrected lowest possible level for Tsareena, thanks to SadisticMystic's post about Move Reminder logic.
 
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With the current Move Reminder logic, you can actually have a Steenee learn Stomp immediately after evolving and then evolve again to Tsareena at 19, and that's an example of why the code to check evolutions that aren't based on simple level-up thresholds is currently in flux.
 
Stealth Rock/Delta Stream is bugged - during a match for me, on turn 26 SRs only dealt 25% damage to Ho-Oh upon switching in Delta Stream and this message appeared - The mysterious strong winds weakened the attack! Pointed stones dug into the opposing Ho-Oh! Interestingly, the last move which was used on his side was Roost prior to switching in Ho-Oh so this could be a bug with Roost (although I doubt this due to the message of Delta Stream).
http://replay.pokemonshowdown.com/gen7anythinggoes-877012782

This is definitely a bug as here is a clip of it working properly (refer to turn 4)
https://replay.pokemonshowdown.com/gen7anythinggoes-875733214
Fixed in https://github.com/Zarel/Pokemon-Showdown/commit/39a8b4270e52900202d41e74d3245eff0d468409
 
hello, I want to report an error in a game where the inactivity count came up counting the seconds, but I was active, I also lost the fact that I was squeezing the movements quickly so that the count does not make me lose

https://play.pokemonshowdown.com/battle-gen7mixandmega-877577127
I was angry, it was an intense battle where I was winning and the other did not have the decency to deactivate the count even though I was not inactive, only for me to lose as a bad loser that is
 
A resistance would be on par with +2. +1 would be emulating the equivalent of "the item isn't actually Choice Specs". In any case, whatever calculator you're using, those numbers are completely bogus unless you set Koko to a raw SpA stat of 385 and STAB. The actual numbers are more like this:

252 SpA Choice Specs Tapu Koko Grass Knot (120 BP) vs. 252 HP / 252+ SpD Groudon-Primal: 122-144 (30.1 - 35.6%) -- 33.1% chance to 3HKO
252 SpA Choice Specs Tapu Koko Grass Knot (120 BP) vs. 0 HP / 0 SpD Groudon-Primal: 173-204 (50.7 - 59.8%) -- guaranteed 2HKO

It could have been plausibly calibrated to get the 2HKO assuming Groudon didn't put anything in bulk, but Koko is physically incapable of much more than that.
 
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While I do appreciate some of what you said here, but im using the damage calc provided with showdown. https://pokemonshowdown.com/damagecalc/. Either it is an issue with the damage calculator itself, or what you have is off. This is odd either way.

View attachment 166130




(my bad with the first screenshot forgot to set the nature correctly.)

You selected normal Groudon forme with a set that is named Groudon-Primal. You can see this by the fact that it has 150 base Attack instead of 180, its forme is “Groudon”, and it does not have a Fire typing.
 
In the "Forme" drop-down box on the right side, you have to change it to Groudon-Primal there. That adds the new stats and the secondary Fire type.
 
Yeah it's a bug with the calculator, choosing a Primal Groudon set makes it normal Groudon form and vice versa. I've reported it to Austin to fix.
 
Why is Magnezone Legal at level 1? Magnezone has never been given out at events at all, much less at level 1 and the only places where you can catch a wild Magnezone have level 59 Magnezone. Magnezone evolves from leveling up as well. This issue doesn't seem to affect Magneton as the minimum level you can use one at is level 30, the level at which Magnemite evolves. However, that in itself is also technically an issue as you are able to have Magnetons as low as level 16 in the games. In Pokemon Crystal, you can catch a level 16 Dugtrio and trade one for a Magneton of the same level.
 
Underleveled Pokemon are currently in a state of reworking. As it stands, the validator will accept things like Rhyperior, Florges, and Crobat (all of whom evolve to their final stage via something other than a level threshold) at level 1, when no game makes such an encounter legal, and I already loaded in the table of underleveled encounters for every generation but Showdown doesn't currently do anything with that table of levels. I imagine that somewhat soon, the logic for handling the encounter lists will be incorporated, solving both the cases of "these Pokemon should be available at a lower level than their natural evolution level" and the cases of "despite not being gated to a specific level threshold for evolution, these Pokemon should require a certain minimum level simply due to the realities of the prevo's available level range".

Magnezone is actually available as low as level 6 by way of a complicated series of trades among VC games, which forces it to take the hidden ability. If you want Sturdy or Magnet Pull, when all this logic is correctly in place, the lowest level should properly be 18.
 
In the teambuilder the gen 1-3 move filters don't seem to work properly. They are categorized by their gen 4+ physical/special designation dispite being labeled correctly:
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Not sure if this counts as a mechanics bug but this seemed like the best place to post.
 
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