This thread will result in the backbone of CAP2, the concept. The concept is what we will be following and adhering to throughout the entire project, so you all need to make sure that you put a lot of thought both into what you submit and what you ultimately choose to support for the polls. Any discussions, suggestions, or submissions in later topics that do not adhere to the concept we choose will be moderated harshly by yours truly. Consider yourself warned!
Concepts must be presented as high-level descriptions of a general idea. They cannot be detailed Pokemon designs. Since we have polls to determine each aspect of the Pokemon, we cannot allow any specific features of the Pokemon to be determined by the details of the concept.
We intentionally have many rules regarding concept submissions. If you are not prepared to read and understand all the rules, then don't bother making a submission. These rules are made to help narrow the field of concepts down to those that have been carefully designed. This is not meant to be easy for everyone. A good, legal concept requires a lot of thought and careful wording.
The following rules must be followed when submitting a Concept:
Use this format for all concept submissions:
Please try to remember that we are simply pointing the project in a general direction, we are not trying to decide anything right now. We have several weeks of polls ahead of us where EVERYTHING about this pokemon will be dissected, discussed, voted, and decided. The Concept is a very basic guide for the creation process. It is hard to provide solid concept descriptions without basically designing the entire pokemon right off the bat. Submissions should be written and chosen very carefully, to avoid these problems.
What I am looking for:
This is probably the most important part of this entire thread-starting post, so pay close attention. My slate for concepts will ultimately be based on the sorts of things I describe here, and if your concept doesn't really match what I'd like to see (not specifically, of course), then it may not get slated. This will hopefully provide you with a clear picture of the type of CAP I want to see us work toward.
There are lots of things we've tried in the past for CAPs, but the primary motivation for all of the most successful of them were based on changing the metagame. The idea was to create a Pokemon that would have a unique effect on the metagame, though usually this was at the expense of learning about specific aspects of Pokemon in general. For instance, Tomohawk had us investigate momentum and how it can be controlled in the metagame. This worked really well for Tomohawk, and we learned a lot, but we really didn't touch on Pokemon at large, and instead the metagame. I want to talk about a different kind of Pokemon here, one that CAP has scarcely thought about, and one that I think would be brilliant as a focus for CAP 2.
Consider the alternate to the above Pokemon. Instead of a Pokemon that has a unique affect on the metagame, what about a unique Pokemon that has an effect on the metagame. There are so many facets to Pokemon, especially in BW with team preview, that there are so many unknowns for us to think about and so many ways for a unique Pokemon to change things drastically. Good examples of this are Pokemon like Scizor, with tricks like Technician Bullet Punch, or Dragonite, with terrifying movepools and Multiscale to give it added immediate bulk, or Ferrothorn, with impressive physical bulk, defensive typing, and damage return to contact moves. All of these Pokemon have unique features that aren't seen elsewhere in the metagame, and they all drastically change their environment as a result. I'd like us to spend some time thinking about the Pokemon and what it can teach us from how it changes the metagame, rather than the other way around where we choose an effect on the metagame and then develop a Pokemon around it. Ultimately, I want to see CAP2's process to focus on learning from the Pokemon a little more than the metagame. For reference, a great example of a past CAP that works like I want to see CAP 2 work was Voodoom's Perfect Mate concept. So much focus was given to the Pokemon, and as a result, we learned a lot about the metagame. That's exactly the train of thought I want to see here.
Lastly, I don't want to see concepts that attempt to change the metagame we're playing in. This hasn't been solidified in the rules yet, but was decided by a recently closed PR. No "Uber Tier" or "Doubles Metagame" concepts will be slated. When we choose to learn about those metagames down the road, we'll do so before the CAP starts, not at the concept stage.
I will be providing feedback throughout the process to clarify this and discuss your concept submissions and how well I think they fit my vision, so don't fret! Good luck!
tl;dr: Quack.
Concepts must be presented as high-level descriptions of a general idea. They cannot be detailed Pokemon designs. Since we have polls to determine each aspect of the Pokemon, we cannot allow any specific features of the Pokemon to be determined by the details of the concept.
We intentionally have many rules regarding concept submissions. If you are not prepared to read and understand all the rules, then don't bother making a submission. These rules are made to help narrow the field of concepts down to those that have been carefully designed. This is not meant to be easy for everyone. A good, legal concept requires a lot of thought and careful wording.
The following rules must be followed when submitting a Concept:
- One submission per person. You may edit your Concept, but you may not change the fundamental premise after it has been posted. If editing your concept, please edit the original post instead of posting a new revision. Do not bump your Concept after you have posted it. If people do not comment on it, so be it.
- Do not duplicate or closely-resemble Concepts already posted by others. It is your responsibility to read through all previous submissions in this thread to ensure you are complying with this rule. Ignorance or laziness is not an excuse.
