Pokémon Camerupt

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Chesnaught seems a good option as well. It got access to drain punch for longevity, can pass leech seed, has impressive physical bulk and can wear down Chansey, who mega Camerupt dislikes. Really considering a Camerupt/Chesnaught/Rotom-W core. Might even use Lanturn over Rotom-W since opposing Rotom-W are so annoying.
 
Seems to have minor trouble with HP Grass Greninja, but that's sort of rare since most people will be running grass knot/gunk shot to hit mega slowbro and azumarill. Seems like a great core to me!
 
Chesnaught seems a good option as well. It got access to drain punch for longevity, can pass leech seed, has impressive physical bulk and can wear down Chansey, who mega Camerupt dislikes. Really considering a Camerupt/Chesnaught/Rotom-W core. Might even use Lanturn over Rotom-W since opposing Rotom-W are so annoying.

This core is pretty good only problem I see is Lati twins run all over it, but just slap on Weavile or something and you're good. Just be careful of CM mega Latias that thing wrecks my mega Camerupt teams its bulk is like insane. And yeah I would seriously consider Lanturn over Rotom-W cause you don't need levitate when you have Chesnaught. Ironically tho, this change makes the core get destroyed by mega Camerupt running speedcreep...but seriously who does that?

I also think that running spikes on Chesnaught could be legit, the best defoggers, the Lati twins got mega evos and lots of them use their mega stone and don't run Defog anymore. Spikes also makes a lot of stuff easier to KO, its really annoying how sometimes everything just tanks with like under 10%...
 
I really like the design and the Pokemon so I tried using it as a wallbreaker in my team. The only problem is, all the walls it is supposed to break are faster than it lol. In a metagame where even the walls can generally hit back, the only thing that it has over something like Heatran is the ability to stomp electrics like Thundurus and Manectric. Otherwise, I've found it incredibly underwhelming on the whole.
 
I really like the design and the Pokemon so I tried using it as a wallbreaker in my team. The only problem is, all the walls it is supposed to break are faster than it lol. In a metagame where even the walls can generally hit back, the only thing that it has over something like Heatran is the ability to stomp electrics like Thundurus and Manectric. Otherwise, I've found it incredibly underwhelming on the whole.
Mega camerupt hits a lot harder with higher offensive stats along with Sheer Force and better STAB coverage
 
Mega camerupt hits a lot harder with higher offensive stats along with Sheer Force and better STAB coverage

That's all well and good but everything hits you first and this metagame is incredibly offensive. For reference, my team has a grand total of two pokemon that Mega Camerupt isnt ohkoed by and one that it can switch in on. Yeah I've got only one really solid switch in but when it literally has one switch in opportunity who gives a fuck how hard it hits? If this thing had even Ttar level speed it'd be a monster but as it stands it's incredibly underwhelming. I think people are trying too hard to use it cause it looks cool. I'd only use it in an offensive team that was weak to Volt Turn / desperately needed an electric switch in. Even then, I'd argue Manectric does that better.
 
That's all well and good but everything hits you first and this metagame is incredibly offensive. For reference, my team has a grand total of two pokemon that Mega Camerupt isnt ohkoed by and one that it can switch in on. Yeah I've got only one really solid switch in but when it literally has one switch in opportunity who gives a fuck how hard it hits? If this thing had even Ttar level speed it'd be a monster but as it stands it's incredibly underwhelming. I think people are trying too hard to use it cause it looks cool. I'd only use it in an offensive team that was weak to Volt Turn / desperately needed an electric switch in. Even then, I'd argue Manectric does that better.
Okay well what Pokemon would those be then? If they're fairly common then I could see your point, but otherwise it really doesn't mean anything because if you'll never commonly see them in a battle then it won't matter if they theoretically can stop you.
 
Mega Camerupt's speed is it's only bad attribute - it has amazing bulk, very nice coverage, an okay defensive typing, high special attack, and a very nice ability to go along with. You can take advantage of it's bad speed by running it on trick room. The metagame in ORAS is extremely fast with the speed creep, there are lots of dangerous fast mons like mega sceptile, mega sharpedo, mega swampert in rain etc. So by utilizing trick room you can make these fast threats go last giving mega camerupt a chance to shine.
 
