Can someone rate my OU (I guess) Team.

Ok, so I know my team isn't that great or anything, but I would like it rated anyway if anyone wants to spend the time doing so. Also, this is my Soul Silver version. Alright, so here it is:
Lead:
Tyranitar
Ability: Sand Stream
Nature: Adamant
EVs: 255 Attack, 255 Speed (yeah, I know I didn't put 4 in HP, but I don't really care)
Item: Leftovers
Moves:
Crunch
Stone Edge
Stealth Rock
Earthquake

Tyranitar would probably be my lead. It won't be taken down in one hit because of its good defenses and hp and the bonus to sp. def because of the sandstorm it brings in. I would set up stealth rocks and then switch if I have to or if he's not too beat up, then to deal some good damage. If I have to switch, it would be to shuckle probably because of the bonus the sandstorm gives to shuckle's already massive sp. def. and because shuckle can take hits really, really well.

Shuckle
Nature: Calm
EVs: 255 HP, 100 Sp. Def., 155 Def
Item: Brightpowder (Don't yell at me, plz, but will use leftovers if/when banned)
Ability: Sturdy (Because the alternate is equally useless)
Moves:
Toxic
Protect
Toxic, then stall with protect and double team until I need to heal with rest. Because my evasion is already upped by double team, losing 2 turns isn't that bad. Shuckle is usually switched in from T Tar
because toxic works just fine against just about any opponent, except poison types or steel types. I would probably send in magnezone against steels or poisons because it takes no damage from poison and keeps steels from switching.

Ursaring
Nature: Adamant
EVs: 255 Attack, 255 Speed
Ability: Guts
Item: Flame Orb
Moves:
Facade
Crunch
Rest
Sleep Talk

Once Ursaring gets burnt from the flame orb, it can deal some seriously ridiculous damage. Facade doubles, he gets a x1.5 boost to attack from guts, and with STAB, facade has a net power of 315 from Ursaring's already high attack. Granted, he can't take much damage, but that's why I have rest and sleep talk. Sleep also activates guts, so he should still be useful while asleep.


Porygon Z
Ability: Adaptability
EVs: 255 sp. attack, 255 speed
Nature: Modest
Item: Choice Specs
Moves:
Tri Attack
Dark Pulse
Ice Beam
Thunderbolt

It deals a ton of damage with tri attack + STAB + adaptability + choice specs + already really high sp. attack. It runs dark pulse to fight off ghosts. Ice beam is there for those common flying/dragons and thunderbolt is kinda filler. I would like to have nasty plot, but choice specs makes that impossible and proygon z doesn't really have good enough defenses to spend time setting up. I almost chose the choice scarf because porygon z has a mediocre speed and low defenses, but I figured that the power boost would work better.

Magnezone
Ability: Magnet Pull
EVs: 255 sp. attack, 255 speed
Nature: Modest
Item: Life Orb
Moves:
Thunderbolt
Flash Cannon
Explosion
Thunder Wave

Thunderwaves anything slower than it usually, and then rips stuff apart with thunderbolt or flash cannon. It explodes when it can't take another hit. It works well with the life orb because it doesn't take sandstorm damage, so that passive damage doesn't add up too fast. Also, if I expect an earthquake, I'll switch out to togekiss because togekiss can deal with just about anything, as long as it doesn't take a hit on the way in.

Nature: Modest
Ability: Serene Grace
EVs: 255 HP, 100 sp. def, 155 def
Item: King's Rock (Leftovers if banned)
Moves:
Roost
Aura Sphere
Thunder Wave
Air Slash

Standard Para-Flinch. Togekiss is who I send in if I don't have someone to deal with the current threat. Togekiss is tough enough to take a hit while it sets up with thunder wave, and then just keeps going while the opponent more than likely just sits there. If Togekiss takes too much damage, I use roost and keep using it until the opponent doesn't move from paralysis, as long as they aren't dealing more than half my max health each hit. King's Rock makes the flinch chance even more ridiculous (does the bonus from king's rock get doubled from serene grace?) or I can run leftovers to get free healing every turn while the opponent probably doesn't move.

So yeah, please tell me how to improve. I know that my team doesn't have a phaser or any real stat boosting moves, but I'd like to see what you experts have to say. Also, I'm not going to freak out if you say my team sucks. If it does, please tell me. Thanks.
 
