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Bug Reports v3 [READ ORIGINAL POST before posting]

Seven pokemon showed up on this team and that's pretty sketchy. Sorry if I'm getting anything wrong. I'm fairly new to PS, but I think there's something wrong with this.
That’s a known occurrence with Zoroark - illusion adds an extra Pokemon to the list since (iirc) the client can’t tell them apart.
 
There is a serious bug that shows you the exact HP stat of Pokemon in replays, allowing you to calculate the HP EVs. Following this, with multiple replays, anyone can reverse engineer a teams EV spreads exactly.

First, the time frame. These replay links do not showcase the bugs but the time that it started:

13-May-19: https://replay.pokemonshowdown.com/gen7vgc2019ultraseries-908963915
18-May-19: https://replay.pokemonshowdown.com/gen7vgc2019ultraseries-912096320

Second, the log versions of the replays. The replay dated 13th May 19 shows all HP numbers as X/48. However, the replay dated 18th May 19 shows all HP numbers at their actual stat, allowing you to see exact HP EV investment:

13-May-19: https://replay.pokemonshowdown.com/gen7vgc2019ultraseries-908963915.log
18-May-19: https://replay.pokemonshowdown.com/gen7vgc2019ultraseries-912096320.log

181188


This bug used to exist about a year+ ago, and was widely exploited in the VGC community before Zarel patched it. I don't know why it would be reverted now.
 
Hi sorry to be a bother, but I think I may have found something, but I'm not entirely sure if it is just an odd interaction or an actual bug. When I was playing earlier today I went up against a Volcarona, it was using quiver dance and I had my Purrloin lock it into that move using encore, it then proceeded to hit me with savage spin out the following turn, seemingly ignoring encore. So I am wondering is this just a unique interaction of Z moves and encore or an actual bug?
Here is the replay of the original battle (encore happens on turn 15): https://replay.pokemonshowdown.com/gen7ou-931614293
And here is a replay of a battle where someone helped me test it out and the same thing happened: https://replay.pokemonshowdown.com/gen7ou-931622144
 

DaWoblefet

Demonstrably so
is a Smogon Social Media Contributoris a Top Researcheris a Tiering Contributoris a Battle Simulator Moderator
Hi sorry to be a bother, but I think I may have found something, but I'm not entirely sure if it is just an odd interaction or an actual bug. When I was playing earlier today I went up against a Volcarona, it was using quiver dance and I had my Purrloin lock it into that move using encore, it then proceeded to hit me with savage spin out the following turn, seemingly ignoring encore. So I am wondering is this just a unique interaction of Z moves and encore or an actual bug?
Here is the replay of the original battle (encore happens on turn 15): https://replay.pokemonshowdown.com/gen7ou-931614293
And here is a replay of a battle where someone helped me test it out and the same thing happened: https://replay.pokemonshowdown.com/gen7ou-931622144
Z-moves ignore a good deal of effects that prevent move usage, and Encore is the classic example of one that Z-moves can ignore. Not a bug.
 
https://replay.pokemonshowdown.com/gen3ou-933442522

There's no possible way this heracross kills my swampert on the 2nd last turn- i'm 252hp/216+ def
+2 252 adamant hera does max 96.7%
he's leftovers so he can't be choice band or anything else

the only explanation i can think of is that swarm is erroneously activating? it's saying he's on 34% so it shouldn't be
HP percentages always round up in Showdown's percentage display (except for 99 < x < 100 which shows 99%, and 1% in the case of a known effect like Focus Sash that deliberately stops at 1 even if the Pokemon has less than 51 max HP). If Heracross was at exactly 100/301, that's 33.22%: low enough to qualify for Swarm, while still rounding up to 34% on the display.
 
When calculating the BSTs for Generation 1 games, dt works properly, but ds counts special twice. For example, "dt lickitung,gen 1" says Lickitung has 60 special and 310 BST, so "/dt1 bst=370" will find Lickitung.
 
i don't know if it is a bug or not but everytime i battle someone right in the middle of the battle it freezes and disconnects then logs me out completely i think it is a bug if anyone knows why it does that please message me on pokemon showdown nipple_pincher42
 

DaWoblefet

Demonstrably so
is a Smogon Social Media Contributoris a Top Researcheris a Tiering Contributoris a Battle Simulator Moderator
A tournament autostart didn't kick in properly. VGC's roombot started a tournament and set autostart to be two minutes, which seems to have gone through, but it didn't actually start the tournament; eventually, a room staff member manually started it. This happened June 24th in the VGC room.

[12:34:35] |tournament|autostart|on|120000
[12:34:35] (The tournament auto start timer was set to 2 by BoTTT III)

The manual start didn't occur until a while later, because no one noticed I guess. The logs don't indicate if a staff member manually starts the tournament, it seems, but it was a manual start in this case.
[12:52:57] |tournament|start
 

DaWoblefet

Demonstrably so
is a Smogon Social Media Contributoris a Top Researcheris a Tiering Contributoris a Battle Simulator Moderator
Sunsteel Strikes called through Metronome don't appear to break through abilities, as it failed to bypass Wonder Guard on turn 31. (not sure if this applies towards Moongeist Beam or not)

http://replay.pokemonshowdown.com/gen7customgame-934444034
Moongeist Beam / Sunsteel Strike / Photon Geyser called from a move that calls another move (like Sleep Talk, Assist, Metronome, etc) do not retain their Mold Breaker properties on cartridge. Not a bug.
 

Osra

✧✦⟡✦✧
is a Pre-Contributor
Manually banning Z-moves (Tectonic Rage, Twinkle Tackle, etc) in tournaments via /tour rules does nothing. I'm aware that I can just enter in the Z-Crystal instead, but I'm looking to keep Z-Status moves.
 
Don't know if this is a bug or a incredibly annoying new feature, but I'm going to assume its a bug, but with the Teambuilder, everytime I move a team or click on a team and exit, it sends me right to the top. So when I try and organise and edit older teams it becomes really annoying to keep scrolling down.

 
http://prntscr.com/o79006 interesting /ms bug, neither of these pokemon get rock climb, yet it shows up in the /ms that shows all the moves they have in common, also similar thing happens with regirock/linoone /ms and rock climb, as it shows up with regirock being unable to learn rock climb but linoone being able to
 

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