Personally, I've always felt like Camerupt has always been a jack of some trades but a master of none. This new mega leaves some things to be desired in terms of normal OU/UU play however it gives Camerupt a new role as a bulkier TR sweeper. With major threats such as MegaBunny and MegaMence being neutralised under TR Camerupt is now an answer to some of the meta's biggest threats
 
A general rule in pokemon is if your argument is ever "yeah it has flaws but it is good in Trick Room" then your argument sucks and the pokemon is bad.

M Camerupt looks cool and hits kinda hard but its not really bulky and has to run significant amounts of speed to outrun SLOWBRO of all things. Sheer Force boosted Fire Blast is nice but pretty much all it has going for it. Okay yeah you do 40%+ to Rotom but it still forces you out and other stuff like Heatran / Keldeo have similar damage output.

Is it really worth the Mega slot?
 
Every pokemon has flaws, and every pokemon is good in some sort of playstyle archetype. Take for example excadrill. It has lots of flaws, a bad speed tier compared to other mons in OU, a pretty bad defensive typing, and it's extremely frail. But it's extremely good under sand as a sweeper, and is one of the premier spinners of OU. Does that mean excadrill is a bad pokemon? No! Mega Camerupt has a lot going for it. It has a decent STAB combo, gets sheer force and works great under trick room. Mega camerupt does has it's flaws, because it's not able to function as well under trick room, but excadrill can't reach it's maximum potential when not under sand. 70/100/105 bulk is not that bad, and it has a pretty nice move pool with lots of high powered STAB boosted + sheer force boosted moves. This guy can pretty much 2HKO the entire OU tier with SR up except for the pink blobs and stuff like balloon tran.
 
This guy can pretty much 2HKO the entire OU tier with SR up except for the pink blobs and stuff like balloon tran.

When Slowbro is running circles around you 2HKOs aren't enough. You get one attack. Either you get a KO and are forced out by the next Pokemon, or you fail to get a OHKO and get forced out anyway.

Yeah Camerupt hits hard but because its so slow it rarely will get more than one attack before it is forced out or killed. It plays like a Specs user. Why use this over Keldeo / Latios / Heatran / etc? Its not bad per say but is it worth the Mega slot?
 
Honestly I don't think mega Camerupt is the best trick room mega. mega Diancie has some serious potential as a TR mega, due to its horrible speed before mega evolving, and then you can go mega the turn before TR ends and then continue to clean. Plus one thing I like on my TR mons is a spammable move, as in one that can be spammed mindlessly when the opponents team is weakened. However, Fire Blast has imperfect accuracy and Earth Power has a ton of mons immune to it, so although mega Camerupt is definitely viable in TR, I would always consider mega Diancie first.

What Camerupt is better at is wallbreaking. Keep in mind wallbreaking does not equal OHKOing everything that tries to switch in. Sure you can switch in your Rotom-W on it, but that means Rotom-W is weakened for the rest of the game. You don't have to OHKO everything, you just need to make sure its so weak that you can kill it later on with another sweeper. You have to open up holes for other mons to sweep, which was basically the entire concept of the Birdspam team archetype. Don't forget Camerupt doesn't need to rely on specs to hit hard, and it can switch moves freely. It is also a complete stop to literally every single user of Volt Switch and pretty much every electric type besides for Rotom-W and Lanturn. Finally don't underestimate WoW or SR or even Toxic mega Camerupt, it has a bunch of support moves which it can afford to run. By running voltTurn support, you don't only have to come in once, rather you get him in through VoltTurn which isn't too hard to do.
 
Well the problem with diancie as a TR mega is beacuse if you don't mega evolve in trick room, you have pretty sucky 100 base attacking stats, and that's honestly really shit for a trick room mon. If you try to mega in trick room, you have great 160 offensive stats, but then you have base 110 speed which is also shit for trick room. As for spammable moves, fire blast is very spammable, 85% accuracy isn't that bad, and considering it gets the sheer force boost + base 110 power + STAB, the 15% chance of missing is worth it for all that extra stacked power. Yeah I agree with you on all the other points, mega camerupt is either meant to punch holes in the opposing teams, or try to sweep under trick room, you shouldn't be trying to use it to sweep without trick room, because as Yamborski said, being outsped by slowbro isn't very good. Also camerupt can absolutely murder non balloon lanturn with earth power.
 
