Metagame Camomons

I did try it (so it's definitely a noob trap). I went for a Sash, Shell Smash set with Ground/Fighting, to explore that nice offensive typing. I paired it with scarf Lele to somewhat mitigate priority after set up. It really needs to preserve its sash, though, or it is almost never going to set up and attempt to sweep afterwards, so Defog/Spin support is appreciated.
Also, that Ground/Fighting coverage does miss out on any Poison variant of Mega-Latias, so the 3rd move should be chosen accordingly (Stone Edge is likely your best bet...). Drill Run as a ground move has a little more power than Earthquake, but is less reliable.
It does hit hard and outspeed many threats after set-up, but it is also very frail, even beforehand.
The other typings you mentioned, Yung Dramps, also sound interesting! :)
 

The Immortal

They Don't Want None
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Dragonite is now banned from Camomons.
 
So happy to see Dragonite finally going! Hopefully this is a beginning of a great future for Camomons.
Regarding Zygarde, I'm still not fully sold on allowing it back, and with all of the difficulties of the Dragonite suspect, there's not an easy way to go about testing it either. But for now, we can be happy that Dragonite is gone and move forward (and enjoy a meta with no popular Extreme Speed users until Lucario pops up).
I did want to discuss one nomination that I had planned to make regardless of the Dragonite decision, and that's
Mew A+ to S
Mew is one of if not the most meta defining Pokemon in this meta, it's able to run just about any type successfully and can perform any support role you need. There's really not a lot to it, Mew's support is so unmatched and it's easily the most splashable Pokemon in the meta by far. It's hard to even really argue for it because it can perform just about any role your team needs and to pinpoint on any one role underrates Mew as a whole. The only real flaws Mew has is that similar to Arceus in Ubers, it provides so much support that you often want more than one on your team, and that there's no one Mew set that stands out from the others as the "best" and alone makes it S (Steel/Flying is always a classic and is arguably the most splashable, but other sets like Water/Ground, Dragon/Steel or MANY others are still as good and used a lot.) It's the combination of these many, many usable sets that makes Mew S.
Anyways, again sooo happy that Dragonite is gone and I'm super excited to see where this will take us in the Camomons metagame (+Snake hype so you know there's gonna be a ton of new fire)
 
VR Update 6/12 (will be updated in the OP soon)
Viability Rankings
> S Rank <
Kommo-o [
/
] [
/
] [
/
] [
/
]
Latias-Mega [
/
] [
/
] [
/
] [
/
] [
/
] [
/
] [
/
]
Mew [
/
] [
/
] [
/
] [
/
] [
/
] [
/
] + almost any

> A Rank <
[ a+ ]
Cresselia [
/
] [
/
] [
/
] [
/
] [
/
]
Landorus-T [
/
] [
/
] [
/
] [
/
]
Mawile-Mega [
/
] [
/
] [
/
]

[ a ]
Aerodactyl-Mega [
/
] [
/
] [
/
]
Buzzwole [
/
] [
/
] [
/
]
Heatran [
/
] [
/
] [
/
]
Heracross [
/
] [
/
]
Latias [
/
] [
/
] [
/
] [
/
]
Medicham-Mega [
/
] [
/
] [
/
] [
/
]
Porygon-Z [
/
] [
/
] [
/
] [
/
]
Snorlax [
/
] [
/
]
Tapu Lele [
/
] [
/
] [
/
] [
/
]
Tornadus-T [
/
] [
/
] [
/
]
Victini [
/
]

[ a- ]
Alakazam-Mega [
/
]
Beedrill-Mega [
/
] [
/
]
Chansey [
] [
/
] [
/
] [
/
]
Charizard-Mega-X [
/
] [
/
] [
/
] [
/
] [
/
] [
/
]
Greninja-Ash [
/
] [
/
]
Gyarados-Mega [
/
] [
/
]
Hoopa-U [
/
]
Latios [
/
] [
/
] [
/
]
Magearna [
/
] [
/
] [
/
] [
/
] [
/
]
Manaphy [
/
] [
/
] [
/
] [
/
]
Scizor-Mega [
/
] [
/
]
Tapu Koko [
/
] [
/
]
Volcanion [
/
] [
/
] [
/
]
Volcarona [
/
] [
/
]

> B Rank <
[ b+ ]
Charizard-Mega-Y [
/
] [
/
]
Clefable [
/
] [
/
] [
/
] [
/
]
Diancie-Mega [
/
] [
/
]
Diggersby [
/
]
Hydreigon [
/
] [
/
] [
/
]
Reuniclus [
/
] [
/
]
Sableye-Mega [
/
] [
/
]
Salamence [
/
] [
/
] [
/
] [
/
]
Slowbro-Mega [
/
]
Toxapex [
/
] [
/
]
Tyranitar [
/
]
Tyranitar-Mega [
/
] [
/
]

[ b ]
Articuno [
/
]
Avalugg [
/
] [
/
] [
/
]
Azelf [
/
] [
/
]
Celebi [
/
]
Chandelure [
/
]
Chesnaught [
/
]
Gallade-Mega [
/
][
/
] [
/
]
Gliscor [
/
] [
/
] [
/
]
Haxorus [
/
] [
/
]
Jirachi [
/
] [
/
]
Magnezone [
/
]
Sharpedo-Mega [
/
] [
/
]
Slowbro [
/
]
Tapu Bulu [
/
] [
/
]
Zeraora [
/
] [
/
] [
/
]

