BW2 Playstyles: Discussion Thread
Our metagame is surrounded with weather. Let's face it, be real. Now, we have all this going with it, how is our metagame evolving? Which playstyles are the most effective? Which playstyles are the worst? Anyways, this is a thread for playstyle discussion. Please stay on topic, and avoid lengthy and useless arguements. Example:
<Guy 1> sun stall sux o_O
<Guy 2> care to say y?
<Guy 2> no reply aeh
<Guy 1> its hard so ye
<Guy 2> so?
<Guy 1> so this!
<Guy 1> /
<Guy 1> /
<Guy 1> /
<Guy 1> /
<Guy 2> biiiaaatttccchhh!!!!
Guy 2 was Permabanned by ~chaos
Obviously, the most common playstyle, since it's really easy to build a rain team. Rain teams generally SPAM powerful moves such as Waterfall, Surf, Hurricane, adn Thunder, or take more defnsive approach using moves like Scald. Rain teams generally carry powerful Pokemon that can easily blast there way past opponents or use defensive Pokemon that gain most of their utility from the rain. An example of this are Keldeo and Tentacruel.
Sun teams aren't the easiest teams to play out there. There main weather inducer, Ninetales, is cursed with a disadvantage against all Tyranitar, Politoed, and Hippowdon, making winning the weather wars mandatory for the team's success. However, since Chlorophyll and Drought aren't banned, sun teams have a relatively easy time to secure the match. Drizzle and Swift Swim were banned, since most users of Swift Swim got there STAB doubled, unlike Chlorophyll, where its only distributed to Grass-types. Sun is another great weather in this metagame, however, its harder to pull off unlike rain and sand.
The most-used weather of early BW1 and late BW2, Sand is an excellent playstyle, and its users are very good. Tyranitar provides a beastly attack stat as well as utility in Stealth Rock and Pursuit, while Hippowdon is good considering it doesn't have to face Dugtrio shenanigans, and has great bulk. While they lack less abusers, they still have a niche in anti-weather support and Sand Rush, with Stoutland and Sandslash the main abusers.
Hail is the least-used weather, but has niche. It pretty much destroys every other playstyle, if used correctly. While it doesn't bring anything special, it's nice to counter the opponent's weather, which rain teams will struggle due to them wanting to SPAM Hurricanes and thunders and Sun will lose there Chlorophyll abuse and boosted Fire Blast(s). There aren't the best abusers out there, but they are pretty good, such as Overcoat Forretress and SubRoost Kyurem taking Hail into account with its great stalling abilities. Blizzard is one of the main things it does, since it boosts its accuracy to a 100% which is cool. This has turn into a term called "BlizzSPAM"
yeah but why would you use it over sand offense? tyranitar removes rain and sun too, it doesnt need rapid spin support and its a better pokemon overall thanks to the sp. def boost.
also i've never really get why kyurem is used with abomasnow, do you use it for blizzard? or just because it isnt affected by hail? kyurem is more effective under rain, at least you dont play with two ice types in the same team (and you know how bad ice is, dont you)
Hail hate is silly...none of the other weather starters can switch into Expert Belt Abomasnow except Balloon Ninetales. The overreliance on weather for most Rain and Sun teams makes Abomasnow a soft counter to most of their strategies. The additional benefits to Abomasnow over Tyranitar or Hippowdon include: chip damage on more common Ground/Rock/Steel opponents, Walrein + Kyurem(-B) abuse, Abomasnow's water/electric resistances, and the aforementioned inability of weather inducers to switch into Abomasnow which gives you a BIG advantage in keeping the weather up.
This is certainly viable. First of all your wasting a team slot for rain, while this may not seem big, imagine how many Pokemon you need to win the weather war. That's a lot! Weatherless teams usually focus on hazards and breaking through most teams with brute force or staying solid and having proper support to cover threats, while having a solid backbone. Weatherless is the most-used playstyle, so don't be afraid to give it a shot!
Much as people like to claim that non-weather is still viable, it really is just 100% outclassed by sand simply because you can cancel sun and rain. Sun is just damn scary if you can't remove it.
There are certainly other playstyles out there. The first is DragMag, which involves a steel trapper like Probopass -__- or Magnezone. After steel-types have been removed, dragon-types such as Haxorus will steamroll through entire teams. Next is VoltTurn, which involves almost every Pokemon having either U-turn or Volt Swittch to keep momentum and ease prediction. Trick Room and F.E.A.R are also used. Most of these playstyles are run on weatherless teams, but have usage on weather teams too, since they can have both utilities at the same time. Experiments...
Trick Room will pretty much always be anti meta due to the meta usually being highly focused around speed and TR exploits that at the cost of being less effective against slower teams such as balance and stall.
This is thread for Playstyle discussion, so discuss all you want, and argue, ye. Regardless, I'll post some quotes from you guys under each playstyles, if there solid, but until then.. discuss this.
What to keep in mind:
- Which playstyle is the easiest to deal with?
- Are some playstyles unplayable?
- Are some playstyles taking over the metagame?
- Which playstyle is the most effective and why?