Bulky? Stall? Offense?

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It's Stall Now

Eh, thought I'd post an old team for lulz and see what I could get out of it. This team is stallish based but it has enough behind it to be offensive. The only thing I have issues with are SD Lucario and only when Gliscor is out and only when it has Ice Punch. Other than that Suicune can be annoying but not much else. I also notice a potential weakness to specially based Substitute Steel.

And now that it seems everyone is doing it, teambuilding. Weeee... Honestly you can skip this part if things seem apparent to you.

Team Building Process


First I knew what I wanted to start with. Bulky Scizor was my proven most reliable sweeper and Sp.D Tar provided almost too much bulk to all my previous teams. Both are basically staple in every team I've made since I've developed my mindset with both sets.
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Next I needed a reliable lead who could set SR without too much trouble and stick around while helping the team out. This way I wouldn't be down a teammember early game just to get SR out. Gliscor was a lead I had used for quite some time so it was the first thing that popped into my head. Since it can switch into Earthquake for Tyranitar and Ice Beam/HP-Ice gave Scizor a free turn to switch in, it seemed to work fairly well. Also helps with his ability to work with Tyranitar's Sand Storm. U-Turn is also one of the most effective mid-game moves there is and most sets that can viably run it on I do.
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Next I saw a painfully glaring weakness to Water and the oh-so-threatening MixApe. Gyarados also wouldn't have much trouble setting up on my team and had been a constant annoyance to all my other teams. Obvious Vaporeon necessity is obvious. Vaporeon could provide free switches to other teammates and provided a Grass weakness for my Scizor to exploit. At the same time predicting a Water attack aimed at Gliscor or Tyranitar was more beneficial to the team now if I could time it. Vaporeon had let me down before but I knew it would have to be in if I wanted to deal with such threats. Gliscor also needed a good time to switch in if Stealth Rock got Rapid Spun mid-game (since I didn't have Rotom like I normally did) and Vaporeon's Electric weakness works out well (though Bolt/Beamers are a constant nuisance).
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You notice a massive lack of speed, even with Scizor Bullet Punch and Gliscor running a Jolly nature pretty quickly with this team. I could not appropriately deal with threats such as Dragon Dance Salamence without something to take it down before it starts tearing sh*t into my team. I needed a back up just in case threats got through my defensive walls and threatened a sweep. I also needed something that could absorb Trick without any issue. At first it was suggested Scarf Starmie or Jirachi, but both had lackluster offense and I needed something that could actually leave a dent in something like Electivire (yes... I am Evire weak... sob). Scarf Azelf was an extremely underrated set that I loved to use thanks to Explosion and it's perfect base Speed with more than enough offense to cope. Gengar is still an option since it gives me a valuable Spin/Explosion resist while giving me yet another SD Lucario counter but it's lackluster offense and inability to take down bulkier threats like Suicune with Explosion has made me hesitant. Azelf was in.
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Lastly I needed something to complete the core. Something that could help switch into Choice Band Scizor well since my team really doesn't like it. I had used Substitute/Roar Swampert on another team and found it actually sweeping teams (inowtfrite?) for no reason other than it was a b*tch to deal with. And I was not a fan of CroCune. After looking through several other underrated and overlooked Roar/Whirlwind users, I tried conceptualizing a Pressure Stall/Roar set to deal with sets like Machamp who could wreck a team provided it could still attack. And as wary as I am about Gyarados and Lucario it just so happens that I have a set that works great at taking down both. Also provides another Ice weakness for Scizor to mooch off of. I would be weak to Tyranitar with Zapdos if it wasn't for both Scizor and Gliscor who can handle just about every form (the sets that carry both Ice Beam and Flamethrower tend to either be extremely fail or fall to Vaporeon). The team was finalized.
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After lots of constructive criticism, I'm testing some new slots. Azelf turned out to be lackluster on a team that's too slow to really use it. Also doesn't help that my pokes don't usually dent something enough for Azelf to get a clean KO. Instead a Spiker has been long overdue, and keeping the nice Spikes/Earthquake immunity I decided to try out Skarmory. Team needs Spikes, Skarm spikes, pretty basic. The main reason I don't like Vaporeon is because my basic core, Tyranitar/Zapdos/Vaporeon, has a weak spot to Toxic Spikes. Really don't like while Vappy also has to deal with SS. To help alleviate this I thought Latias could fill this role well, and with Skarmory added my Tyranitar weaknesses doesn't shift. So the team currently being tested is:​
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OVERVIEW
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Gliscor@Leftovers
Sand Veil, Jolly
Ev's: 252 HP/ 36 Defense/ 220 Speed

