Nature Power is perfectly fine if we decide to just lock in Misty Terrain. "Can counter with a niche set whilst having a given teammate" roughly translates, in my mind, to "not actually countering anything", especially when you can disrupt such a set by switching in Tapu Fini, Bulu, or Lele (I think Koko is a smidgen lacking in bulk, but probably sufficient as well). The same would honestly apply, in my mind, if we do carry through the other terrains - "Counters after patently obvious setup" translates roughly to "Doesn't counter". I'd like it generally approved, at any rate.
Light Screen is good support. Speed Control negates our faster checks, which at the moment I feel is something to avoid (throwback to when Sun was going to be the speed control mon). Leaf Storm doesn't feel like it particularly adds anything, but I don't think it takes away from anything and Sand appreciates having the double-nuke option available.
Defog I think becomes something we should have if we don't have the strong Fire coverage, as to work well in conjunction with the Sun Core we will be supporting.
Mystical Fire I'm going to re-iterate my support for.
Since it was raised, let's quickly look at a bulkier Trace set - 252 HP 4 SpA 252 Spe Timid seems to be a reasonable one.
0 SpA Celesteela Flamethrower vs. 252 HP / 0 SpD Shiinotic: 134-158 (34.5 - 40.7%) -- 51.9% chance to 3HKO after Leftovers recovery
We still end up a point where, whilst we heal off the damage Celesteela is doing to us, we aren't able to adequately respond beyond that. Indeed, if we end up going bulkier, that usually comes at the expense of our SpA;
4 SpA Shiinotic Hidden Power Fire vs. 248 HP / 156 SpD Celesteela: 90-106 (22.6 - 26.7%) -- possible 5HKO after Leftovers recovery
4 SpA Shiinotic Flame Burst vs. 248 HP / 156 SpD Celesteela: 104-124 (26.1 - 31.2%) -- 12.3% chance to 4HKO after Leftovers recovery
I don't think these options provide Bulky CAP24 enough power to threaten Celesteela out (instead I think it provides the point where we stall through Shore Up's 16 PP).
———
Edit (on phone at 2 AM): It’s kind of worth noting that I really don’t think that -1 SpA is *that* big a deal, especially to our check list, even if it’s very useful utility at the right power level that helps us find switches. And if it was, then we kind of need to realise that Moonblast (which i suspect will be the go to move to spam, not MF) has a 30% chance of the same effect - that’s the same chance as a scald burn (I’m pretty sure that if we ever built a mon that had a lot of physical counters we would never see Scald because of that 30%).
Light Screen is good support. Speed Control negates our faster checks, which at the moment I feel is something to avoid (throwback to when Sun was going to be the speed control mon). Leaf Storm doesn't feel like it particularly adds anything, but I don't think it takes away from anything and Sand appreciates having the double-nuke option available.
Defog I think becomes something we should have if we don't have the strong Fire coverage, as to work well in conjunction with the Sun Core we will be supporting.
Mystical Fire I'm going to re-iterate my support for.
Since it was raised, let's quickly look at a bulkier Trace set - 252 HP 4 SpA 252 Spe Timid seems to be a reasonable one.
0 SpA Celesteela Flamethrower vs. 252 HP / 0 SpD Shiinotic: 134-158 (34.5 - 40.7%) -- 51.9% chance to 3HKO after Leftovers recovery
We still end up a point where, whilst we heal off the damage Celesteela is doing to us, we aren't able to adequately respond beyond that. Indeed, if we end up going bulkier, that usually comes at the expense of our SpA;
4 SpA Shiinotic Hidden Power Fire vs. 248 HP / 156 SpD Celesteela: 90-106 (22.6 - 26.7%) -- possible 5HKO after Leftovers recovery
4 SpA Shiinotic Flame Burst vs. 248 HP / 156 SpD Celesteela: 104-124 (26.1 - 31.2%) -- 12.3% chance to 4HKO after Leftovers recovery
I don't think these options provide Bulky CAP24 enough power to threaten Celesteela out (instead I think it provides the point where we stall through Shore Up's 16 PP).
———
Edit (on phone at 2 AM): It’s kind of worth noting that I really don’t think that -1 SpA is *that* big a deal, especially to our check list, even if it’s very useful utility at the right power level that helps us find switches. And if it was, then we kind of need to realise that Moonblast (which i suspect will be the go to move to spam, not MF) has a 30% chance of the same effect - that’s the same chance as a scald burn (I’m pretty sure that if we ever built a mon that had a lot of physical counters we would never see Scald because of that 30%).
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