Camerupt actually takes down slowbro pretty good with investment if it's taken a bit prior damage. Think it hits for 70-80% which isn't anything to laugh at. It's definitely worth running the speed to finish a slightly weakened one off. Camerupt murders most things with regenerator actually. Camerupt is good against a lot of defensive cores full stop. I can't praise this thing enough.
 
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Just because a pokemon uses TR to become a more potent sweeper doesn't mean it's bad I mean look at Mega-Mawile she is a slow, bulky attacker with good bulk and typing defensively and offensively (sounds like a certain camel?) Obviously camerupt can't hold its own against every single pokemon and that's why you have team mates, each set has its counters and checks but you need to pair Camerupt with something that can take on Balloon tran+Rotom-W as well as Ninja
 
Mega Camerupt kills lots of non chansey defensive cores, it completely rips apart venutran, skarmquagclefable, and with the help of specs keldeo can even beat skarmchans/skarmbliss. It also beats tornadus-t + amoongbro, and can beat hippodown + slowbro + zapdos.
Calcs done with mega camerupt's new stats and ability

252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 0 SpD Thick Fat Mega Venusaur: 236-282 (64.8 - 77.4%) -- guaranteed 2HKO
252+ SpA Sheer Force Camerupt Earth Power vs. 248 HP / 220+ SpD Heatran: 648-768 (168.3 - 199.4%) -- guaranteed OHKO
252+ SpA Sheer Force Camerupt Earth Power vs. 252 HP / 4 SpD Slowbro: 273-322 (69.2 - 81.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Earth Power vs. 252 HP / 4 SpD Quagsire: 322-379 (81.7 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 240 SpD Skarmory: 558-656 (167 - 196.4%) -- guaranteed OHKO
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 0 SpD Clefable: 304-358 (77.1 - 90.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Fire Blast vs. 4 HP / 0 SpD Tornadus-T: 304-358 (101.3 - 119.3%) -- guaranteed OHKO
(I don't think I need to calc fire blast vs amoonguss)
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 252+ SpD Hippowdon: 246-291 (58.5 - 69.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 0 SpD Zapdos: 304-358 (79.1 - 93.2%) -- guaranteed 2HKO after Leftovers recovery

I can definitely see camerupt finding it's place in OU as a very strong trick room sweeper and wallbreaker
 
Mega Camerupt kills lots of non chansey defensive cores, it completely rips apart venutran, skarmquagclefable, and with the help of specs keldeo can even beat skarmchans/skarmbliss. It also beats tornadus-t + amoongbro, and can beat hippodown + slowbro + zapdos.
Calcs done with mega camerupt's new stats and ability

252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 0 SpD Thick Fat Mega Venusaur: 236-282 (64.8 - 77.4%) -- guaranteed 2HKO
252+ SpA Sheer Force Camerupt Earth Power vs. 248 HP / 220+ SpD Heatran: 648-768 (168.3 - 199.4%) -- guaranteed OHKO
252+ SpA Sheer Force Camerupt Earth Power vs. 252 HP / 4 SpD Slowbro: 273-322 (69.2 - 81.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Earth Power vs. 252 HP / 4 SpD Quagsire: 322-379 (81.7 - 96.1%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 240 SpD Skarmory: 558-656 (167 - 196.4%) -- guaranteed OHKO
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 0 SpD Clefable: 304-358 (77.1 - 90.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Fire Blast vs. 4 HP / 0 SpD Tornadus-T: 304-358 (101.3 - 119.3%) -- guaranteed OHKO
(I don't think I need to calc fire blast vs amoonguss)
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 252+ SpD Hippowdon: 246-291 (58.5 - 69.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Sheer Force Camerupt Fire Blast vs. 252 HP / 0 SpD Zapdos: 304-358 (79.1 - 93.2%) -- guaranteed 2HKO after Leftovers recovery

I can definitely see camerupt finding it's place in OU as a very strong trick room sweeper and wallbreaker

Or, you know. Just use M Charizard.

Shit even LO Heatran / Specs Keldeo / Greninja. Camerupt is barely even worth a team slot let alone a Mega slot.
 