- Stealth Rock
- Roost
- Taunt
- Earthquake

Basic standard Gliscor lead. The standard Speedy bulky set. Enough Speed to outrun other base 95's running the common 216 Spread so I can nab the Taunt first. Rest is put into bulk because honestly I don't bother with Metagross anymore who tends to just use Explosion right after Stealth Rock, if it fails or succeeds. Plus bulk takes priority since I tend to keep him around to pick off the Electivire every once in a while and my assurance against Lucario.

I just need it to set Stealth Rock so I can deal with Mence easier. Taunt is getting tested but really it's such a standard Taunter there's no point in running it. If I had a more reliable way to get Skarmory in early on and keep it around then I'd run Stealth Rock on it and Toxic here to be a nice Stall Breaker set up I have yet to be able to do so. Roost helps make sure he's around for Jolly Lucario so that I'm no longer weak to it like almost all the teams before this variant. EQ for obvious reasons. Might look into switching this out for Jirachi but honestly Jirachi can't handle Babiri Tar like Gliscor can. Helps be against a lot of minor threats but I don't find myself using him that much. It's always nice to have him for back up though and the occasional free switch into Electric attacks works decently for team synergy.

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Tyranitar@Leftovers
Sand Stream, Careful
Ev's: 252 HP/ 4 Attack/ 252 Special Defense

- Rest
- Sleep Talk
- Thunder Wave
- Crunch

A pretty basic Sp.D Tar. I used to run Brick Break > Thunder Wave but thought the change might help and it has a lot. I've been suggested Curse countless times but Curse Tar is set up fodder in the current metagame and never provided any positive results. Used to run 252/40/216 but was informed it didn't help any against Blissey and found that even Leftovers Latias is OHKO'd by nuetral uninvested Crunch.

This is a bit of an offshoot from what I normally run but it does it's job just as well if not better now. Normally Earthquake/Brick Break are used in the slot I have Thunder Wave but they were beginning to seem lackluster. Though my team has become weaker to Substitute Heatran I still have my ways around it so I think I'm fine. Thunder Wave also f*cks every standard Tyranitar switch in barring Swampert and Gliscor. I've nabbed Salamence, Lucario, Scizor, Infernape, Machamp, Gyarados, and even Breloom (wasn't poisoned so lol) with it and has worked fantastically for the team. Also makes it much easier to run Thunderbolt on Zapdos instead of Discharge. Crunch takes care of most of the standard things Tyranitar is supposed to and the Defense drop helps a lot. Rest/Sleep Talk for obvious tanking reasons. This thing is a b*tch to kill.

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Zapdos@Leftovers
Pressure, Bold
Ev's: 248 HP/ 156 Defense/ 104 Speed

- Roar
- Roost
- Substitute
- Thunderbolt

This is a newer set I recently added just to see how it works. Has yet to disappoint which is nice. The Ev's are my standard slighty fast slightly bulky spread, outruns Adamant Gyarados who hasn't set up and provides plenty of bulk. Works well when I draw one out with Roar and they think they may get a shot off. This was used over Roar Heatran who was meh at best and wasn't really helping the team. This provides me with a much better Scizor, non-Ice Punch Lucario/Metagross, and CroCune check. Actually Lucario's who even run Ice Punch tend to just use ESpeed even though they outrun me. Outrunning threats like Heatran and Gyarados mid-game help set this illusion and it has paid off in some situations.

