I'm going to restate some of the typing from my previous post to make them more in tune with a submission as opposed to just theoretical discussions about their pros and cons. Apologies if I sound repetitive.
1. Electric / Psychic
What defensive pivots does your typing have an advantage against?
As mentioned previously, our STABs give us strong super effective matchups against the Slows, Tomohawk, Corviknight, Mandibuzz, Toxapex and Amoonguss. We also hit Blissey, Chansey, Tangrowth and the Rotom Appliances neutrally. We do have a weakness to both U-Turn and Knock Off that some of these pivots carry, nevertheless, in a one on one setting we should win through sheer offensive presence.
What offensive pivots does your typing have an advantage against?
This typing is primarily advantageous against defensive pivots as it only really matches up positively against Kerfluffle. Against Krilowatt we have a more or less completely neutral matchup, but are weak to Astrolotl, Zeraora, Rillaboom, Hydreigon, Syclant, Urshifu and Dragapult due to their strong Knock Offs or other Super Effective moves.
What general defensive attributes does your typing offer w.r.t. all threats?
This typing doesn't have a broad amount of defensive utility, but does provide some compression and specialisation in regards to some key attacks. With this typing we resist Electric, Flying, Fighting, Steel and Psychic, meaning that we are a valuable switch in to predicted Volt Switches, Doom Desires, Future Sights and Close Combats from a range of threats in the metagame such as Equilibra, Zeraora, the Rotom Appliances, the Slows and Urshifu, as well as being able to stay in against Tomohawk and Corviknight by resisting Hurricane, Brave Bird and Body Press respectively. That being said, as mentioned above, while we resist some very specialised attacks, many of the users of these moves will carry a Super Effective option such as Knock Off, Wicked Blow, Earth Power, Earthquake or U-Turn, meaning that we will still need to be careful when switching in.
What general offensive attributes does your typing offer w.r.t. all threats
This is where I think our typing shines in particular, Electric and Psychic STABs provide incredible coverage in the current metagame, with only Equilibra, Hydreigon, Ferrothorn, Cawmodore, Excadrill, Colossoil and Magnezone able to resist both stabs. Interestingly, all of these bar Cawmodore are weak to Fighting-type attacks, which I think allows us to entertain the possibility of gaining this coverage in future stages due to our fairly exploitable defensive attributes discussed previously. Super Effectively, outside of our main targeted pivots, we are also able to hit Azumarill, Hawlucha, Terrakion, Venusaur, Arghonaut, Kommo-O, Mollux, Pelipper, Togekiss, Urshifu-R.
What general attributes does this offer (non-pivot threats, SR, unique stuff)
While this isn't a dual typing with significant utility attributes, an immunity to Paralysis is potentially helpful. This is a very neutral typing in regards to hazards, taking normal damage from everything and having some fairly poor matchups against Rockers and Spikers, but it does provide amazing pressure against common Hazard removers (apart from Equilibra) suggesting that it could pair well with hazard setters.
2. Electric / Bug
What defensive pivots does your typing have an advantage against?
Our STABs give us strong super effective matchups against the Slows, Tomohawk, Mandibuzz, Corviknight, Toxapex, and Tangrowth. We hit Blissey, Chansey, Amoonguss and Rotom Wash neutrally. Our secondary Bug typing does remove a resistance to Flying limiting our ability to stay in as long against some of the Flying types, but our Electric stab should be enough to threaten them and stay healthy.
What offensive pivots does your typing have an advantage against?
By virtue of typing alone we are able to threaten Hydreigon and Rillaboom with super effective stabs. We have a ton of completely neutral matchups or against Zeraora, Krilowatt Syclant, Urshifu and Dragapult, with the option to actually resist Fighting, Electric and Ground attacks swining the matchups in our favour. Astrolotl gives us the most trouble, resisting both stabs and threatening us in turn with Fire Lash and Flare Blitz.
What general defensive attributes does your typing offer w.r.t. all threats?
This typing has some very specialised resistances that allow us to take on specific threats. We resist Electric, Fighting, Steel and Grass moves meaning that we are a valuable switch in to predicted Volt Switches, Doom Desires, Aura Spheres and Close Combats from a range of threats in the metagame such as Equilibra, Zeraora, Krilowatt, the Rotom Appliances and Urshifu, as well as being a safe check against Rillaboom's Grassy Glide or Wood Hammer. In addition, we are not super effectively threatened by any common moves that these Pokemon would carry apart from the rare Blaze Kick, or Overheat for Rotom-Heat, allowing us more opportunities to safely come in.
What general offensive attributes does your typing offer w.r.t. all threats
Electric and Bug provide some good neutral coverage in the current metagame, even considering Bug's general weaknesses as an offensive typing with Astrolotl, Dragapult, Rotom-Heat, Smokomodo, Chandelure, Fidgit, Equilibra, Cawmodore, Excadrill, and Magnezone and a few more lower tiered VR Pokemon naturally resisting both stabs. Super Effectively, outside of our main targeted pivots, we are also able to hit Azumarill, Hawlucha, Arghonaut, Pelipper, Togekiss, Alakazam, Urshifu-R, Colossoil, Crawdaunt, Weavile and Mew super effectively.
What general attributes does this offer (non-pivot threats, SR, unique stuff)
An immunity to Paralysis is brought by our electric typing. Our biggest potential in terms of interesting attributes, is access to some interesting Stab moves and utility moves associated with our types such as VoltTurn, First Impression or Sticky Web, although that would naturally be polljumping to assume it will get any of those, just worth pointing out that it gives some theoretical flavour and leans in the future. Our biggest drawback is a Stealth Rock weakness, which may cause us to rely on Boots, and in turn make us Knock Off averse, which many of our defensive and offensive pivots carry in some capacity.