[ b- ]
Blastoise-Mega [
/
] [
/
]
Cloyster [
/
] [
/
]
Excadrill [
/
] [
/
]
Ferrothorn [
/
] [
/
]
Hawlucha [
/
] [
/
]
Heracross-Mega [
/
]
Hippowdon [
/
] [
/
]
Slurpuff [
/
]
Smeargle [
/
]
Stakataka [
/
]
Tangrowth [
/
] [
]
Terrakion [
/
] [
/
] [
/
]
Thundurus [
/
]

> C Rank <
Cryogonal [
/
] [
/
]
Feraligatr [
/
]
Gligar [
/
]
Kyurem [
/
]
Moltres [
/
] [
/
]
Quagsire [
/
] [
/
]
Rhydon [
/
] [
/
]
Sceptile [
/
] [
/
] [
/
]
Uxie [
/
] [
/
] [
/
] [
/
]
Venusaur-Mega [
/
]
Xurkitree [
/
] [
/
]

Kommo-O: A+ to S
Mew: A+ to S
Landorus-Therian: A to A+
Greninja-Ash: A to A-
Chandelure: A to B
Snorlax: A- to A
Victini: A- to A
Diggersby: A- to B+
Toxapex: A- to B+
Aerodactyl-Mega: B+ to A
Beedrill-Mega: B+ to A-
Gyarados-Mega: B+ to A-
Scizor-Mega: B+ to A-
Slowbro-Mega: UR to B+
Haxorus: B+ to B
Alakazam-Mega: B to A-
Charizard-Mega-Y: B to B+
Clefable: B to B+
Diancie-Mega: B to B+
Hippowdon: B to B-
Tangrowth: B to B-
Terrakion: B to B-
Celesteela: B to UR
Azelf: B- to B
Jirachi: B- to B
Uxie: B- to C
Salamence: C to B+
Gligar: UR to C
Quagsire: UR to C
Sceptile: UR to C
Venusaur-Mega: UR to C
Today the council is bringing you guys a long overdue update to the Viability Rankings! It's been almost a year since the last update, with a lot of metagame devolopment along with Dragonite being banned during that span, so there was a lot of shifting within the ranks and typings removed/added. Not getting into the entire change log as there's too much to make note of every change, but large changes are the additions of Mew and Kommo-O to S rank. Mew's splashability and versatility speak for itself, and Kommo-O has proven to be one of the most potent threats in the metagame over the past few months. Other dramatic shifts such as Aerodactyl-Mega, Alakazam-Mega and Salamence all jumping up multiple ranks higher, while Chandelure drops an entire subrank are all due to metagame shifts over time.
While this is all for now, there are many upcoming updates to our resources as we move forward, so stay tuned!
 
Here with a mini-post-snake team dump (click images for pastes):

182809182810182811182812182813182814
Volt turn to crab which kills everything. Close Combat is probably better than Focus Punch for this team, but focus punch is also more fun. This team isn't great for long games, since lanturn gets worn down pretty easily, especially with Lando-T as the defogger. But overall, the team hits a good offensive-defensive balance and has solid breaking and cleaning options.

182816182817182818182819182821182822
Unironically a decent team. Mega Latias is an incredibly consistent win-con, Heatran and chesnaught get up hazards (main thing that stops Heatran rocks is opposing Latias, and Chesnaught beats every common variant of them so hazards almost always go up). I'm not going to pretend poliwag is a good pokemon, but it does wall water/poison Mega Latias completely and there were testing games where I picked up 1-2 clutch kills with it so it's probably at least a B+ tier mon. For other options, I'd consider chilan berry on mew to improve the horrible heracross matchup, explosion over defog on Lando-T, and something else that beats mega latias over poliwag that isn't poliwag.
 
Last edited:
latias-mega.gif
Hi guys, after some deliberation from the council, we have decided to ban Latias-Mega from Camomons. Its has been a formidable threat for a long time, and many have wanted to see it banned for just as long as Dragonite. With its Water/Poison threat, counterplay is very centralized due to its massive bulk, good speed tier and solid offensive stats along with Toxic to wear down things it can't directly break. This overcentralization of its checks makes what little counterplay Latias-Mega has very exploitable, whether through other offensive typings that have been used recently to break common checks such as Dragon/Poison, Water/Dragon or even Water/Electric, or through other strong offensive threats that are able to actively pressure its checks such as Pursuit Snorlax, Kommo-O, or just about any Dragon or Fairy breakers. We believe that removing Latias-Mega will help promote a more diverse metagame that doesn't force such radical counterplay to threats.

Feel free to discuss the current metagame post Latias-Mega ban. We feel this will definetely shake up the metagame quite a bit. Will threats such as Latias or Latios-Mega who can perform the same role (at a lower level due to less bulk) fill this void? Discuss!
 
Hi, I have a design question for In The Hills or the Camomons council in general.

Camomons Ubers was recently selected as Mashups Spotlight, and it came to our attention that although Arceus displays an overridden typing based on its moves in the battle UI like other Pokemon, its inherent type-changing behaviour overrides the Camomons mechanic internally, and it remains Normal-type (or whatever typing its Plate/Z-Crystal would normally give it, if it has Multitype). After testing Silvally, which I believe is legal in vanilla Camomons, it behaves in the same way, i.e. the UI misrepresents its typing.

It seems that something is clearly wrong here, but I'm not sure what the intended behaviour was meant to be. Should Silvally/Arceus:-

1. Follow the Camomons mechanic and change typing based on their moves?
2. Ignore the Camomons mechanic, and maintain their inherent typing, but display that typing in the battle UI instead of the typing from their moves?

* I am not asking for a technical fix here, just a judgement about what the behaviour should be. Urkerab has already kindly supplied a way of implementing 2.

Many thanks for your help.
 

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