This thread is dedicated to information and discussion about the Generation 5 Doubles Metagame, BW Doubles
The council is currently:
Actuarily
Amaranth
DaAwesomeDude1
DaWoblefet
Idyll
SMB
Smudge
yuki
zee
PLAY RESTRICTIONS
- Evasion Clause: Players cannot use the moves Double Team or Minimize.
 - Moody Clause: Players cannot use a Pokemon with the Moody ability.
 - OHKO Clause: Players cannot use the moves Fissure, Guillotine, Horn Drill, or Sheer Cold.
 - Species Clause: Players cannot use two Pokemon with the same Pokedex number on the same team.
 - Sleep Clause: Players cannot put two Pokemon on the opposing team to sleep.
 
Players cannot use the following Pokemon:
- Mewtwo
 - Lugia
 - Ho-oh
 - Kyogre
 - Groudon
 - Rayquaza
 - Jirachi
 - Dialga
 - Palkia
 - Giratina
 - Giratina-Origin
 - Arceus
 - Reshiram
 - Zekrom
 - Kyurem-White
 
Players cannot use the following moves:
- Dark Void
 - Gravity
 - Swagger
 
Players cannot use the following item:
- Soul Dew
 
The following are key differences between BW Doubles and later generations:
- Steel resists Ghost and Dark
 - Gems exist and confer a 1.5x boost
 - Knock Off has 20 base power
 - Ability-summoned weather conditions are permanent
 - Follow Me/Rage Powder have +3 priority (same as Fake Out)
 - Standard Singles Sleep Clause is enforced
 - Grass Types are affected by powders, Electric Types can be paralyzed
 - Sleep Timer resets on switch-out
 - Wide Guard / Quick Guard can fail like Protect
 - Double Protects work 50% of the time.
 - Critical Hits do 2x Damage
 - Various Special Attacks have adjusted BP, PP, or Accuracy.
- List of notable changes:
- Air Slash has 20 PP instead of 15 PP
 - Assurance has 50 BP instead of 60 BP
 - Aura Sphere has 90 BP instead of 80 BP
 - Blizzard has 120 BP instead of 110 BP
 - Draco Meteor has 140 BP instead of 130 BP
 - Dragon Pulse has 90 BP instead of 85 BP
 - Energy Ball has 80 BP instead of 90 BP
 - Fire Blast has 120 BP instead of 110 BP
 - Flamethrower has 95 BP instead of 90 BP
 - Glare has 90 Accuracy instead of 100 Accuracy
 - Heat Wave has 100 BP instead of 95 BP
 - Hidden Power has variable BP, ranging from 30 BP to 70 BP, instead of a flat 60 BP
 - Hurricane has 120 BP instead of 110 BP
 - Hydro Pump has 120 BP instead of 110 BP
 - Ice Beam has 95 BP instead of 90 BP
 - Knock Off has 20 BP instead of 65 BP
 - Leaf Storm has 140 BP instead of 130 BP
 - Meteor Mash has 100 BP and 85 Accuracy instead of 90 BP and 90 Accuracy
 - Muddy Water has 95 BP instead of 90 BP
 - Overheat has 140 BP instead of 130 BP
 - Surf has 95 BP instead of 90 BP
 - Tailwind has 30 PP instead of 15 PP
 - Technoblast has 85 BP instead of 120 BP
 - Thunder has 120 BP instead of 110 BP
 - Thunderbolt has 95 BP instead of 90 BP
 - Will-O-Wisp has 75 Accuracy instead of 85 Accuracy
 
 
 - List of notable changes:
 
			
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