Anyways, mega camerupt has the ability to completely stop most electrics like mega manectric, raikou and thundurus, it's STAB combo and moves are much more spammable than zard y's coverage moves, imo, it also has a better typing than zard y, especially since it's only neutral to SR whereas zard y is 4x weak to it. Sure both require some team support, camerupt needs mons to take care of rotom-w and greninja, whereas charizard y needs mons to take care of chansey, chandelure and latias, and also requires defog/rapid spin support. Mega Camerupt also has a decent support move pool, and often times it can run will-o-wisp to take care of physical attackers. Sheer Force is about the same thing compared to Drought because the only move drought boosts is fire blast, but sheer force boosts fire blast and earth power. It also can check many threats just in one moveslot. As Celticpride stated, the only thing they share in common is a very strong fire blast, so I don't think you should be comparing them.
 
Shit even LO Heatran / Specs Keldeo / Greninja.
didn't get what that meant though
If you are trying to compare them, mega camerupt outdamages them by miles


252+ SpA Sheer Force Camerupt Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey: 142-168 (22.1 - 26.1%) -- 6.5% chance to 4HKO
252 SpA Life Orb Greninja Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey: 101-121 (15.7 - 18.8%) -- possible 6HKO

252 SpA Choice Specs Keldeo Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey: 136-162 (21.1 - 25.2%) -- 0% chance to 4HKO (so basically 5HKO)

252 SpA Life Orb Heatran Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey: 121-142 (18.8 - 22.1%) -- possible 5HKO

252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 4 HP / 252 SpD Eviolite Chansey: 118-139 (18.3 - 21.6%) -- possible 5HKO

Mega Camerupt has the second highest special attack in OU taking into account sheer force, does not rely on sun as much as zard y, has much more spammable moves (you don't wanna go around with a charizard y spamming solarbeam and focus blast), a better support movepool, better all round bulk, and the ability to check lots of strong electric types in OU.
 
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Ok mega Camerupt is not as reliant as Zard-Y on sun. In rain, Zard-Y is deadweight because Fire Blast is weak and Solarbeam can't charge. It has to rely on Focus Blast for coverage, and yes, having to use a 70% accurate move is not a good thing. Zard-Y is SR weak, and also Camerupt is SR neutral. Speaking of which, Camerupt can set up SR on switches. Plus Camerupt has ground STAB, something Zard wishes it got. Flying typing is useless offensively for Zard as Air Slash is shit. You are forced to run Roost over coverage like Dragon Pulse so you can actually switch in on SR. Defog support is mandatory for Zard Y at all times. Camerupt can run Fire Blast and Earth Power, and usually Ancient Power, and the last one or two moveslots are free. SR, Wisp, Toxic, etc are all good choices. Zard Y and Camerupt aren't the same thing, they have different roles. But if you say "Just use M Charizard" lets see who they hit.

Zard Y hits harder on non-resists with Fire Blast. However must mons are nuked anyway by Fire Blast from both. However, Zard Y is fodder for mega Mence(!), Dnite, Charizard X, and can't hurt Politoed in rain. On the other hand Camerupt can hit all of those hard by running Ancient Power, and if isn't, then it can burn them. Camerupt has two STABS to work with, Zard Y only has one, although this one does hit harder. Sure mega Camerupt also can't really hurt Lati twins and its slow, but that's what team mates are for. I'm not saying on is better than the other, I'm just saying they have very different jobs.

LO Heatran has worse STABS, wears itself down with LO and still doesn't hit nearly as hard. Keldeo is faster, but its STABS are resisted by a lot more than Camerupt, and has a much worse case of 4MSS, not to mention it is choice locked, which is especially dangerous with stuff like Mence flying around. Finally don't even try to compare mega Camel to Gunk Ninja its just broken, this thing was S before it got Gunk Shot AND Low Kick RIP AV Azu. You have to admit that Greninja is a better mon than Zard Y as well.

