Here in this thread, users may make complete movepool submissions for Kerfluffle. At the conclusion of this thread, our movepool leader Deck Knight will be compiling a slate of Final Submissions for the community to vote on, and the winning submission will become the official movepool for CAP22.
We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
Click here for a general guide to making Gen 6 Movepools.
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as Deck Knight posts his opening remarks.
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Name: Kerfluffle
Typing: Fairy/Fighting
Abilities: Natural Cure / Aroma Veil
Stats: 84/78/86/115/88/119
Leadership Team:
cbrevan - Topic Leader
Elite Lord Sigma - Typing Leader
snake_rattler - Abilities Leader
Snobalt - Stats Leader
Deck Knight - Movepool Leader
Concept:
We recently made significant changes to our policies regarding movepools, so do not assume that rules from past CAP projects apply. See this Policy Review thread for more information about the new rules.
We've had a discussion of movesets, which identified the competitive movesets we intend to be the most viable in standard OU play. Please see the concluding post in that thread, as well as the following poll, for more information on those movesets.
The following rules apply to all Movepool Submissions:
- The movepool can contain a maximum of 65 total moves. You may have less than or equal to 65 moves, but not more.
- There are no longer any limits to the number of Restricted Moves, as mentioned in articles on the CAP subsite and past CAP projects.
- All movepools must have all the Mandatory Moves listed below.
- No movepool may contain any of the Banned Moves listed below.
- Any move not listed as Banned is provisionally allowed.
- The Movepool Leader (Deck Knight) and Topic Leader (cbraven, cbeaver, cbrave, cloud's final smash) may add Banned moves during the course of this thread. If that happens, there will be ample notification in the thread, and you will have the opportunity to remove those moves from your movepool prior to final submissions.
Final Movepool Submissions must include all of these moves, and they cannot be Event Moves. Submissions that don't have all these moves will not be considered for slating.
Parting Shot
Moonblast
Taunt
Encore
Aura Sphere
Focus Blast
Sludge Wave
Energy Ball
Grass Knot
Giga Drain
Close Combat
Yawn
Flash Cannon
Charm/Feather Dance
Snarl
Wish
The "universal" TM/Tutor List for fully evolved Pokemon: Attract, Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Substitute, Snore, Swagger, Toxic
Parting Shot
Moonblast
Taunt
Encore
Aura Sphere
Focus Blast
Sludge Wave
Energy Ball
Grass Knot
Giga Drain
Close Combat
Yawn
Flash Cannon
Charm/Feather Dance
Snarl
Wish
The "universal" TM/Tutor List for fully evolved Pokemon: Attract, Confide, Double Team, Facade, Frustration, Giga Impact, Hidden Power, Hyper Beam, Protect, Rest, Return, Round, Secret Power, Sleep Talk, Substitute, Snore, Swagger, Toxic
These moves are banned from inclusion in Final Submissions. Movepools that include any of these moves will not be considered for slating.
This list is subject to minor changes along the course of the thread.
The follow moves are all banned.
-Any legendary exclusive move, attacking or non attacking
-Any Special Attack with a BP of 80 or higher, including those with an effective BP of that number (ex: Frost Breath) that is not already a mandatory move
-Any Special Attack on the Restricted Moves list not already a mandatory move
-Any Physical Attack on the Restricted Moves list not already a mandatory move
-Any support move on the Restricted Moves list not already a mandatory move (ex: Rapid Spin, Dragon Dance, Swords Dance)
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
This list is subject to minor changes along the course of the thread.
The follow moves are all banned.
-Any legendary exclusive move, attacking or non attacking
-Any Special Attack with a BP of 80 or higher, including those with an effective BP of that number (ex: Frost Breath) that is not already a mandatory move
-Any Special Attack on the Restricted Moves list not already a mandatory move
-Any Physical Attack on the Restricted Moves list not already a mandatory move
-Any support move on the Restricted Moves list not already a mandatory move (ex: Rapid Spin, Dragon Dance, Swords Dance)
Note that any move which is competitively inferior to a mandatory move is allowed as an exception to the bans above unless explicitly stated otherwise. This includes things such a weaker versions of mandatory STAB and coverage moves.
Click here for a general guide to making Gen 6 Movepools.
Click here for the list of Restricted Moves referenced above.
While this is a submission thread, discussion on Work-In-Progress (WIP) and Final Submissions is encouraged so the community can make an informed decision during the polling stage.
This thread will be open for submissions and discussion as soon as Deck Knight posts his opening remarks.
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Name: Kerfluffle
Typing: Fairy/Fighting
Abilities: Natural Cure / Aroma Veil
Stats: 84/78/86/115/88/119
Leadership Team:
cbrevan - Topic Leader
Elite Lord Sigma - Typing Leader
snake_rattler - Abilities Leader
Snobalt - Stats Leader
Deck Knight - Movepool Leader
Concept:
Name: Last Act of Defiance
General Description: A Pokemon that is defined by its use of the move Parting Shot.
Justification: Parting Shot is another move that's pretty amazing on paper, but its true usage has yet to be fully explored because it's only available to Pangoro. Pangoro is not the most viable Pokemon OU and is nearly unusable in CAP due to its 4x weakness to Fairy. Moreover, when I've used it in RU (prior it to being banned) and UU, I found myself clicking an attacking move more often than not. With the optimal Parting Shot user in the CAP metagame, we may be able to tap into this move's potential and figure out how it is best utilized. Maybe Last Act of Defiance will be a fast Pokemon that aims to keep up offensive momentum. Maybe it'll use the move like it would use Memento to help a teammate use a boosting move. Maybe it'll be a slow, bulky pivot intended to discourage switching. Maybe it'll do something completely different.
This falls under both actualization and archetype in terms of being a concept. In terms of actualization, it will teach us how to use Parting Shot "properly." Clearly, no other Pokemon, not even Pangoro, comes close to it. Well, users of U-turn, Volt Switch, and Memento come somewhat close, but even then, we'll be able to see what makes Parting Shot different from (and possibly better than) them. In terms of archetype, Last Act of Defiance will give not just the CAP metagame, but also the whole game of Pokemon, a utility Pokemon that we've never seen before, as Parting Shot was not (and still isn't) one of Pangoro's most important assets. Because Parting Shot has so many potential uses, a utility Pokemon such as this can be the ultimate team player for offensive and defensive archetypes alike.
Questions To Be Answered:
- Whether it's pivoting, offensive momentum, Memento-esque support, or something else, what is the "ideal" way to use Parting Shot? Why?
- Considering Pangoro rarely finds the time to use the move, how much should a Pokemon be willing to sacrifice another offensive option for Parting Shot?
- What makes Parting Shot different or similar from Volt Switch, U-turn, and Memento?
- Pangoro is definitely not the ideal Parting Shot user, so what does the ideal user look like?
- What strategies, whether they be certain Pokemon, playstyles, or other factors, will rise to prominence to combat a Parting Shot user?
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