Approved by me
The BW OU Council wants to open a thread focused on the tiering of the current metagame. This is not tied specifically to SPL or any other tournament like the prior thread here, which has become littered with non sequitors. In this thread, we encourage experienced players of the metagame to post their thoughts while more casual players of the metagame are welcome to offer their thoughts on anything in the BW OU Hub.
Per our intitial internal discussions, there are some parameters in place for this thread:
Cloyster is becoming a familiar face in these discussions by now, having broken the tier with Gems and now potentially doing so without them. The recent advent of the specially focused mixed Cloyster variant with Hidden Power Grass and Hydro Pump has revived interest in acting on Cloyster. Suddenly would-be checks such as Slowbro, Keldeo, and physically defensive Rotom-Wash fear Hidden Power Grass while Magnezone and Forretress risk boosted Hydro Pump taking them out. There is a major trade-off with this set as you lose out on a lot of Icicle Spear power and options like Ice Shard, Rock Blast, and Rapid Spin. Speaking of those moves, the classic physical variant of Shell Smash Cloyster is still effective. It has drawn more attention in teambuilding with some of the aforementioned checks and Jirachi seeing an uptick in usage, but it remains a superb win condition and worthy of discussion.
Latios has been one of the faces of BW OU since its infancy, surfacing as a controversial presence many times. The status quo of it being a prominent offensive presence that was kept in check largely by Pursuit and trading has aged well in the eyes of some, but others believe this dynamic has strained the metagame to the point that tiering action is warranted. While classic Latios sets like Choice Specs remain top options, other options like Calm Mind with Lum Berry or 3 attacks with Colbur Berry have risen in popularity and effectiveness across the last few years, too. Despite losing Dragon Gem, Latios has remained the biggest threat in a metagame filled with strong options. Counterplay is limited, warping team construction in BW across each era. Many will argue that this centralizing presence is not a bad thing, providing the metagame with identity. Furthermore, they believe that Latios is a net positive, noting its own role compression and ability to force progress unlike anything else. It is fair to speculate that other bans will likely follow Latios if it were to be removed from the metagame as it is a practical defensive piece on many teams thanks to its speed and typing, too. However, tiering is not always a single-act show, leading to more sophisticated discussion on the aftermath a potential Latios ban would have from both sides.
Excadrill's timeline is perhaps the biggest "BW moment" of all time. It was banned during the current generation metagame due to its alignment with weather as Sand Rush variants were too much, but then conditionally unbanned for the sake of convenience and role compression during a time where some felt the tier was growing stagnant. Nowadays Excadrill is among the biggest threats in BW OU, providing a superb offensive presence on Sand teams with Sand Force. Swords Dance variants are able to threaten defensive teams singlehandedly, keeping the metagame away from an oversaturation of specific bulky structures. However, many argue that this offensive presence is overbearing, citing the lack of defensive counterplay to Excadrill's Sand Force variants. It is true that few Pokemon can stand up to it defensively, especially as games drag out. Other people will argue that Excadrill is necessary for the metagame due to it having Rapid Spin, which the tier lacks a good variety of options for despite having two superb Spike users. Finally, please note that this blurb and topic is specifically about Excadrill, not the ability Sand Force.
Thundurus-Therian has been one of the strongest offensive presences in the metagame for some time now. While Rain has seen better days with greater usage, Thundurus-Therian has achieved staple status on these teams while being viable on offense in general, too. It is best on Rain teams, where it can make the most of its near perfect coverage. STAB accurate Thunder and Hidden Power Ice get things started, but beyond that Focus Blast and Grass Knot are great compliments while U-turn can surprise Latios, Latias, Celebi, or Blissey when paired with the right support. Boosting moves help push Thundurus-T to near uncounterable levels, too, with Nasty Plot in particular being superb. Agility is also a great tool to help it clean offense, too. With this all in mind, many argue there are enough soft checks between faster Pokemon and durable specially defensive walls to manage it. Some also note that Rain being at a low point is a limiting factor for any Thundurus-T argument.