- Specific Pokemon types or type combos cannot be included or excluded in a Concept. Nor can other characteristics of the Concept specifically result in in the inclusion or exclusion of Types. For example, the following phrases would be illegal:"This is a Dragon pokemon with..."
"The pokemon should be immune to Ghost attacks..."
"The pokemon should have at least 7 resistances..."
"The pokemon should get STAB on Thunderbolt.." - Specific Abilities are not allowed. This applies to existing abilities and new abilities. Do not attempt to circumvent this rule by mentioning specific battle effects that can only be achieved by the implementation of an ability. For example, the following phrases would be illegal:"This pokemon should have a defensive ability like Intimidate or Marvel Scale..."
"This pokemon has an ability that steals the opponent's held item..."
"When this pokemon is switched in, all weather conditions are nullified..." - Movepools or lists of moves are not allowed. A specific move can be mentioned if it is the basis for the entire concept. For example, the Concept "Rapid Spinner" would obviously mention the move Rapid Spin.
- Specific stat bias, base stats, or base stat ratings are not allowed. It is acceptable to use descriptive phrases like "fast", "bulky", "strong attacker", etc -- since there are a variety of ways a pokemon can fit those descriptions without specifically requiring certain stats. But, do not use overly-specific descriptions that would narrowly constrain the pokemon's base stat spread.
- Indications of Physical/Special bias are discouraged, but acceptable if it is essential to the Concept.
- Do not refer to any part of the pokemon's artistic design. For example, the following phrases would be illegal:"This is a bright blue pokemon..."
"The pokemon looks like a..."
"The pokemon uses its long tail to..." - A Concept Submission must be submitted in the proper format. The format is described below. If the proper format is not used, the moderators will not evaluate the submission, regardless of content.
Use this format for all concept submissions:
Here is the format with tags. Just copy/paste this into your post, and fill it out:Name: (short name)
General Description: (See rules below. No more than a sentence or two here.)
Justification: (See rules below.)
Questions To Be Answered: (See rules below.)
Explanation: (Whatever you want to say here.)
[noparse]Name: (short name)
General Description: (See rules below. No more than a sentence or two here.)
Justification: (See rules below.)
Questions To Be Answered: (See rules below.)
Explanation: (Whatever you want to say here.)
[/noparse]
- Name - Don't get too clever with the name. If the essence of the concept is not intuitively obvious in the name, then you are hurting your chances of people understanding it. If the essence of your concept cannot be expressed in a few words, then you need to seriously re-evaluate your concept.
- Description - This is the official description of the concept, and must follow ALL the content rules listed above. Do not make this a long description. Long descriptions are invariably too specific or too convoluted. Keep it short. Any more than a sentence or two is TOO MUCH. Do NOT include your Explanation of the concept in the Description. See "Explanation" below.
- Justification - A few sentences describing how the concept satisfies one or more of the following:
- Has a positive effect on the metagame (e.g Fidgit’s Pure Utility)
- Allows us to learn more about the metagame (e.g Kitsunoh’s Ultimate Scout)
- Introduces a new niche in the metagame (such as Arghonaut’s Decentralizer)
- Questions To Be Answered - The purpose of the CAP project is to learn new things about the metagame, and each concept submission is a proposed "experiment". List out a few interesting competitive questions that should be answered after properly implementing your concept. At the conclusion of the CAP project, these questions will be revisited to see how well we implemented the concept. If your questions are not significant, relevant to your Justification, and well-written -- then your concept will be rejected.
- Explanation - This can contain just about anything. This is where you can explain your concept without restraint. You may make suggestions, even specific suggestions, regarding the possible implementation of the Concept. This explanation should help facilitate discussion of the Concept -- but the Explanation is NOT part of the Concept and will be omitted from the polls and any future use of the Concept. Since your explanation is non-binding, regarding future polls and threads, it will not be evaluated for purposes of determining if your concept is legal or illegal.
