Crucibelle Render WIP
Yup, a rendering test only. There's no "proper" animation (DJTHED will be doing that I think) just a sinusoidal effect so we can see the jitters. It's hard to tell how it looks in still frame though, there's like big changes with a slight bit of movement. In some angles his mouth looks happy and others it looks sad. :/ The eyes seem to be rolling around a bit as well, not sure if there's time for me to write another tracker for it. But good news is I finally got the hair rendering in the back sprite!
What's a good resolution to use? The head has so much detail, I'm hard pressed to make it any smaller than that :(
edit-
Dripping sounds like a good idea and technically isn't hard to do, but I've not done anything like that before so it might take a while to get right. I think it's something to look at after the project though, if we decide to revamp the renders. =)

Yup, a rendering test only. There's no "proper" animation (DJTHED will be doing that I think) just a sinusoidal effect so we can see the jitters. It's hard to tell how it looks in still frame though, there's like big changes with a slight bit of movement. In some angles his mouth looks happy and others it looks sad. :/ The eyes seem to be rolling around a bit as well, not sure if there's time for me to write another tracker for it. But good news is I finally got the hair rendering in the back sprite!


What's a good resolution to use? The head has so much detail, I'm hard pressed to make it any smaller than that :(
edit-
Dripping sounds like a good idea and technically isn't hard to do, but I've not done anything like that before so it might take a while to get right. I think it's something to look at after the project though, if we decide to revamp the renders. =)
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