Deck Knight said:
Steel paints us into the corner of building an all-purpose wall. Plain and simple. We've already built a CAP with Steel typing, decent coverage, and a more offensive outlook. I'm talking about Kitsunoh of course, and we had no illusions that mon was setting out to have the bulk to switch into an array of attacks.
Just because a wall is what you've come to expect in a Steel-type Pokemon has nothing to do with its potential to be other things. Kitsunoh can switch into some attacks, sure, but it's clearly not a wall nor is it prepared to counter too much of anything reliably on the switch-in. Its job is not the same, and for what its intent was, it did fairly well.
I'm not being disillusioned here.
(I'm addressing multiple of your points in tandem to avoid quote-raping the thread and ending this in a tl;dr) Steel
does trade a boatload of resistances for very common weaknesses. These weaknesses
do need to be addressed somehow. How they get addressed is varied, though, between secondary typing and abilities. That's a logical progression, and its end result is no more predictable than what any other type would have to do. The other types suggested offer more neutralities, fewer resistances, and force the CAP to have tremendous bulk to be able to counter anything at all.
The fact is, no matter what type gets chosen,
CAP10 will have to be designed to take hits. If there is any competition to that claim by anyone, you will want to re-read the concept until such point that your argument against it has evaporated. Furthermore, I will reiterate that
because CAP10 will have to address only certain threats at once, it having a few crucial weaknesses is important. It must be beatable, and giving it few and uncommon weaknesses while making its bulk tremendous enough to survive numerous attacks (potentially with reliable recovery) is problematic.
A neutral typing will result in it becoming a wall. If it has those clutch weaknesses, where only some can be addressed at a time, it will do exactly as it needs to - that is, deal with specific threats in as customizable a fashion as having a fixed typing can be.
Deck Knight said:
Why shouldn't I do what I always do, which is to optimize the mon's chances for success at every point in the process?
You should make it successful, but you should make it a goal to have it be broken. You are perfectly intelligent and wise enough to know the difference, please do not play coy.
Deck Knight said:
If we want our "utility counter" to be resistance king, we should give it the king of resistance types. I thought resistances were the most important thing? Suddenly we'll have to cripple it instead by picking a proxy type known for attributes that either place it outside the realm of OU (Steelix, Aggron) or traditionally lend themselves to a more offensive playstyle? (Lucario/Kitsunoh)
I'm not dense enough to fail to recognize sarcasm. Sarcasm aside, though, it
does need the resistances to switch into a myriad of attacks, but it
also needs the weaknesses to be beaten by the things it does not prepare itself for.
Deck Knight said:
There are 17 Types. Steel comprises 20% of OU (10 of 50ish). That leaves 80% for the other 16 types. Steel is in an entirely different class of its own, when its devastating weaknesses are properly accounted for. Its usage in OU (all among Dual types I might add) should make that abundantly clear. On average you are four times more likely to see a Steel pokemon than any other individual type.
All of these are good points that I agree with
(and are founded in fact, so can't really be argued), but regardless, if you wanted to make a sweeping generalization about any type, you could. Furthermore, none of these points matter. Just because a type is common and/or prevalent in a metagame should not impact how we choose the type if it is as fitting for the concept as it is.
Deck Knight said:
So not only will this get an overpowered, overrepresented type (again, assuming Steel's weaknesses are balanced and not exacerbated), it will also presumably get a movepool superior to that of even Jirachi. Thats what it will need to deal with the level of anti-Steel attacks in the metagame. When I did Colossoil's stats they were defensively superior to Hariyama. Colossoil had no actual impetus to use defensive stats, so why would a more offensive Steel mon do so? Lucario and Kitsunoh don't. Scizor runs 248 HP since it doesn't require Speed for Bullet Punch, but beforehand never did so. Jirachi barely invests large amounts of EVs in defenses (Wish set is most defensive). Heatran does have bulky sets but it follows the general Steel paradigm I have argued of required canceling out a weakness (and in fact capitalizing on other Steel team member's weakness to it).
You make so many assumptions here that it's tough to actually address your point at all - as it's based on so many things that simply do not have to be. This CAP10 may not be an offensive 'Mon, nor does it have to be a defensive 'Mon. What it needs is to be able to address certain threats while plugging up the holes in its weaknesses to the threats it has to address.
This Pokemon
will have a secondary type if Steel is chosen. The reason for that is as you suggest, to plug up one of the holes it has in its typing. With two weaknesses remaining it can then choose an ability to beat one while being open to the other. In this vein, it may also be tailored in EVs to take hits on one end of the spectrum over the other, since it's target will likely only attack on one side. It could also do a mixed defense build, trying to mitigate both sides evenly for handling mixed Pokemon like Infernape. This sort of tailoring is something that must be promoted to beat certain threats. This Pokemon does not need to abuse the most "overpowered, overrepresented type" like some other OU walls do, it need only use them as a basis upon which to build an effective counter to a specific Pokemon or group of closely functioning Pokemon.
I see the offensive side of this Pokemon shining if it is being designed as a wallbreaker to puncture Skarmory or Blissey or the like. In that case, it will take on an offensive role and have its stats tailored to that. If it needs to beat Lucario or Gyarados or Salamence, however, it will take on a more key defensive role, bulking itself up so that it can take the hits and fire back according to its target. It's really not so crazy, nor is it an impossible task. What makes it the most likely to succeed, however, is having a Steel typing so that it can take the resisted hits casually as it vies to beat its intended target. It's not a finished product for all of these reasons. You're convinced it isn't flexible and that it can't be done, and I am telling you that it can be done.
swordmaster117 said:
Ah there's the rub. Its supposed to be ineffective to all except those which its supposed to counter. If we make it able to switch into anything, then its not really ineffective, right?
It will invariably not counter a specific Pokemon when targeting certain Pokemon, since there are similarities between many Pokemon. It will, however, fall prey to other, different types of Pokemon, when it is targeting a specific subset of the metagame. That is exactly what it is supposed to do, and is exactly what Steel sets it up to do.
Furthermore, it may be able to switch into numerous threats because of its typing, but because of how it is designed by the user in EVs, moves, and so forth, it will be incapable of countering many of the Pokemon it can switch into. This, if anything, keeps CAP10 from being dead weight if the target isn't present on the opponent's team. It certainly won't be nearly as effective as it could be if taking on its target, however.
Dominion said:
This is something that I'd like to get answered before moving on. As I and DrkSlay have pointed out: what are we countering? Stall? Offense? etc?
See
here.
Now I'm going to the bar, so I'll respond to any of you that respond to this later on.