Not much to say about the moveset. Roar helps me with bulky pokes who set up midgame like Suicune. Roost and Substitute work well with Pressure and provide Zapdos with constant HP with Sandstorm roiling while constantly pumping out Substitutes. Thunderbolt lets me attack when Taunted by things like Heatran and brings down Vaporeon, Starmie, and Gyarados who get switched in. Also helps against Lucario if Gliscor can't do it. I'm thinking about using Substitute/ Roar Swampert here (field testing has shown it about as effective as this set) but a faster Substitute has proven extremely useful time and time again against opponents like Rotom and Metagross.

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Latias@Leftovers
Levitate, Timid
Ev's: 252 HP/ 76 Defense/ 180 Speed

- Recover
- Thunder Wave/Grass Knot
- Dragon Pulse
- Thunderbolt

Vaporeon was okay, but I'm ridiculously paranoid about having any gap in my defenses. Toxic Spikes is a nuisance on my team due to lack of Tentacruel or a Rapid Spinner. An immunity to Spikes while giving my team the same resistance to Water and Fire was also a nice touch, also throwing in an additional Electric and Grass resist. And on top of all that it takes special hits better. It has been working decently though lack of a more solid supportive movepool that my team doesn't already supply is not helping. Ev's are more a build of my own, not that special. Outruns standard MixApe shooting to outrun base 100's, rest goes into bulk. Suggestions for Ev's would be nice other than the standard 252/252/4 spread as it leaves me far too frail for me to enjoy.

The moveset is really what I need to get down. I don't want to limit myself to using Wish without Protect and I don't like only have two options left in order to heal on a set that is potentially weak to status like Toxic. So Recover or Roost are my only options and there is literally no difference thanks to Levitate. More Thunder Wave support could be useful but hasn't gone too far. Grass Knot helps be deal with Swampert and Quagsire who have been giving me sh*t tons of issues recently, Roar has really been my only answer. Roar is an option, but three phazers is too much imo. Thunderbolt and Dragon Pulse let it function similarily to how Vaporeon did, taking care of Gyarados and having a STAB to throw around at MixApe. Dragon Pulse also deals with Salamence rather easily which is nice.

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Skarmory@Shed Shell
Sturdy, Impish
Ev's: 252 HP/ 64 Attack/ 96 Defense/ 96 Special Defense

- Spikes
- Roost
- Whirlwind
- Brave Bird

I need a Spike setter and there is none more standard at setting Spikes and walling than Skarmory though Forretress comes close. Works with the overall strategy of the team obviously as I desperately needed Spikes prior to. Ev's are slightly standard, honestly I have no idea if I need the 64 Attack Ev's since Gyarados, Lucario, and Infernape are generally handled. Otherwise I can pump another jump point into Defense and the rest into Sp.D.

Moveset is so standard it needs no explination. I chose Brave Bird because it's Brave Bird though I almost never attack with it anyways. Everyone knows what this does, nothing more needs to be said.


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Scizor@Occa Berry
Technician, Adamant
Ev's: 248 HP/ 176 Attack/ 28 Special Defense/ 56 Speed

- Swords Dance
- Roost
- Bullet Punch
- Brick Break

Bulky Scizor is the most reliable sweeper I have used in OU aside from Garchomp. Occa Berry was suggested and has been working fine against random non-STAB Fire attacks since they fail to OHKO as Scizor continues to set up. Still doesn't like Magnezone however. Ev's are just a bunch of basic things thrown into one set. 248 HP since I lack Leftovers and I'll be switching into Stealth Rock often. 176 Attack hits a nice enough jump point so I don't really have to worry about it since the set is meant to get +6 and have tons of EH support and prior softening. 56 Speed Ev's because... really I don't know if those are necessary, I may drop to something lower since I rarely face a Skarmory that Roosts against this Scizor. 28 Sp.D Ev's lets him take special hits better obviously as it sets up. All non-offensive Vaporeon/Starmie sets cannot force a 2HKO with Surf, with the bulk it basically makes sure non-STAB neutral hits deal ignorable damage. Suggestions to this Ev set are appreciated.

