Subbing mono-Steel.
7) What benefits does Color Change offer this typing?
a) Can this typing set up an Initial Weakness into Color Change Resist combination?
Weaknesses: Fighting, Fire, Ground
Out of these, it can set up a weak-> resist combo with Fire. While Cinderace and Heatran have already been discussed as likely lost causes, and taking a V-create is probably not reachable, there are many examples of weaker Fire moves (particularly Astrolotl's Fire Lash) that we can turn into a resistance.
b) Can this typing set up a Initial Neutrality into Color Change Resist combination?
Neutralities: Ghost, Dark, Water, Electric
Dark, Water, and Electric are all self-resists, so it is definitely capable of setting up this combination. Dark is more of a coverage move type, but we can easily deal with Scald spam. Electric somewhere in the middle, where we may be Volt Switched on, but at the very least, it won't chunk us, and we can take any repeated Electric moves more easily.
c) Does this typing offer consistent switchins, that is, Initial Resistance to Color Change Resistance interactions?
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
It can maintain Grass, Ice, Psychic, and Steel resistances, all of which had been mentioned earlier as not being particularly accessible for neutral/weak->resist interactions. Steel's resistance to them makes dealing with these interactions a lot easier. In addition, its large list of starting resistances makes it easier to get CAP29 in, and in a pinch you can tank a Draco Meteor without taking additional damage the next turn.
8) What further bonuses does this typing offer (SR Resistance, Toxic Immunity, Burn Immunity, Spikes Immunity.., Ghost Immunity, Dragon Immunity) beyond its resistances.
This type offers a Stealth Rock resistance and a Toxic Immunity. Rather niche, but you also get a starting resistance to Future Sight, can keep your typing when hit with Doom Desire, and take minimal chip if you predict wrong and get U-turned on.
7) What benefits does Color Change offer this typing?
a) Can this typing set up an Initial Weakness into Color Change Resist combination?
Weaknesses: Fighting, Fire, Ground
Out of these, it can set up a weak-> resist combo with Fire. While Cinderace and Heatran have already been discussed as likely lost causes, and taking a V-create is probably not reachable, there are many examples of weaker Fire moves (particularly Astrolotl's Fire Lash) that we can turn into a resistance.
b) Can this typing set up a Initial Neutrality into Color Change Resist combination?
Neutralities: Ghost, Dark, Water, Electric
Dark, Water, and Electric are all self-resists, so it is definitely capable of setting up this combination. Dark is more of a coverage move type, but we can easily deal with Scald spam. Electric somewhere in the middle, where we may be Volt Switched on, but at the very least, it won't chunk us, and we can take any repeated Electric moves more easily.
c) Does this typing offer consistent switchins, that is, Initial Resistance to Color Change Resistance interactions?
Resistances: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel
It can maintain Grass, Ice, Psychic, and Steel resistances, all of which had been mentioned earlier as not being particularly accessible for neutral/weak->resist interactions. Steel's resistance to them makes dealing with these interactions a lot easier. In addition, its large list of starting resistances makes it easier to get CAP29 in, and in a pinch you can tank a Draco Meteor without taking additional damage the next turn.
8) What further bonuses does this typing offer (SR Resistance, Toxic Immunity, Burn Immunity, Spikes Immunity.., Ghost Immunity, Dragon Immunity) beyond its resistances.
This type offers a Stealth Rock resistance and a Toxic Immunity. Rather niche, but you also get a starting resistance to Future Sight, can keep your typing when hit with Doom Desire, and take minimal chip if you predict wrong and get U-turned on.
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