| 27 | Clefable | 23 | 7.32%
With the conclusion of Invitational (and classic) I think its time to properly discuss this mon, along with a bit of history of how we got to this point. The uptick of support Clefable this year marks probably the biggest shift in a single Pokemon's usage I can recall in recent memory, to the extent that Clef would be OU ranked if modern BW was based on tournament usage. In Invitational, Clefable saw higher usage than Terrakion, Heatran, Kyurem-B, and even Breloom, which was unthinkable a year ago.
Clef is doing basically the same thing in BW that it does in DPP, just with more focus on specially defensive (due to Latios, bulky waters having Rain-backed STABs, and the power creep of physical attackers meaning they mostly beat you anyway). The go-to set is:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 56 Def / 188 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Knock Off / Stealth Rock
- Seismic Toss
- Thunder Wave
- Soft-Boiled
EVs outspeed support Tyranitar and survives 1 Keldeo Secret Sword, or 2x Heatran Magma Storms.
Clefable is basically just micro-Blissey that deals with residual damage better, meaning you need to recover less and can feasibly run without Rapid Spin support. In a tier dominated by Sandstorm, Spikes, and Scald, thats a huge upside. In a pinch, Clefable is also able to take on many variants of Latios and with Thunder Wave + Seismic Toss can reliably 1v1 a huge amount of the BW roster by just fishing for paralysis and chipping through. Most teams won't have many ways of breaking Clefable - often reliant on something like Excadrill or Keldeo - so the
best Clefable set is Knock Off with Spikes support to put these on a timer, but practically this set can be difficult to fit outside of Hippowdon teams.
Pokemon that Clefable can 1v1 - (by tour usage)
along with others, depening on set.
Basically its just straight-up walling + beating most of the other defensive Pokemon in the tier, is a pain to swap into with Knock + Thunder Wave, is an amazing enabler for late-game mons like Reuniclus, and in a pinch can patch-up weaknesses to some of the tier's super strong special attackers like Latios and Alakazam.
Phase I - experimentation
Clefable has always seen 1-2 uses a tournament every year, but generally with cute-but-quite-bad Calm Mind, Cosmic Power, or Life Orb sets and always failing to gain any significant attention or traction. Last summer, support Clefable became a bit of a flavour-of-the-month Pokemon on the BW Discord server, with several users all trying it out and experimenting where it could fit. There were lots of really bad "triple-Psy"-style teams with Tyranitar / Landorus-T / Ferrothorn / Clefable / Latios / Alakazam, where users tried to like-for-like swap out Reuniclus, but the best iterations we came across were 1) Clefable + Reuniclus teams 2) SR Clefable teams that enabled non-SR sets on Grounds like Landorus-T and 3) Clefable Hails This triggered a couple of BW OU Hub posts (
1 and
2) along with a classic "no clefable is the only reason I play this tier, now I may as well go back to ADV" quote from
Monai. BW Discord was renamed and #clefnation was born. This dense period of community discussion and experimentation with Clefable was the starting point for its rise.
Phase II - the first actual competent teams
It took a few months for Clefable to transition from "use it because its theoretically good" to "actual best option on successful teams". Towards the end of 2022 and start of 2023, we saw proper Clefable usage both on high level ladder and sneaking into SPL courtesy of myself,
eden,
dice, and
Jisoo.
Some of the relevant teams from this period:
Oct-Dec 2022 by
peng (
analysis here)
Obviously blowing my own horn here slightly, but this is the earliest iteration of Clefable + Reuniclus, though that concept has been optimised a lot further since then. The idea is supporting Reuniclus with Thunder Wave ClefableThunder Wave Colbur Lati@s and Spikes. Clefable ran Stealth Rock and therefore progress vs Excadrill was driven by Rocky Helmet Skarmory, rather than Knock Off. I didn't have the full confidence or vision to go superman-style on this and drop spin altogether, as a second steel to go alongside Skarmory felt necessary but all of them bar Excadrill involved Spikes weakness, Reuniclus weakness, or Scizor weakness. Clefable also gives up a free turn to Lum Cloyster and Lum Volcarona, which this team didn't match-up too well into. As we'll come to, some smart people have fixed all of these issues in the recent Clefable teams.