Other than the slightly different Ev's and item, the rest is pretty standard stuff. Swords Dance is a nice scouting tool, if the opponent doesn't have a strong check I'll just smash it and see what happens. It also convinces more people to switch Magnezone in from what I've seen. Oh, and it makes him sweep, almost forgot. Roost helps him stall down opponents like Vaporeon and Starmie until he can get +6. Also helps since I tend to just set him up whenever and I lack Lefties so residual damage piles up. Bullet Punch needs no description. Brick Break > Superpower so screens don't hinder my team. My Sciz can Roost stall down Superpower spammers and Brick Break makes it possible.



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Team has been converted to Stall to help Scizor sweep when I have the time. I really don't like my Mence or worse Dragonite weakness (too bulky for Scizor to take down easily with Bullet Punch) and trying to fit something in to take it down. Also looks like Forretress would fit Skarmory's spot a bit better since it can Rapid Spin. Suggestions on the changes are appreciated.
 
Put occa berry on scizor instead. That way you can just kill those scarfzones. Ttar isn't doing much damage with a free turn anyways...
 
Put occa berry on scizor instead. That way you can just kill those scarfzones. Ttar isn't doing much damage with a free turn anyways...
Good suggestion, though I have tried this in the past. I could try it again but honestly it's pretty iffy. Smarter players don't run HP-Fire because they know a Thunderbolt is usually enough to take down Scizor (not to mention they would have tried weakening him first before bringing in Zone). Occa Berry is an option I will put up but honestly I would rather use Leftovers and just predict around Magnezone.

Also Scarf Zones tend to have issues with my new Gliscor set when all they have is HP-Fire/Thunderbolt/Signal Beam/filler. I pumped some of the Ev's into Sp.D to take nuetral hits from things like Celebi and look at that Scarf Zone a bit better and it's been working pretty well. Thanks for the suggestion.
 
Gliscor is my favorite lead and thats the exact set I use except for the spread.

I suggest running max speed on Gliscor, taking the EVs out of HP. This will allow you to beat any other standard Gliscor lead so they can't Taunt you before you SR. You lose a small amount of bulk but nothing that will change it's role.

Other then that great team. Not to standard with some good surprises put in there good job =)
 
Also Scarf Zones tend to have issues with my new Gliscor set when all they have is HP-Fire/Thunderbolt/Signal Beam/filler. I pumped some of the Ev's into Sp.D to take nuetral hits from things like Celebi and look at that Scarf Zone a bit better and it's been working pretty well. Thanks for the suggestion.

What the hell are you talking about lol. Most Scarf Zones run Thunderbolt / Flash Cannon / HP Fire / filler (usually Explosion). Only 7% of Magnezone run Signal Beam at all.

Occa Berry is a much better item then Shed Shell. Not only will it let you kill Magnezone but also give you a much better chance against Celebi, Latias and Jirachi.
 
Taunt + Toxic Gliscor murders this team. It really does. It is not hard to predict a Vaporeon switch in and then Toxic. Azelf isnt exactly the best switch in, as the most common partner for Gliscor is Tar who can Pursuit Azelf. CursePert is a huge threat to your team too.

You arent really weak to much, its just that you lose to most well built stall teams. Your team is bulky offence without offence and stall without entry hazards. I suggest choosing one side and sticking to it. Occa on Scizor. It lets you take something like Scarf Jirachi's Fire Punch and go onto KO with Brick Break. It is just overly more useful.

Outside of Gliscor and Pert, your team isnt weak to that much, its just that it doesnt hit hard enough to pose a threat to any team.
 
