Bug Reports v4 [READ ORIGINAL POST before posting]

Drapion's stats in teambuilder are all redish. Tried reloading the page and on desktop site but still hadn't changed
Screenshot_2022-09-06-09-33-59-29.jpg

BUG STATUS: NOT A BUG, the ranges used to determine the colors of the bars are meant for level 100 pokemon, so at level 50 the bars are going to mostly be red/orange (Karthik)
 
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Hello,
during a battle today, i had pikachu against choice scarf xurkitree.
I got hit, used volt switch.
Upon entry my thundurus got hit as well.

I thinkvolt switch was considered as if i used a move and then switched manually.

BUG STATUS: NOT A BUG, you used Volt Tackle not Volt Switch (Karthik)
 

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Not sure if this is the right place to put this, but recently Sinistea-Antique received Celebrate from an event. That Sinistea could then be evolved into a Polteageist-Antique with Celebrate, but even though it's listed in Sinistea's movepool Celebrate is illegal for Polteageist.

BUG STATUS: FIXED by somebody rebuilding client
 

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RBY accuracy increases/decreases display incorrectly (uses later gen accuracy) on the move tooltip but afaik function properly. Example:
unknown-34.png
https://replay.pokemonshowdown.com/gen1customgame-1658939056
Confusion should have roughly 67% accuracy, but the tooltip in game shows later gens accuracy changes (-25%, rather then -33%). In battle, I still only hit the move around 67% of the time (231/351 hit, which is 65.8% accurate).
unknown-19.png
(this is at +2 accuracy)
https://replay.pokemonshowdown.com/gen1customgame-1658932706
Similarly, accuracy increases are incorrect (not relevant to competitive as you can only get accuracy increases from items). Should be 99%~ accuracy and works in sim, but tooltip shows 82.42%.

BUG STATUS: CONFIRMED - MECHANICS (CLIENT), only the tooltip is inaccurate (DaWoblefet)
 
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Ok, so I was watching a replay, and I noticed that on my side (I was using gmax charizard) it said "Foe's G-max Wildfire", I have no idea why or if this is a bug, but I thought I'd report it. https://medal.tv/games/pokemon-show...L/d1337djE2YKi?invite=cr-MSxwUUUsODAzNzk1NzIs for a replay that is cut to see the exact point, or https://replay.pokemonshowdown.com/gen8anythinggoes-1659541132-ki8r2qxxr9gz03takm9cbkyf12h74gapw for the full replay.

BUG STATUS: NOT A BUG, the G-Max Wildfire is applied to the opponent, so it belongs to the opponent's side (DaWoblefet)
 
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Amaluna

Somewhere between relatable and psychotic
is a member of the Battle Simulator Staff
Visual bug;

Usercards not updating properly. If a user was busy or idle, the user card doesn't properly update if they are back. /clearstatus also does not visually clear the status, despite the command being successful. Refreshing does prove it to have worked. Initially thought it was just me, but people confirmed to be having the same issue.
fart showing as active, without the greyed out name, yet the usercard says "(Idle)"
Me after having used /clearstatus after I set my status using /status /clearstatus

BUG STATUS: FIXED by Karthik
 
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https://replay.pokemonshowdown.com/gen8doublesou-1662764206-9e2oegr4phe13ipl6etnlpb2fw3y7cbpw

Hello,

On turn 2 my Runerigus does bulldoze in first (because of trick room) and apply a slow on my metagross and starmie.

I have invested no IV in speed on metagross, so starmie shouldn't be slower than Metagross.

But in this clip, it's not the case.

Maybe it's not a bug and it's just how pokemon showdown handle trick room, or turn of pokemon in general or maybe starmie has an item that i don't know.

Either way, thank you in advance for an answer.

BUG STATUS: NOT A BUG, Starmie was holding Iron Ball (DaWoblefet)
 
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Bug with the friends feature.

If you have 6 outgoing friend requests already and try to send another, you get the message:
"You already have 6 outgoing friend requests. Use "/friends view sent" to see your outgoing requests."
However. If you have 6 incoming friend requests, you cannot send a friend request.
If you have 7 or more incoming friend requests, the same error is sent.
If you have 4 incoming friend requests and 2 outgoing friend requests, you cannot send another friend request.