Jan 2023 by
dice (
analysis here)
Clefable had been seen in SPL in years prior but without any real success, like I said using some more gimmicky sets. However, this team by dice used vs Sensei Axew in SPL marks the first proper use of modern Clefable in a major tournament. Here, Stealth Rock Clefable frees up Landorus-T to run an offensive Smack Down set, one of the best examples of SR Clefable enabling set diversity on other Pokemon. Lati@s quickly becomes standardised as Clefable's best partner, as the two of them work together to shut down Rain - Clefable completely nullifying the defensive core of Poli/Ferro/Tentacruel and walling Scarf Latios, then your own Lati@s tanking their Keldeo and Thundurus-T.
Jan 2023 by
dice (
example import)
Knock Off + Thunder Wave had been recognised as probably Clefable's best set, but until this point had been hard to fit. Clefable so often was running Stealth Rock for needed role compression, that it was tough to visualise teams that enabled Clefable to run Knock Off to begin with. Dice and eden pioneered Hippowdon + Knock Clefable, with this particular version from dice seeing multiple uses in SPL in 2023, although he himself would admit it is a bit clunky. Regardless, the first true application of Knock Clefable in BW OU and yet more evidence in favour of Skarmory + Clefable + Lati@s as the de facto Clef core. Jisoo piloted this to success in SPL and its seen sporadic usage since.
Phase III - optimisation
Summer 2023 by
Feaniix (
example import)
The teams earlier were all competent Clefable builds but felt unoptimised. It was clear that Skarmory + Clefable + Lati@s was a super strong defensive backbone, but it wanted a late-game win condition and ideally wanted Clefable to keep Knock Off, therefore finding Stealth Rock elsewhere. Feaniix's build above fixes the flaws of the earlier teams elegantly, by finding a midground that retains the late-game wincondition of Reuniclus, whilst using Rocks Hippowdon to justify Knock Off Clefable, as well as still being able to go spinless by smartly choosing Bronzong as the secondary steel. Bronzong + Skarmory looks redundant, but it allows the team to have both a physically defensive and a specially defensive steel together which is invaluable, as well as enabling Skarmory to run tech items such as Shed Shell or Mail. The result is by far the most passive of all the Clefable builds so far, with very little offensive outlet and relying almost entirely on gradually draining the opponents resources through Knock Off, Thunder Wave, Sandstorm, entry hazards, and a late-game Reuniclus option. However, this is the the most solid Clefable build by a considerable margin, and unsurprisingly adopted by other top players including Finchinator and SoulWind.
Where next
Its tough to know if Clefable has reached its peak, but the team by Feaniix feels like an almost perfect version of the Clefable + Reuniclus concept. Some ideas for Clefable I think next could be:
Knock Off Clefable + SubCM Latias, maybe on dual lati
Much like Knock Clefable supporting Reuniclus, it also has the potential to support CM Latias in the same way. CM Latias' main issue is it basically never breaks Excadrill, which is probably the hardest Pokemon in the entire tier to wear down. Clefable is great at forcing in Excadrill to cripple with Knock and therefore enable Latias. CM Latias somewhat role compresses the Colbur Lati + Reuniclus slots in Feaniix's team into one, giving you a free 6th slot, so there may be some experimentation here. A build that I keep trying to make work is Tyranitar / TSpike Forretress / Landorus-T / Clefable / SubCM Latias / filler (probably Jellicent or Heatran).
Clefable Hail
I think the synergy of this is obvious but its hard to make work. My personal team with this is Aboma / Gliscor / Forretress / Clefable / colbur Latios / Kyurem(-B) which feels like a starting point with a basically hail immune defensive spine which messes up a lot of the tier's steels, then rounded out with Latios and scarf Kyurem. Even fatter variations of this could work, but its possible that since Abomasnow needs spin anyway then you might as well use Blissey and run variations of ABR's hail instead.
Clefable set diversity
I feel like we've worked out that Knock Clefable is by far the most irritating, but it does have a deep movepool that could enable some unique builds. Ice Beam has seen some usage to beat Gliscor, lure Landorus-T, and punish Lum Dragonite, and watashi has shown off Flamethrower for Ferrothorn / Scizor / Excadrill also. Encore and Wish may have untapped potential too