Taunt + Toxic Gliscor murders this team. It really does. It is not hard to predict a Vaporeon switch in and then Toxic. Azelf isnt exactly the best switch in, as the most common partner for Gliscor is Tar who can Pursuit Azelf. CursePert is a huge threat to your team too.

You arent really weak to much, its just that you lose to most well built stall teams. Your team is bulky offence without offence and stall without entry hazards. I suggest choosing one side and sticking to it. Occa on Scizor. It lets you take something like Scarf Jirachi's Fire Punch and go onto KO with Brick Break. It is just overly more useful.

Outside of Gliscor and Pert, your team isnt weak to that much, its just that it doesnt hit hard enough to pose a threat to any team.
I've made the switch to Occa though I hate getting revenged by Zone since it tends to just T-Bolt non-100% Scizor. I have noticed my lack of EH's has been holding me back a bit so I'm checking Skarmory in.

Gliscor has been a slight issue but generally I can deal with it. I know Gliscor always switches out of Azelf so I just U-Turn when I pull him in and scout. Honestly Curse Pert and Lax have been no issue at all as Zapdos always clears the field (and Body Slam Lax doesn't break Zapdos' Sub in one hit).

Honestly my weakest link has turned out to be Azelf. It tends to not do anything except U-Turn a whorish amount and then every once in a while bring down Mence. Besides Flygon and Gengar, does anyone else have ideas for a Scarf revenger who outruns/reliably ties base 100's and OHKOs the common DDers? Jirachi seems viable thanks to bulk but an immunity is always helpful for the team.

Thanks a lot Calum.
 
The simple answer is that Scarfers don't work on stallish teams. Like I said at Serebii, Skarmory. Skarmory will also keep the ground immunity Azelf has.

Infernape and Aerodactyl are the only viable +105 base speed pokes in the game that can weild a Choice Scarf and still bring down Salamence in one shot that aren't also trapped by Magnezone or Tyranitar.
 
Made lots of changes to OP:
- Gliscor's Ev's have been made into a bulkier spread. U-Turn has been replaced with Taunt.
- Zapdos' Ev's have been slightly modified.
- Latias has replaced Vaporeon.
- Skarmory has replaced Azelf.
- Scizor's Ev's have been made into a bulkier spread. Item has been changed to Occa Berry.

Team is now stall. Still have some questions posted in OP however. Also I am unsure Zapdos needed the 1 HP drop since it gains 1 less HP with every Roost and each Sub has 1 less HP. Minor stuff but Zapdos tends to do more of those than switch into Stealth Rock. Just a thought.
 
Don't bother with the 1 HP. Sandstorm will kill you if you Sub down that much or take 4 hits from Stealth Rocks anyway. Sand hits before Leftovers heals. Just max HP.

As for the 40 attack on TTar it depends on what kind of Blissey you are attacking. Max HP and Defense Calm Blissey is 3HKOed nearly 100% of the time by the 4 attack spread (if it gets minimum damage all three times Blissey is still going to take 98% before Leftovers takes effect). Bold Blissey is 3HKOed 0.07% of the time by the 4 attack Tyranitar but 5% of the time by the 40 attack TTar. Honestly you are better off putting the attack EVs in Special Defense to help negate Starmie Surfs and Gengar Focus Blasts.
 
Don't bother with the 1 HP. Sandstorm will kill you if you Sub down that much or take 4 hits from Stealth Rocks anyway. Sand hits before Leftovers heals. Just max HP.

As for the 40 attack on TTar it depends on what kind of Blissey you are attacking. Max HP and Defense Calm Blissey is 3HKOed nearly 100% of the time by the 4 attack spread (if it gets minimum damage all three times Blissey is still going to take 98% before Leftovers takes effect). Bold Blissey is 3HKOed 0.07% of the time by the 4 attack Tyranitar but 5% of the time by the 40 attack TTar. Honestly you are better off putting the attack EVs in Special Defense to help negate Starmie Surfs and Gengar Focus Blasts.
Didn't think it would.