Edit wow sniped, yeah I forgot to mention it shuts down every user of Volt Switch in OU besides Rotom-W and Lanturn(yea it can't switch in on Earth power tho but all other volt switchers can't do anything even with a free switch(pun intended)) The point is Zard Y and Camerupt are very different mons, Zard definitely doesn't outclass Camerupt.
 
didn't get what that meant though
If you are trying to compare them, mega camerupt outdamages them by miles


252+ SpA Sheer Force Camerupt Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey: 142-168 (22.1 - 26.1%) -- 6.5% chance to 4HKO
252 SpA Life Orb Greninja Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey: 101-121 (15.7 - 18.8%) -- possible 6HKO

252 SpA Choice Specs Keldeo Hydro Pump vs. 4 HP / 252 SpD Eviolite Chansey: 136-162 (21.1 - 25.2%) -- 0% chance to 4HKO (so basically 5HKO)

252 SpA Life Orb Heatran Fire Blast vs. 4 HP / 252 SpD Eviolite Chansey: 121-142 (18.8 - 22.1%) -- possible 5HKO

252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 4 HP / 252 SpD Eviolite Chansey: 118-139 (18.3 - 21.6%) -- possible 5HKO

Mega Camerupt has the second highest special attack in OU taking into account sheer force, does not rely on sun as much as zard y, has much more spammable moves (you don't wanna go around with a charizard y spamming solarbeam and focus blast), a better support movepool, better all round bulk, and the ability to check lots of strong electric types in OU.

It has 20 base speed. Can you not see the difference?
 
Okay let's just stop arguing with this guy who's trying to compare charizard y to mega camerupt - two completely different mons. Instead, I think we could be better off brainstorming ideas for good partners for mega camerupt in trick room and not in trick room. Crawdaunt comes to mind because he can form a very nice wallbreaking core together with mega camel, and does quite a lot of damage to rotom-w with knock off:
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 212+ Def Rotom-W: 205-242 (67.4 - 79.6%) -- guaranteed 2HKO after Leftovers recovery
Crawdaunt can also knock off chansey's eviolite and finish it off with crabhammer:
252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Chansey: 380-447 (53.9 - 63.4%) -- guaranteed 2HKO
252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Eviolite Chansey: 390-460 (55.3 - 65.3%) -- guaranteed 2HKO

Mega camel also takes care of skarmory and ferrothorn, two of crawdaunt's checks.
EDIT: And I forgot to mention that crawdaunt also beats balloon tran, and mega camerupt can 2HKO mega venu with fire blast, another check for crawdaunt, and also beats breloom, unless breloom has it's sash intact and gets a 3 turn sleep. But outside of trick room that core has trouble against keldeo, but under trick room, mega camerupt should be able to weaken it enough so that crawdaunt could finish it off. Lol just realized mega camerupt also beats chesnaught

Here are the sets for both mons:

Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 Def / 252 Atk / 252 Spe
Speed IVs: 0
Brave Nature
- Knock Off
- Crabhammer
- Aqua Jet
- Swords Dance/Superpower/Crunch (crunch is used to 2HKO mega venu after rocks but it's too situational so I slashed it last, swords dance is probably the best because crabhammer still 2HKO chansey, and you have mega camerupt for ferrothorn)

Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
Speed IVs: 0
- Fire Blast
- Earth Power
- Rock Slide/Ancient Power
- Hidden Power Grass/Will-O-Wisp

under trick room, this looks like a pretty deadly core, forming a wallbreaker duo, and after trick room ends maybe a fast sweeper can pick off the weakened targets for an easy sweep. It has a little trouble with azumarill because aqua jet OHKOes mega camerupt and it can severely hurt crawdaunt with play rough, but it can't switch in because it's 2HKOed by crabhammer.
 
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So far we have decided:
-Camerupt has good bulk AFTER Mega evolving.
-Great offensive and defensive typing threatening Steels and Rocks whilst shutting down fairies such as Sylveon who can only toxic Camerupt (Shoutout to heal bell)
-It is a great wall breaker, doing a good 40% to Rotom-W with Fire Blast at 252+.
-Under TR this thing can pretty much punch holes through anything not pink and blobby whilst outspeeding near enough everything.
-It is a great counter to common electric types such as Manectric, Thundurus(-t) and Magnezone.
-It is checked by Ninja, Rotom and bulky water types such as Azumarill, as well as BalloonTran.

I think that's near enough everything that's been discussed? Please add anything that I've missed, thought it would be a good idea to create a summary
 
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