Good Concepts from Past Projects
"Pure Utility Pokemon"
"Anti-Ghost Rapid Spinner"
"True Garchomp Counter"
"Great Lead Pokemon"
"Ultimate Weather Abuser"
"Status Counter"
Bad Concepts from Past Projects
"Ice-Resisting Dragon"
"Super Luck User"
"STAB Explosion Glass Cannon"
"Auto-Stealth Rock Remover"
"A Pokemon with Special Intimidate"
"Pyrokinetic Pokemon (Fire/Psychic)"
"Special Guts"
"Typing Means Nothing"
Here's a sample of a legal Concept post. This is not an actual submission. I'm just using it to illustrate the format and legal content:"Pure Utility Pokemon"
"Anti-Ghost Rapid Spinner"
"True Garchomp Counter"
"Great Lead Pokemon"
"Ultimate Weather Abuser"
"Status Counter"
Bad Concepts from Past Projects
"Ice-Resisting Dragon"
"Super Luck User"
"STAB Explosion Glass Cannon"
"Auto-Stealth Rock Remover"
"A Pokemon with Special Intimidate"
"Pyrokinetic Pokemon (Fire/Psychic)"
"Special Guts"
"Typing Means Nothing"
Note that all the "illegal stuff" is in the Explanation. The Description is short, and very carefully worded to follow all the rules. It does not specifically dictate anything in later polls.Concept: "Venusaur of the Hail"
Description: A good pokemon with a varied movepool under normal conditions. However, it becomes a dangerous sweeping force in icy weather.
Justification: Hail is very rarely used in the current metagame. This concept could make Hail teams playable in OU, much like Venusaur almost single-handedly makes Sun teams viable in OU. We will learn more about icy weather battling strategies in OU, and the pokemon that can use Hail to their advantage.
Questions To Be Answered:
Explanation: A good Hail abuser would be fresh and fun. Typing could be just about anything, although Ice is the most obvious. Poison typing might be interesting to help with the Fighting and Bug attacks that tend to plague Hail teams. Ice Body or Snow Cloak would seem like obvious abilities to consider, but abilities like Sheer Force would work better for spamming Blizzard, demonstrating that there are lots of nice abilities that could help this thing do its job.
- Are Hail teams more viable with "Venusaur of the Hail" in OU?
- Which battle strategies are most effective and least effective using Hail in OU?
- Which OU pokemon can best use Hail to their advantage?
- Which lesser-used pokemon become relevant with "Venusaur of the Hail" in OU?
- Is "Venusaur of the Hail" viable in OU under normal weather conditions?
Please try to remember that we are simply pointing the project in a general direction, we are not trying to decide anything right now. We have several weeks of polls ahead of us where EVERYTHING about this pokemon will be dissected, discussed, voted, and decided. The Concept is a very basic guide for the creation process. It is hard to provide solid concept descriptions without basically designing the entire pokemon right off the bat. Submissions should be written and chosen very carefully, to avoid these problems.
What I am looking for:
This is probably the most important part of this entire thread-starting post, so pay close attention. My slate for concepts will ultimately be based on the sorts of things I describe here, and if your concept doesn't really match what I'd like to see (not specifically, of course), then it may not get slated. This will hopefully provide you with a clear picture of the type of CAP I want to see us work toward.
There are lots of things we've tried in the past for CAPs, but the primary motivation for all of the most successful of them were based on changing the metagame. The idea was to create a Pokemon that would have a unique effect on the metagame, though usually this was at the expense of learning about specific aspects of Pokemon in general. For instance, Tomohawk had us investigate momentum and how it can be controlled in the metagame. This worked really well for Tomohawk, and we learned a lot, but we really didn't touch on Pokemon at large, and instead the metagame. I want to talk about a different kind of Pokemon here, one that CAP has scarcely thought about, and one that I think would be brilliant as a focus for CAP 2.
Consider the alternate to the above Pokemon. Instead of a Pokemon that has a unique affect on the metagame, what about a unique Pokemon that has an effect on the metagame. There are so many facets to Pokemon, especially in BW with team preview, that there are so many unknowns for us to think about and so many ways for a unique Pokemon to change things drastically. Good examples of this are Pokemon like Scizor, with tricks like Technician Bullet Punch, or Dragonite, with terrifying movepools and Multiscale to give it added immediate bulk, or Ferrothorn, with impressive physical bulk, defensive typing, and damage return to contact moves. All of these Pokemon have unique features that aren't seen elsewhere in the metagame, and they all drastically change their environment as a result. I'd like us to spend some time thinking about the Pokemon and what it can teach us from how it changes the metagame, rather than the other way around where we choose an effect on the metagame and then develop a Pokemon around it. Ultimately, I want to see CAP2's process to focus on learning from the Pokemon a little more than the metagame. For reference, a great example of a past CAP that works like I want to see CAP 2 work was Voodoom's Perfect Mate concept. So much focus was given to the Pokemon, and as a result, we learned a lot about the metagame. That's exactly the train of thought I want to see here.
Lastly, I don't want to see concepts that attempt to change the metagame we're playing in. This hasn't been solidified in the rules yet, but was decided by a recently closed PR. No "Uber Tier" or "Doubles Metagame" concepts will be slated. When we choose to learn about those metagames down the road, we'll do so before the CAP starts, not at the concept stage.
I will be providing feedback throughout the process to clarify this and discuss your concept submissions and how well I think they fit my vision, so don't fret! Good luck!

tl;dr: Quack.