Thanks for the calc, I'll redistribute those after a calc or two more.
 
Hello Rhys29,

Solid team but I noticed there are a few pokemon that look like they could give this team trouble. The first is life orb DD Gyarados. It can come in on Tyranitar, Gliscor, and Scizor without any trouble and set up a DD, and then you'll be in serious trouble. Your Zaptos is OHKOed by Stone Edge, so it is definately not a counter. If Gyarados gets a Dragon Dance up, every member of your team is OHKOed except for Skarmory, who risks a 2HKO. One way I can see to fix this without hurting the team at all is by changing your Zaptos to a Rotom-A, who is a reliable Gyarados counter. Rotom will also prevent your Spikes from been spun away by Forretress and Starmie, which will definately help you out versus stall. A set of Thunderbolt / Will-O-Wisp / Rest / Sleep Talk with 252 HP / 176 Defense / 80 Special Defense and a Bold nature will work great, it does the same job as Zaptos did, checking Metagross, Jirachi, Scizor, and Gyarados, except Rotom can actually do it better. Rotom unfortunately can't deal with Lucario as well as Zaptos can, but you have Gliscor who is as close as a 100% counter as you can get. In fact, if Lucario ran Ice Punch it would have beaten Zaptos and Gliscor, but Rotom beats Ice punch variants while Gliscor beats Crunch variants, so you're not weak to any one kind of Lucario anymore.

On your Tyranitar I'd consider Payback over Crunch, mainly because Tyranitar will be slower than most things and the extra power is appreciated when you lack attack EVs.

Hope I helped.
 
Honestly Payback would be more effective if Crunch didn't drop Defense. It has proven much more useful in battles against Blissey and switch ins like Scizor who are forced to switch out immediately after the drop which only adds to the team's strategy. I may test Payback but otherwise Crunch is my main option (also has more PP which is a big plus for this team).

Gyarados has yet to give me a problem though I do see a bit of a weaknesses. Only 3 attacks LO variants however, as only Ice Fang can try to score a OHKO on Latias. And 3 attacks gets Whirlwinded by Skarmory. The main thing that stops it is that my phazer is Zapdos, who either OHKO's it right away or forces a switch. Gyarados has yet to set up effectively on my team, however if push really comes to shove I'll switch Zapdos out for Rotom and give Latias Roar indefinitely over the second slot as two phazers is extremely effective.

Thanks for the consideration.
 
Gyarados has yet to give me a problem though I do see a bit of a weaknesses. Only 3 attacks LO variants however, as only Ice Fang can try to score a OHKO on Latias. And 3 attacks gets Whirlwinded by Skarmory. The main thing that stops it is that my phazer is Zapdos, who either OHKO's it right away or forces a switch. Gyarados has yet to set up effectively on my team, however if push really comes to shove I'll switch Zapdos out for Rotom and give Latias Roar indefinitely over the second slot as two phazers is extremely effective.

Thanks for the consideration.

Honestly your Latias is just Pursuit bait for Tyranitar and Scizor, so I wouldn't count on it being at 100% (or even alive) to Roar/Thunder Wave Gyara. You say that Zaptos stops it, but I already mentioned that it is OHKOed by a +1 Gyarados Stone Edge. Zaptos only outspeeds Gyarados when it doesn't have a DD, but what Gyarados is going to try to set up on your Zaptos? I guarantee you that when Zaptos comes in on Gyara, it'll have used Dragon Dance already so be prepared for that.
 
Honestly your Latias is just Pursuit bait for Tyranitar and Scizor, so I wouldn't count on it being at 100% (or even alive) to Roar/Thunder Wave Gyara. You say that Zaptos stops it, but I already mentioned that it is OHKOed by a +1 Gyarados Stone Edge. Zaptos only outspeeds Gyarados when it doesn't have a DD, but what Gyarados is going to try to set up on your Zaptos? I guarantee you that when Zaptos comes in on Gyara, it'll have used Dragon Dance already so be prepared for that.
It is Pursuit bait like every other Latias there is which is why I'm careful with it and took extra to invest into Defense.