Shuckle
Nature: Impish
EVs: 252HP, 180 Sp. Def., 76 Def
Item: Brightpowder / Leftovers
Ability: Sturdy
Moves:
Rest
Accupressure
Rockslide / Encore
Toxic

This is the Shuckle I use when I use shuckle. Accurpressure randomly increases one of your stats so it isn't as reliable as Double Team for evasion boosts but it happens and the defense boosts aren't too shaby either. Rest for some instant healing. With evasion and defense boosts under your belt the two wasted turns of rest won't seem that wasted. Rock Slide lets you not be destroyed by Taunt but Encore lets you set up.

Also a little nitpick 255/255 spreads waste 4 evs so I suggest you modify them to 252/252/4 spreads if you can't think of better ones.
 
Thank you for the input. I will probably change double team to Encore if double team is banned. Acupressure is a little too random for me and rockslide is kind of worthless on shuckle. Yeah, I realize I am wasting 4 EVs, but they don't really amount to much and are a little bit more trouble than they're worth. Especially at level 50, which is where I play at. But yeah, I accept that you are right and I'm wrong about the EVs, but they're too much of a hassle to worry about the last 4. I'm probably going to get rid of Ursaring because it is too slow and it's defenses are too low. It can't more than one hit and isn't fast enough to sweep. I'm probably going to put in a sponge or wall in its place. Preferably one with haze or rapid spin or heal bell. I like those three moves and don't have anyone with them. Do you have any suggestions? Thanks.
 
On your Magnezone swap Twave and Thunderbolt for Discharge. It fills both those roles with one move so that you can choose a screen or Magnet Rise. Hidden Powers are going to be hell for you to try and get.
Be warned though that Facade isn't boosted by Sleep status iirc.
 
First of all your lead needs changing, personally I run a Scarf roserade which can sleep + paralyze, but if you want standard you could run a focus sash standard rose, rose can also hit swampert hard which can wall alot of your pokemon once pory dies.

Roserade @ focus sash
Timid | 252 Spe / 252 SpA / 4 Hp
- Sleep powder
- Toxic spikes
- Leaf storm / Grass knot
- Hidden power Fire


Skuckle isn't a great pokemon in my opinion and your team needs a more defensive core, I would personally suggest a vaporeon, which also offers some wish support, vaporeon also offers an answer to ape who literally tears apart and shits all over your team, especially those with stone edge.

Vaporeon @ leftovers
Bold | 188 Hp / 252 Def / 68 Spe
- Wish
- Protect
- Ice beam
- Hidden power Electric / Surf / Toxic

I am encouraging ice beam and hp electric on this set because two more common threats in mence and gyrados are also crapping on you atm

will edit more in.
 
Pretty big Fighting weakness, nothing resists it and hits four of your Pokémon super effectively. Gliscor or even Gengar or Rotom-A (needs 188 Speed EVs + Timid nature to outrun Adamant Lucario though) could replace Ursaring or Porygon-Z.

I suggest using at least Encore > Double Team for Shuckle, that will prevent set up sweepers, and Double Team is banned due to Evasion Clause anyway.

Also, Leftovers would be a better option for Togekiss imo, cancels out sandstorm damage so you don't have Roost occasionally. The 4% higher chance of flinching really isn't worth it.

Just some food for thought.
 
That Tyranitar is going to lose to most leads. It needs more bulk so that it can survive Earthquakes and such. I suggest running the standard Lead Tyranitar, it works really well at being able to set up rocks against most leads not named Infernape. As well as being able to OHKO many sashed leads:

Tyranitar @ Chesto Berry | 252 HP / 36 Atk / 220 Def | Adamant Nature
Payback | Rest | Stealth Rock | Stone Edge / Superpower / Earthquake

The last slot is entirely dependent on what you find you have more problems with. Payback will OHKO Azelf and Roserade and 2HKO Uxie, Chesto Berry protects from Roserade's Sleep Powder and allows you to OHKO as well as allowing to restore your health completely if you live and rest from another lead/Pokemon.

Shuckle is a pretty bad pokemon in general, base 20 HP doesn't give it much survivability even with its massive defenses. I would suggest maybe replacing it with Gliscor since Breloom can cause you some problems and Gliscor can stall it out indefinitely. It can also outstall a majority of physical sweepers.

