Discuss the possible abilities for CAP10 here. Considering we have already decided upon the typing and the stat poll is up at the moment, there should be plenty to base your discussion on.
Typing: Water/Electric
Physical Tankiness (PT) - Very Good
Physical Sweepiness (PS) - Good
Special Tankiness (ST) - Very Good
Special Sweepiness (SS) - Good
Rules:
Happy discussing!
reachzero said:Name: Utility Counter
General Description: This Pokemon is capable of being customized to counter virtually any specific Pokemon, but is incapable of countering a large number of Pokemon at the same time.
Justification: It is not unusual for people to say that "versatility is broken" from an offensive standpoint; less attention is given to versatile defensive Pokemon such as Zapdos or Hariyama. This Pokemon would allow us to study the impact of having a Pokemon that is capable of dealing with such varied threats as Salamence, Lucario, and Gengar....but not all at once.
Questions To Be Answered:
--How useful is defensive versatility in a metagame with so many different threats to account for?
--Given the existence of a Pokemon that can hard counter only specific major threats, which threats will be prepared for the most?
--How would team building change if certain difficult-to-prepare-for threats became easier to prepare for?
--Which is more useful, a Pokemon that can somewhat handle a wide range of threats, or a Pokemon that can handle a few threats extremely well?
Typing: Water/Electric
Physical Tankiness (PT) - Very Good
Physical Sweepiness (PS) - Good
Special Tankiness (ST) - Very Good
Special Sweepiness (SS) - Good
Rules:
- No poll jumping. Considering we've got the typing, and you *can* talk about the stat spreads in this discussion thread, you really shouldn't need to poll jump further with the movepool. Keep it to typing + stats.
- No threadhogging. This is an open discussion and should not devolve into a back-and-forth between two people. This is something that can tend to happen at this point in the project a lot, so watch it.
- Don't get hung up on the same points. The discussion should remain fresh throughout the course of this thread, and you really shouldn't be posting the same arguments over and over.
- Don't suggest a custom ability without sufficiently backing it up in your post. Generally speaking, I don't like the idea of creating an ability when we could learn just as much by sticking to in-game abilities, but if you really think of a fantastic idea that you can back up in a long post, go for it. Discussion of custom abilities will be heavily regulated.
Happy discussing!