Basically, if incoming+outgoing friend requests already equal 6 or more, you'll get an error and can't send an outgoing friend request

BUG STATUS: CONFIRMED - CHAT (SERVER) (DaWoblefet)
 
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Screenshot 2022-09-14 08.30.05.png

Nothing major, but when I was battling on the ADV CC ladder I realized that there was a visual bug that made it so the pokemon that I sent out had the same stats display as the one sent out before, being Hariyama.
https://replay.pokemonshowdown.com/gen3challengecup-1664038693
I would venture a guess that this is due to Latios being sent out and Aggron dying the same turn, but I do believe that I have seen this in other gens where it doesn't update the stats screen correctly after the same or similar interactions happen.

BUG STATUS: CONFIRMED - MECHANICS (CLIENT), there are intermittent reports of this throughout the thread, but I've personally never been able to reproduce it (DaWoblefet)
 
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Ferroseed shows up twice when filtering by slowest Pokémon on the AG teambuilder
FeroAGfilter.png

BUG STATUS: CONFIRMED - TEAMBUILDER (DaWoblefet)
 
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Bug: in https://replay.pokemonshowdown.com/ you can get a replay to stack on top of each other, and the replay on the top can't be dismissed unless you reload the page.
To reproduce, mass click on a few replays and then spam click one that is highlighted.
Video showing this:

BUG STATUS: CONFIRMED - OTHER thanks for the video! (DaWoblefet)
 
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Gen 3 Shedinja not validated, PS! states that Shedinja cannot get Gust and Silverwind from any possible father. Beautifly learns both (Gust Lvl 13, Silverwind Lvl 34) and can pass both down as egg moves to Nincada in Gen 3.

Serebii page for Beautifly in Gen 3:

https://www.serebii.net/pokedex-rs/267.shtml

Bulbapedia breeding learnset for Shedinja in Gen 3:

https://bulbapedia.bulbagarden.net/wiki/Shedinja_(Pokémon)/Generation_III_learnset#By_breeding

pokemon showdown shedinja gen 3 issue.png

Thank you!

BUG STATUS: FIXED by DaWoblefet
 
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Sticky Barb (Item) does not proc damage when tricked (noticed in FFA).

BUG STATUS: NEEDS MORE INFO, particularly a replay (DaWoblefet)
 
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Got a two in one bug today:
First bug: Whenever renaming a subroomgroupchat, the message "Format gen8vgc2021series9 not found. Check spelling?" is displayed.
Second bug: Whenever renaming a subroomgroupchat to the same name as it was previously named to, it crashes the groupchat and you can't rejoin it.
Video proof:

BUG STATUS: CONFIRMED - CHAT (SERVER) (DaWoblefet)
 
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Client shows incorrect speed stat from interaction of Unburden with Neutralizing Gas
Replay is from Randbats, Spectrier can only hold Leftovers and is slower than Unburdened Driflim, no TR or Tailwind or status is active.
1. Unburden activates on turn 22 in Neutralizing Gas (no change in speed stat)
2. Neutralizing Gas is removed on turn 27 when Weezing is KOed.
3. Speed stat is shown as having doubled, but opposing Spectrier (235 spe) is able to outspeed Drifblim (366 spe is shown on screen).
https://replay.pokemonshowdown.com/gen8unratedrandombattle-1668446027

I am able to replicate the exact same behaviour here: https://replay.pokemonshowdown.com/gen8ubers-1668463092
I do not know if Unburden should or should not activate (Battle Mechanics Research on page 1 says Unburden re-activates once Gas is removed, but does not state if Unburden was activated inside or outside Gas and if that affects this), but it certainly is showing the wrong speed stat

BUG STATUS: CONFIRMED - MECHANICS (CLIENT) Unburden missed the timing to activate because Neutralizing Gas was active. It never should have shown the doubled Speed (DaWoblefet)
 
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I saw this in Gen1 random battles. I cleared paralysis by using rest, and the status condition went but my speed stat remained halved. I couldn't find information online about whether this was the case in gen1 cartridges - but it does seem like a bug and was pretty frustrating to experience so I thought I would report anyway: https://replay.pokemonshowdown.com/gen1randombattle-1668809206

BUG STATUS: NOT A BUG, in addition to Speed being quartered, not halved in Gen 1, see what King Neodude says below (DaWoblefet)
 
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I saw this in Gen1 random battles. I cleared paralysis by using rest, and the status condition went but my speed stat remained halved. I couldn't find information online about whether this was the case in gen1 cartridges - but it does seem like a bug and was pretty frustrating to experience so I thought I would report anyway: https://replay.pokemonshowdown.com/gen1randombattle-1668809206
In generation 1, your speed stat remains lowered even after clearing paralysis with rest. This isn't a bug.
 
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