Gliscor @ Leftovers | 252 HP / 40 Def / 216 Spe | Jolly Nature
Taunt | Earthquake | Roost | Toxic

A popular Gliscor nowadays it can reliably stop walls and physical sweepers alike. It is capable of beating Blissey provided it doesn't run Ice Beam through and 216 Speed @ Jolly allows it to outpace and OHKO Lucario.

On Magnezone, I would suggest using Substitute instead of Thunder Wave as it will ease prediction and takes less damage overall from resisted attacks.

As far as using Ursaring, I don't see why. Its got a poor STAB and poor type coverage with that moveset. If you want a Guts abuser I would suggest Heracross or Machamp, although the latter is better off running No Guard. In fact No Guard Machamp would be excellent for getting rid of threats to your team.

Machamp @ Lum Berry | 252 HP / 252 Atk / 4 Spe | Adamant Nature
Dynamicpunch | Bullet Punch | Stone Edge | Ice Punch / Payback

Absolute wrecking ball. Many teams are rather weak to Machamp. The choice over Ice Punch or Payback is if you want to more damage to Flygon and Gliscor or if you want to OHKO Ghost-Types, the latter of which are 2HKO'd by Stone Edge.

I hope my suggestions helped, good luck. :toast:
 
Pretty big Fighting weakness, nothing resists it and hits four of your Pokémon super effectively. Gliscor or even Gengar or Rotom-A (needs 188 Speed EVs + Timid nature to outrun Adamant Lucario though) could replace Ursaring or Porygon-Z.

I suggest using at least Encore > Double Team for Shuckle, that will prevent set up sweepers, and Double Team is banned due to Evasion Clause anyway.

Also, Leftovers would be a better option for Togekiss imo, cancels out sandstorm damage so you don't have Roost occasionally. The 4% higher chance of flinching really isn't worth it.

Just some food for thought.

It's not a shoddy team so he can use Double Team. Leftovers isn't allowed as he said himself. He also probably can't get a Rotom form either.

read the thread.
 
Alright....
First of all I can clearly see a huge weakness in fighting types!
A Jolly Lucario and take down 4 of your pokemon while denting the other two badly!
Other fighting types especially Machamp can screw this team up! If Lucario gets a SD up then it can do about 63.1% - 74.6% to that Shuckle! If it is possible for you to get a Rotom then I suggest you get one! The standard Rotom-C can help this team out in many different ways! Your team also struggles against Swampert so a Celebi (with Psychic) over Rotom can also work!
My number one suggestion is to get a Rotom! Doesn't matter which one but just get one! It can really improve this team to a higher level! Your team also struggles against Pokemon such as Agiligross! If Rotom is not possible to get then Celebi would be another good option! A Tinkerbell Celebi can put an end to Agiligross using Thunder Wave of course; which allows you to revenge kill it before it takes your whole team down! Celebi is also a great counter to Breloom which may cause some problems in your team! So get rid of Shuckle! This isn't much of a stall team! Shuckle also needs good supportive Pokemon to do the job right! By the look of thing your team doesn't support Shuckle's usefulness! Ursaring is a great pokemon but it doe't fit in well! Dragon Dance Salamence can really put a hole in this team! Swamper can be very useful there to counter specific threats; especially Salamence of course! A CursePert can be very useful!
Now for some minor changes!
Tyranitar needs a bulkier set and it does't need almost any speed EV! A great lead Tyranitar set can be found here! You could always add some speed EV to beat other Tyranitars! For Magnezone use Substitute over Thunder Wave and Hidden Power Fire/Grass over Flash Cannon! Substitute gives you a free chance to hit your opponent and free turn to plan your next more! Magnezone always loves a great cover because of the Fighting and x4 Ground weakness!
Peace
 
Thanks for the input, everyone. Yeah, I know I have that terrible fighting weakness and I'm going to probably drop Ursaring for Vaporeon. @alan: Thanks for the suggestions, they are helpful. @Wolfare: Something happened to my leftovers. They disappeared. I don't know how, but until I procure some more, I'm stuck using King's Rock on Togekiss, but will change it to leftovers when I can.

But yeah, thanks everyone, I'm going to make moar changes. Now, I see a lot of you are hatin on Shuckle, but I tested it a bit and it seems to be working fine. However, I do defiantly need a sponge/wall, so I need to decide between vaporeon, gliscor, and skarmory. Can you all help me out? I would very much like someone who resists fighting.
 
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