snake
CAP Co-Leader
I addressed Double-Edge in my moveset submission from earlier today, but Horn Leech generally is worth the power drop from Power Whip due to the draining recovery. Dropping power for accuracy that honestly isn't that bad isn't worth it though, unless Leaf Blade gets the job done, and as the calcs show, it does not.This is approximately the set that I would submit, and I'm surprised it wasn't immediately the first submission. Life Orb and Galvanize-boosted Quick Attack would be quite strong. The only changes I'd consider would be to have Double Edge and perhaps Leaf Blade as options. Double Edge could give us an overall boost to power, and Leaf Blade could let us reliably take out Colossoil without dying to Sucker Punch + Wood Hammer recoil. Being a Grass type that outspeeds Colossoil is not fun when we have to kill ourselves to take it out. There would be a similar problem with Krilowatt and its even more absurd HP stat. And yes I know Power Whip doesn't have recoil, but it is inaccurate and in those two cases the extra power isn't really needed.
EDIT:
Extreme Speed needs to reach some consensus before we get too deep into the thread, especially when coverage moves inevitably get suggested. At this point, I think the consensus is that Swords Dance + Extreme Speed is not healthy, but now the question is whether we should have Swords Dance OR Extreme Speed. I'm arguing that Swords Dance is a better pick than Extreme Speed. First, think about what suggesting Extreme Speed actually means. Base 106 Attack with 252 Atk EVs is 311, but factoring in the Galvanize boost means that CAP25g is operating with a Base 137 Attack stat, and has STAB Extreme Speed off of that. This also doesn't factor in that this Extreme Speed can be terrain-boosted as well, and Tapu Koko + CAP25g actually don't pair that badly either. Remember, this would be a Pokemon with STAB Extreme Speed off of an effective base 137 Attack. Try comparing that with other Pokemon, and you'll realize that it's frankly a little ridiculous. Now, I want to compare CAP25g to Mega Pinsir with Quick Attack. Remember that, despite Mega Pinsir's much higher base Attack, CAP25g has access to its item slot. Compare the following calcs:
252 Atk Magnet Galvanize Golem-Alola Quick Attack vs. 0 HP / 0 Def Mew: 84-99 (24.6 - 29%) -- 99.6% chance to 4HKO
252 Atk Life Orb Galvanize Golem-Alola Quick Attack vs. 0 HP / 0 Def Mew: 90-107 (26.3 - 31.3%) -- guaranteed 4HKO
252 Atk Aerilate Pinsir-Mega Quick Attack vs. 0 HP / 0 Def Mew: 90-106 (26.3 - 31%) -- guaranteed 4HKO
As you can see, CAP25g using a boosting item isn't that much weaker than Mega Pinsir, if not equal to Mega Pinsir. This power comparison is to show that CAP25g can function sufficiently off of Quick Attack + Swords Dance, just like Mega Pinsir. Of course, this does not factor into CAP25g's non-Electric-type moves, but its other moves being weaker does NOT warrant having twice the firepower that Mega Pinsir has.
Another reason why we should consider Quick Attack is because faster Ice Shard users like Choice Band Syclant and Weavile, which have risen recently to deal with Shell Smash Necturna, can more effectively deal with CAP25g, but with Extreme Speed, they cannot.
Finally, I'll provide some calcs to show that CAP25g just doesn't need Extreme Speed. Also, keep in mind that while the tier has a few sturdy answers to Electric-type Extreme Speed, not every team will have these defensive answers, and many of the offensive answers can be worn down quickly. It's not enough to cite that a bunch of bulky Pokemon can stomach an 80 Base Power attack; they would take less damage than Body Slam. So, here are some calcs showing that Choice Band Extreme Speed isn't healthy for our offensive switch-ins, and why we do not need Extreme Speed, and instead should have access to Quick Attack.
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 0 Def Syclant: 273-322 (97.1 - 114.5%) -- 81.3% chance to OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 0 Def Weavile: 289-342 (102.8 - 121.7%) -- guaranteed OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 4 HP / 0 Def Crucibelle-Mega: 259-306 (73.1 - 86.4%) -- guaranteed 2HKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 0 Def Magearna: 181-214 (60.1 - 71%) -- guaranteed 2HKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 4 Def Alakazam-Mega: 288-340 (114.7 - 135.4%) -- guaranteed OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. +2 96 HP / 0 Def Electric Seed Hawlucha in Electric Terrain: 390-462 (121.4 - 143.9%) -- guaranteed OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 4 Def Kitsunoh: 232-274 (77 - 91%) -- guaranteed 2HKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 0 Def Greninja: 566-668 (198.5 - 234.3%) -- guaranteed OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 0 Def Weavile: 289-342 (102.8 - 121.7%) -- guaranteed OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 4 HP / 0 Def Crucibelle-Mega: 259-306 (73.1 - 86.4%) -- guaranteed 2HKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 0 Def Magearna: 181-214 (60.1 - 71%) -- guaranteed 2HKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 4 Def Alakazam-Mega: 288-340 (114.7 - 135.4%) -- guaranteed OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. +2 96 HP / 0 Def Electric Seed Hawlucha in Electric Terrain: 390-462 (121.4 - 143.9%) -- guaranteed OHKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 4 Def Kitsunoh: 232-274 (77 - 91%) -- guaranteed 2HKO
252 Atk Choice Band Galvanize Golem-Alola Extreme Speed vs. 0 HP / 0 Def Greninja: 566-668 (198.5 - 234.3%) -- guaranteed OHKO
Keep in mind that a) these calcs weren't done with an Adamant nature and (aside from the Hawlucha calc) Electric Terrain was not factored, so this is a power floor, not a power celing, b) Quick Attack is half the power, c) that Quick Attack can set up with Swords Dance to achieve good similar power, and d) that these are supposed to be offensive switch-ins. Forcing every offensive team to run and preserve a Ground-type (which get worn down quickly) or one of the few Grass-types that fit on offensive teams just not to lose to Choice Band-boosted Extreme Speed warps the metagame too horridly for me to want to consider Extreme Speed anymore.
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