Reuniclus is another controversial Pokemon across the history of BW, even getting suspect discussion during the early days of BW1. Nowadays it is up to many of the same tricks, but usage of it has been optimized many times over. Calm Mind variants of it with various different coverage combinations allow it to be an elite bulky win condition. Attacking options such as Psychic or Psyshock, Focus Blast, Hidden Power Ice, Thunder, and Signal Beam have all seen usage at a high level in recent tournaments; it is very hard to reliably check a bulky boosting Reuniclus with Magic Guard and all of these options at its disposal. You can even dig deeper to the offensive threat it can provide with Life Orb on generic sets or OTR sets. Many argue that Reuniclus can be contained though, citing the good match-up many strong tier Pokemon have against it such as Pursuit Tyranitar, Trick Latios, Iron Head Jirachi, Sand Force Excadrill, and Scizor. It can be soft checked through other measures, too, like Encore Politoed or strong breakers like Choice Band Dragonite or Kyurem-Black. Some argue that Reuniclus with Spikes in particular can be too strong and others feel that without Excadrill, the metagame would not have enough to contain Reuniclus. Overall, it is a big players in this whole discussion and the current metagame.
Spikes
Spikes are a common thread in the viability, for better or worse, of virtually every Pokemon in the tier. With two prominent users in Ferrothorn and Skarmory coupled with a lack of Rapid Spin users, it should be no shock that getting 'em up remains prominent in the metagame. It is hard to view Spikes in the same tiering context as the Pokemon mentioned above, but a lot of people have cited their gripes with Spikes in BW OU, meaning that it is at least worth incuding in this list to see what people have to say. Please note that game modifiers like limiting Spikes to one possible layer are not on the table.
Please use this thread to discuss what you think should be done with BW tiering if you are an experienced player of the metagame with any further opinion to share! We are going to keep in mind what was said in the SPL BW thread, too, but felt it was best to move into an organized and specific thread on tiering. I am going to tag some players we would love to hear from if they have anything further to say (we want to hear from other experienced tournament players, too, but this is just to get the ball rolling):
The BW OU Council wants to open a thread focused on the tiering of the current metagame. This is not tied specifically to SPL or any other tournament like the prior thread here, which has become littered with non sequitors. In this thread, we encourage experienced players of the metagame to post their thoughts while more casual players of the metagame are welcome to offer their thoughts on anything in the BW OU Hub.
Per our intitial internal discussions, there are some parameters in place for this thread:
- Discussion of Uber Pokemon being unbanned are off the table at this time (Sand Rush will naturally be unbanned if Excadrill were to become an Uber)
- Discussions of any multi-pronged suspect are off the table at this time
- Discussions will be initially focused on the topics I mention in this post, but not strictly limited to them
- BW forum rules and global forum rules must be adhered to (see here or PM me with any questions)
Cloyster is becoming a familiar face in these discussions by now, having broken the tier with Gems and now potentially doing so without them. The recent advent of the specially focused mixed Cloyster variant with Hidden Power Grass and Hydro Pump has revived interest in acting on Cloyster. Suddenly would-be checks such as Slowbro, Keldeo, and physically defensive Rotom-Wash fear Hidden Power Grass while Magnezone and Forretress risk boosted Hydro Pump taking them out. There is a major trade-off with this set as you lose out on a lot of Icicle Spear power and options like Ice Shard, Rock Blast, and Rapid Spin. Speaking of those moves, the classic physical variant of Shell Smash Cloyster is still effective. It has drawn more attention in teambuilding with some of the aforementioned checks and Jirachi seeing an uptick in usage, but it remains a superb win condition and worthy of discussion.
Latios has been one of the faces of BW OU since its infancy, surfacing as a controversial presence many times. The status quo of it being a prominent offensive presence that was kept in check largely by Pursuit and trading has aged well in the eyes of some, but others believe this dynamic has strained the metagame to the point that tiering action is warranted. While classic Latios sets like Choice Specs remain top options, other options like Calm Mind with Lum Berry or 3 attacks with Colbur Berry have risen in popularity and effectiveness across the last few years, too. Despite losing Dragon Gem, Latios has remained the biggest threat in a metagame filled with strong options. Counterplay is limited, warping team construction in BW across each era. Many will argue that this centralizing presence is not a bad thing, providing the metagame with identity. Furthermore, they believe that Latios is a net positive, noting its own role compression and ability to force progress unlike anything else. It is fair to speculate that other bans will likely follow Latios if it were to be removed from the metagame as it is a practical defensive piece on many teams thanks to its speed and typing, too. However, tiering is not always a single-act show, leading to more sophisticated discussion on the aftermath a potential Latios ban would have from both sides.
