Burungeru
Status: Done, feedback appreciated.
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[Overview]
- Very bulky on both sides of the spectrum due to good HP.
 - Unique typing which gives it awesome resistances and immunities, making it a great counter to common stuff.
 - Decent Special Attack coupled with a nice Offensive Movepool balanced by a great Support one.
 - Slow Speed and being grounded means it takes full Layer damage, as well as weakness to common Electric and Grass attacks.
 
name: Utility Counter
move 1: Boiling Water / Surf
move 2: Recover
move 3: Shadow Ball / Energy Ball / Ice Beam / Will-O-Wisp
move 4: Shadow Ball / Energy Ball / Ice Beam / Will-O-Wisp
item: Leftovers
ability: Water Absorb
nature: Calm
evs: 252 HP / 8 Def / 252 SpD
Set Description:
- Awesome counter to a lot of things, such as but not limited to Urugamosu, Kobaruon, Roopushin, Heatran, Infernape, Blaziken, Empoleon.
 - Easy to switch in on Water, Ice, Fighting, Normal, and Fire moves.
 - Last incredibly long because of reliable recovery on Recover.
 - Can Burn foes so they dont hit it on its weaker side, the Physical one.
 
- Last 2 spots are determined by preference. Shadow Ball is a good STAB move that will have good coverage with its Water STAB. Will-O-Wisp is better used when youre not using Boiling Water on Burungeru, as it gives it a solid Status move. Ice Beam hits Grass and Dragon types that would otherwise wall Burungeru badly. Toxic is a great move to have since it hits Water types and its a good annoying move.
 - Calm is used to make Burungeru a solid Special Wall that will hardly ever lose to Special Attackers.
 - Offers Spin Block for the team.
 
- Good option for a team that requires a Spin Blocker, as it can take on most of the Spinners with relative ease.
 - Pokemon like Skarmory, Scizor, Empoleon, and others, that love Fire and Water Pokemon out really appreciate Burungeru.
 - Good synergy with Blissey, Snorlax, Randorosu, and Sazandora.
 - Gets walled badly by Blissey, Snorlax, Water Types if its not running Energy Ball, and Grass Types if its not running Ice Beam.
 - As it uses no SpA investment, things with decent Special Defense like Jolteon or Denchura can come in without worrying and threaten with STAB Super Effective moves, as will Jaroda and Nattorei.
 
- Typing wise, Steel, Grass, Ground, Rock, and Dark Pokemon are great to work with when using Burungeru.
 - Gliscor is a good idea, as it can switch in on Electric attacks and use Taunt and Toxic to do big damage that can then be benefitial for Burungeru. Randorosu can help a lot too, but this one assumes the work of hitting stuff hard so that Burungeru will finish them later.
 - Things like Snorlax, Nattorei, and Special Walls that enjoy Pokemon burned to wall better also like Burungeru.
 
- Pain Split can be used if you want to do damage while regaining health, but Recover is more often a better option.
 - Hydro Pump can be used as the Water STAB for greater damage output, but the low PP and Accuracy are big hindrances.
 - Energy Ball can be used on the last spot to hit Waters.
 - Night Shade is also a good option in the last spot since it does fixed damage and can help break subs that other wise you wouldnt be able to.
 - Can shift EVs to Defense in order to bump its bulkyness on the Physical side.
 
- Bulky Water types with recovery will be Burungeru's bane if its not running Toxic, such as Vaporeon and Milotic, as it will more often than not end on a PP war.
 - Celebi, Jaroda, Shaymin, and Nattorei can take everything Burungeru uses and retaliate with Grass STAB.
 - Tyranitar and Sazandora canswitch in and they must be wary of a burn, but they can threaten with Super Effective STAB.
 - Electric Pokemon like Jolteon, Denchura, Zapdos or Borutorosu can also OHKO Burungeru.
 
- Burungeru gets Damp as its Dream World ability. Yeah, useless.
 




































