Hello!
I've created a new (I think/hope) method for quickly calculating damage or comparing the relative defenses/attacking powers of various Pokemon. Recently, I read through Dragontamer's AttackTiers & DefenseTiers and SkarmCents & BlissCents and thought perhaps I could address some of the issues with them that others, along with myself, saw.
Strength and Bulk
"Strength" is the term I've decided to name the strength (creative, right?) of an attack, while "Bulk" refers to the defensiveness of a Pokemon. Using Strength and Bulk, you can compare the relative power behind a Gengar's Shadow Ball and a Starmie's Surf, or compare the relative defenses of a Skarmory's physical defense and a Blissey's special defense. In addition, you can rapidly compute a rough damage estimate by dividing an attacker's Strength and the defender's Bulk. Note that these are only estimates as I've simplified them quite a bit and rounded a lot to make the numbers more people-friendly.
Strength
The strength of an attack is directly connected to the Pokemon using it. An attack's Strength is equal to
Where [Sp.]Atk and Power, are, obviously, the Pokemon's Attack (or Special Attack) and the move's Base Power. Modifiers includes things like Life Orb, Choice Band, STAB, etc. (I calculate Band/Specs separate from Atk/SpA, even though that's really not how you're supposed to do it *shrug*)
Example - Comparing Gengar's Shadow Ball and Starmie's Surf
Clearly, Starmie's Surf is more powerful than Gengar's Shadow Ball (much to my disappointment *sad*)
Bulk
Defending Pokemon have two separate Bulks - one for each Defense. A defender's Bulk is equal to
Where [Sp.]Def and HP are, well, the Pokemon's Defense/Special Defense and HP. (I guess there could be a modifiers variable in there, but oh well...)
Example - Comparing Skarmory's physical defense and Blissey's special defense
This shows that Blissey is quite godly when it comes to defending - over 50% better at special walling than Skarmory is at physical walling.
Damage Calc
As mentioned before, you can quickly calculate rough estimates for damage percentages by dividing an attack's Strength by the defender's Bulk. Due to my simplification and rounding of the system, this can result in mildly erroneous results, but it is a quick, rough estimate, afterall.
Note: Strength is the minimum damage you can do; if Strength is higher than their Bulk, you will (most likely) OHKO them. To calculate maximum damage, multiply by 1.18 or divide by 0.85 (either one works, though the latter is more accurate)
Example - Starmie's Surf vs. Blissey
So, Starmie is estimated to do 22.86% to 26.97% to a Blissey (4-5HKO excluding Leftovers and recovery - I think Starmie's got this one, guys!)
Let's check that against Smogon's very own damage calculator...
*edited* Just about right, eh? :D
Questions, criticism, and comments are quite welcome. I'll try to get around to them sometime. *wink*
I've created a new (I think/hope) method for quickly calculating damage or comparing the relative defenses/attacking powers of various Pokemon. Recently, I read through Dragontamer's AttackTiers & DefenseTiers and SkarmCents & BlissCents and thought perhaps I could address some of the issues with them that others, along with myself, saw.
Strength and Bulk
"Strength" is the term I've decided to name the strength (creative, right?) of an attack, while "Bulk" refers to the defensiveness of a Pokemon. Using Strength and Bulk, you can compare the relative power behind a Gengar's Shadow Ball and a Starmie's Surf, or compare the relative defenses of a Skarmory's physical defense and a Blissey's special defense. In addition, you can rapidly compute a rough damage estimate by dividing an attacker's Strength and the defender's Bulk. Note that these are only estimates as I've simplified them quite a bit and rounded a lot to make the numbers more people-friendly.
Strength
The strength of an attack is directly connected to the Pokemon using it. An attack's Strength is equal to
Code:
0.00714 × [Sp.]Atk × Power × Modifiers, rounded to the nearest whole number
Example - Comparing Gengar's Shadow Ball and Starmie's Surf
Code:
(Gengar @ Life Orb, Timid nature, 252 SpA EVs -> 359 SpA)
Strength = 0.00714 × 359 × 80 × 1.3 (LO) × 1.5 (STAB) = 400
(Starmie @ Choice Specs, Modest nature, 252 SpA EVs -> 328 SpA)
Strength = 0.00714 × 328 × 95 × 1.5 (Specs) × 1.5 (STAB) = 501
Clearly, Starmie's Surf is more powerful than Gengar's Shadow Ball (much to my disappointment *sad*)
Bulk
Defending Pokemon have two separate Bulks - one for each Defense. A defender's Bulk is equal to
Code:
[Sp.]Def × HP ÷ 100, rounded to the nearest whole number
Example - Comparing Skarmory's physical defense and Blissey's special defense
Code:
(Blissey, Bold nature, 252 HP/4 SpD -> 714 HP/307 SpD)
Special Bulk = 307 × 714 ÷ 100 = 2192
(Skarmory, Impish nature, 252 HP/252 Def -> 334 HP/416 Def)
Physical Bulk = 416 × 334 ÷ 100 = 1389
This shows that Blissey is quite godly when it comes to defending - over 50% better at special walling than Skarmory is at physical walling.
Damage Calc
As mentioned before, you can quickly calculate rough estimates for damage percentages by dividing an attack's Strength by the defender's Bulk. Due to my simplification and rounding of the system, this can result in mildly erroneous results, but it is a quick, rough estimate, afterall.
Note: Strength is the minimum damage you can do; if Strength is higher than their Bulk, you will (most likely) OHKO them. To calculate maximum damage, multiply by 1.18 or divide by 0.85 (either one works, though the latter is more accurate)
Example - Starmie's Surf vs. Blissey
Code:
(Starmie's Surf = 589 Special Strength)
(Blissey = 2192 Special Bulk)
Min Damage = 501 ÷ 2192 = ~22.86%
Max Damage = 1.18 × 501 ÷ 2192 = ~26.97%
Let's check that against Smogon's very own damage calculator...
Code:
252 Modest Choice Specs Starmie Surf
vs. 252/4 Bold Leftovers Blissey : 22.8% - 27%
*edited* Just about right, eh? :D
Questions, criticism, and comments are quite welcome. I'll try to get around to them sometime. *wink*