So ... Dominion, are you suggesting that the only way to soft counter a pokemon is to outspeed it and OHKO it with a Life Orb/Choice Band/Choice Specs super effective/STAB attack?
No, but you're rarely going to be able to soft counter the base 100's. The only 3 big threats to this CAP in that bracket are Salamence, Gyarados and Celebi.
No pokemon on Earth can wall Salamence. It's impossible. If you switch this CAP into salamence and you aren't faster, your dead.
Turn 1: you switch in while Salamence does either DD, Outrage or Draco Meteor, or Earthquake. then it does it agian because you are slower, effectly killing you.
Since we are limited to rank 6 in defenses, we are not allowed to make this cap able to soft counter mence and partially celebi and gyarados. And other extremely heavy hitters.
If we have lower than 100 speed against mence, heres the scenario:
turn 1--
You switch to CAP 10
Enemy salamence uses DD/EQ/Draco Meteor/Outrage
Salamence hits you for over 50% of your life.
turn 2--
Salamence uses Earthquake or Outrage
Your dead.
You are going to take over 50% on the first hit, if he instead uses Dragon Drance on the first turn then Earthquake will soon follow and kill you. There is -no- arguement here. There is no stat spread thats going to take less than 50% damage from a LO Outrage, DraMet, EQ. Beej said we are limited to Rank 6 defenses. It's not going to happen. So, if this CAP is going to do what we want "Have the ability to counter a broad portion of the meta-game" then it has to have high speed. If it doesn't then it's never going to be able to switch into Mence, Celebi, Gyarados (to a lesser extent), Jirachi without being hit twice or hit by a +1 or possibly a +2 STAB dragon move, or Ground move, or something neutral.
These base 100 pokemon are a huge portion of the metagame, a portion of the metagame that has very powerful and even super effective moves that will be abused against this CAP. and if this CAP doesn't even have a chance to beating them, then this CAP is a failure because now it only has the ability to check the meta-game that has lower than 100 speed.
I've said countless times that 103 is fine. 111 is where it becomes too much. 111 means it always outspeed base 100's. Then this CAP would be too powerful and would be able to check them 100% of the time. 103 forces the CAP to place EVs into speed if it wants to even stand a cahnce against the Base 100's.
The next speed bench mark after 100/101 is 108/109. Thats infernape and I don't care too much about infernape at this moment. Only the 100's.
If we were allowed to have rank 9-10 Defenses, then sure, reduce the speed to 60-70ish. The CAP would be able to switch into these attacks with little problem. But the CAP can't have rank 9-10 Defenses. We also do not know if we're going to give this CAP a recovery move and what ability it'll be. So, why base your stats around recovery moves? or perhaps why say "oh well, it'll have ways around the speed" when you do not know if it'll even be able to boost it's speed?
This CAP will be able to utilize a Choice item and LO. With rank 5 offenses, either the Scarf or the Band/Specs is going to be used more often when this CAP is used in a more offensive manner. With low speed, You've not only stopped it's ability to take out Base 100's. But it's offensive prowess is limited to a Scarf. Meaning, the only Offensive variant will be Scarf. This is due to having massive Attack and Special attack (say 100/120) and moderate speed (70?). With high speed, it can use all 3 choice items. and with 103 speed, it gives this pokemon a huge incentive to use a Scarf. with a Scarf, it'll be able to outspeed and possibly OHKO DDmence, Agiligross, DDdos, Scarfgon, Scarfachi etc. Once agian, a huge portion of the metagame



