The problem is Gyara is never out early game when "Zapdos" is. Since it tends to come in later and Zapdos is one of the first ones to come in to alow some softening it doesn't give me issues since it can't really switch in and set up easily. Also I have a grand total of 3 checks so Gyarados will not have an easy time tackling this team without thorough softening and good timing on Scizor (I always Taunt Gyarados if it comes in on Gliscor to insure it doesn't set up) and maybe Tyranitar if it plays its cards right. And each set I have has a reliable source of recovery so it's not hard to keep my team healthy. And LO Gyarados hates SR and SS going since it dies quite quickly and LO Gyarados with 3 attacks is generally the only set that threatens the team and only when Skarmory is hurting. Gyarados has never given me an issue. If it DOES I will check your suggestion.
 
Please convert back to 248 HP. It isn't anything to do with Zapdos switching in on Stealth Rock 4 times, Epic Cherubi, but it is the amount it takes over those 4 turns

252 HP Zapdos

First switch in:

384 / 4 = 96

96 x 3 = 288

288 + 24 - 24 = 288

Second switch in:

288 - 96 = 192

192 + 24 - 24 = 192

248 HP Zapdos:

First switch in:

383 / 4 = 95.75 [Pokemon rounds down, so 95]

383 - 95 = 288

288 + 23 - 23 = 288

Second switch in:

288 - 95 = 193

193 + 23 - 23 = 193
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As you can see, the second Zapdos has one extra HP point after switching into Stealth Rock twice. Stealth Rock is the same as Substitute, as both take 25% of your health.

So minimalistic, but makes a small difference. Back to 248 HP please
 
Please convert back to 248 HP.
Fix'd. I've started testing Spikes/SR/RS/Payback Forretress > Gliscor and Toxic/Pain Split/Discharge/Air Slash Rotom-S > Skarmory. Stall hates Heracross so I'd like to rid myself of it if given the opportunity and the combination of Toxic and Flinching is great for stalling down opponents like Gliscor and Swampert. Also makes sure I can take down Paralyzed Infernape in case it decides to come back late game. Rotom-W might work better but I have distaste for Hydro Pump's low PP and accuracy.
 
Fix'd. I've started testing Spikes/SR/RS/Payback Forretress > Gliscor and Toxic/Pain Split/Discharge/Air Slash Rotom-S > Skarmory. Stall hates Heracross so I'd like to rid myself of it if given the opportunity and the combination of Toxic and Flinching is great for stalling down opponents like Gliscor and Swampert. Also makes sure I can take down Paralyzed Infernape in case it decides to come back late game. Rotom-W might work better but I have distaste for Hydro Pump's low PP and accuracy.

Just use Will-o-Wisp, honestly or Rotom will be utter Pursuit bait. Speaking of which so is Latias, put Reflect on it. Id prolly put on Calm Mind too or Sub Petaya Empoleon just rips this team a new one.

Offensive Suicune and offensive Starmie also hurt this team badly, id really look to put in something to stop them. Zapdos as your only Phazer is also really damn shaky.
 
You seem to lack a reliable check for DD Mence. Your only way of dealing with it right now is forcing it into Outrage, and I really don't see a way around Dragon Claw variants. An unboosted BP from Scizor will do 37.8 - 44.4% to standard DD Mence, but that's about it. All you can try and do after that is play around it and wear it down with LO recoil, which isn't too reliable.

Also, you really should put in Rotom-A over Zapdos. You have Spikes and SR on your team, but no spin blocker. Besides carrying out basically what Zapdos does for you right now, it also can work as a spin blocker.
 
I've taken what everyone has had to say about the team, and at this point it has changed so much it doesn't even resemble the OT (neither the first one or the current version up right now). So it's time I'm reguest this thread be locked, deleted, etc. Thanks for everyone's help, now I understand stall a lot better.
 
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