1. Electric / Psychic
What defensive pivots does your typing have an advantage against?
As mentioned previously, our STABs give us strong super effective matchups against the Slows, Tomohawk, Corviknight, Mandibuzz, Toxapex and Amoonguss. We also hit Blissey, Chansey, Tangrowth and the Rotom Appliances neutrally. We do have a weakness to both U-Turn and Knock Off that some of these pivots carry, nevertheless, in a one on one setting we should win through sheer offensive presence.
What offensive pivots does your typing have an advantage against?
This typing is primarily advantageous against defensive pivots as it only really matches up positively against Kerfluffle. Against Krilowatt we have a more or less completely neutral matchup, but are weak to Astrolotl, Zeraora, Rillaboom, Hydreigon, Syclant, Urshifu and Dragapult due to their strong Knock Offs or other Super Effective moves.
What general defensive attributes does your typing offer w.r.t. all threats?
This typing doesn't have a broad amount of defensive utility, but does provide some compression and specialisation in regards to some key attacks. With this typing we resist Electric, Flying, Fighting, Steel and Psychic, meaning that we are a valuable switch in to predicted Volt Switches, Doom Desires, Future Sights and Close Combats from a range of threats in the metagame such as Equilibra, Zeraora, the Rotom Appliances, the Slows and Urshifu, as well as being able to stay in against Tomohawk and Corviknight by resisting Hurricane, Brave Bird and Body Press respectively. That being said, as mentioned above, while we resist some very specialised attacks, many of the users of these moves will carry a Super Effective option such as Knock Off, Wicked Blow, Earth Power, Earthquake or U-Turn, meaning that we will still need to be careful when switching in.
What general offensive attributes does your typing offer w.r.t. all threats
This is where I think our typing shines in particular, Electric and Psychic STABs provide incredible coverage in the current metagame, with only Equilibra, Hydreigon, Ferrothorn, Cawmodore, Excadrill, Colossoil and Magnezone able to resist both stabs. Interestingly, all of these bar Cawmodore are weak to Fighting-type attacks, which I think allows us to entertain the possibility of gaining this coverage in future stages due to our fairly exploitable defensive attributes discussed previously. Super Effectively, outside of our main targeted pivots, we are also able to hit Azumarill, Hawlucha, Terrakion, Venusaur, Arghonaut, Kommo-O, Mollux, Pelipper, Togekiss, Urshifu-R.
What general attributes does this offer (non-pivot threats, SR, unique stuff)
While this isn't a dual typing with significant utility attributes, an immunity to Paralysis is potentially helpful. This is a very neutral typing in regards to hazards, taking normal damage from everything and having some fairly poor matchups against Rockers and Spikers, but it does provide amazing pressure against common Hazard removers (apart from Equilibra) suggesting that it could pair well with hazard setters.
2. Electric / Bug
What defensive pivots does your typing have an advantage against?
Our STABs give us strong super effective matchups against the Slows, Tomohawk, Mandibuzz, Corviknight, Toxapex, and Tangrowth. We hit Blissey, Chansey, Amoonguss and Rotom Wash neutrally. Our secondary Bug typing does remove a resistance to Flying limiting our ability to stay in as long against some of the Flying types, but our Electric stab should be enough to threaten them and stay healthy.
What offensive pivots does your typing have an advantage against?
By virtue of typing alone we are able to threaten Hydreigon and Rillaboom with super effective stabs. We have a ton of completely neutral matchups or against Zeraora, Krilowatt Syclant, Urshifu and Dragapult, with the option to actually resist Fighting, Electric and Ground attacks swining the matchups in our favour. Astrolotl gives us the most trouble, resisting both stabs and threatening us in turn with Fire Lash and Flare Blitz.
What general defensive attributes does your typing offer w.r.t. all threats?
This typing has some very specialised resistances that allow us to take on specific threats. We resist Electric, Fighting, Steel and Grass moves meaning that we are a valuable switch in to predicted Volt Switches, Doom Desires, Aura Spheres and Close Combats from a range of threats in the metagame such as Equilibra, Zeraora, Krilowatt, the Rotom Appliances and Urshifu, as well as being a safe check against Rillaboom's Grassy Glide or Wood Hammer. In addition, we are not super effectively threatened by any common moves that these Pokemon would carry apart from the rare Blaze Kick, or Overheat for Rotom-Heat, allowing us more opportunities to safely come in.
What general offensive attributes does your typing offer w.r.t. all threats
Electric and Bug provide some good neutral coverage in the current metagame, even considering Bug's general weaknesses as an offensive typing with Astrolotl, Dragapult, Rotom-Heat, Smokomodo, Chandelure, Fidgit, Equilibra, Cawmodore, Excadrill, and Magnezone and a few more lower tiered VR Pokemon naturally resisting both stabs. Super Effectively, outside of our main targeted pivots, we are also able to hit Azumarill, Hawlucha, Arghonaut, Pelipper, Togekiss, Alakazam, Urshifu-R, Colossoil, Crawdaunt, Weavile and Mew super effectively.
What general attributes does this offer (non-pivot threats, SR, unique stuff)
An immunity to Paralysis is brought by our electric typing. Our biggest potential in terms of interesting attributes, is access to some interesting Stab moves and utility moves associated with our types such as VoltTurn, First Impression or Sticky Web, although that would naturally be polljumping to assume it will get any of those, just worth pointing out that it gives some theoretical flavour and leans in the future. Our biggest drawback is a Stealth Rock weakness, which may cause us to rely on Boots, and in turn make us Knock Off averse, which many of our defensive and offensive pivots carry in some capacity.