Excadrill's timeline is perhaps the biggest "BW moment" of all time. It was banned during the current generation metagame due to its alignment with weather as Sand Rush variants were too much, but then conditionally unbanned for the sake of convenience and role compression during a time where some felt the tier was growing stagnant. Nowadays Excadrill is among the biggest threats in BW OU, providing a superb offensive presence on Sand teams with Sand Force. Swords Dance variants are able to threaten defensive teams singlehandedly, keeping the metagame away from an oversaturation of specific bulky structures. However, many argue that this offensive presence is overbearing, citing the lack of defensive counterplay to Excadrill's Sand Force variants. It is true that few Pokemon can stand up to it defensively, especially as games drag out. Other people will argue that Excadrill is necessary for the metagame due to it having Rapid Spin, which the tier lacks a good variety of options for despite having two superb Spike users. Finally, please note that this blurb and topic is specifically about Excadrill, not the ability Sand Force.
Thundurus-Therian has been one of the strongest offensive presences in the metagame for some time now. While Rain has seen better days with greater usage, Thundurus-Therian has achieved staple status on these teams while being viable on offense in general, too. It is best on Rain teams, where it can make the most of its near perfect coverage. STAB accurate Thunder and Hidden Power Ice get things started, but beyond that Focus Blast and Grass Knot are great compliments while U-turn can surprise Latios, Latias, Celebi, or Blissey when paired with the right support. Boosting moves help push Thundurus-T to near uncounterable levels, too, with Nasty Plot in particular being superb. Agility is also a great tool to help it clean offense, too. With this all in mind, many argue there are enough soft checks between faster Pokemon and durable specially defensive walls to manage it. Some also note that Rain being at a low point is a limiting factor for any Thundurus-T argument.
Reuniclus is another controversial Pokemon across the history of BW, even getting suspect discussion during the early days of BW1. Nowadays it is up to many of the same tricks, but usage of it has been optimized many times over. Calm Mind variants of it with various different coverage combinations allow it to be an elite bulky win condition. Attacking options such as Psychic or Psyshock, Focus Blast, Hidden Power Ice, Thunder, and Signal Beam have all seen usage at a high level in recent tournaments; it is very hard to reliably check a bulky boosting Reuniclus with Magic Guard and all of these options at its disposal. You can even dig deeper to the offensive threat it can provide with Life Orb on generic sets or OTR sets. Many argue that Reuniclus can be contained though, citing the good match-up many strong tier Pokemon have against it such as Pursuit Tyranitar, Trick Latios, Iron Head Jirachi, Sand Force Excadrill, and Scizor. It can be soft checked through other measures, too, like Encore Politoed or strong breakers like Choice Band Dragonite or Kyurem-Black. Some argue that Reuniclus with Spikes in particular can be too strong and others feel that without Excadrill, the metagame would not have enough to contain Reuniclus. Overall, it is a big players in this whole discussion and the current metagame.
Spikes
Spikes are a common thread in the viability, for better or worse, of virtually every Pokemon in the tier. With two prominent users in Ferrothorn and Skarmory coupled with a lack of Rapid Spin users, it should be no shock that getting 'em up remains prominent in the metagame. It is hard to view Spikes in the same tiering context as the Pokemon mentioned above, but a lot of people have cited their gripes with Spikes in BW OU, meaning that it is at least worth incuding in this list to see what people have to say. Please note that game modifiers like limiting Spikes to one possible layer are not on the table.
Please use this thread to discuss what you think should be done with BW tiering if you are an experienced player of the metagame with any further opinion to share! We are going to keep in mind what was said in the SPL BW thread, too, but felt it was best to move into an organized and specific thread on tiering. I am going to tag some players we would love to hear from if they have anything further to say (we want to hear from other experienced tournament players, too, but this is just to get the ball rolling):
- SPL BW players: Fakes SoulWind Dark Eeveon dice sensei axew Rewer elodin Jisoo watashi Nalorium McMeghan Leo Amaranth
- BW Cup Quarterfinalists: mael Nalorium Finchinator GaryTheGengar Mako Star Garay oak Raiza
- Smogon Classic Quarterfinalists: Nalorium Finchinator Malekith johnnyg2 Excal decis SoulWind Conflict
- BW Circuit Quarterfinalists: Vileman Sergi Nalorium zaaya Garay oak Mako Finchinator Raiza