I'll first compare Coil + BU vs CM + QD. I don't really think Nasty Plot & SD are that useful. We won't be wallbreaking with only one boost and that leaves us vulnerable.
Physical:
- If we are using Coil, + Accuracy can help with some high power / low accuracy moves (Stone Edge, Gunk Shot, HJK, Megahorn) which will offset for the eventual lack of STAB
- Great moves overall: Earthquake is standard and recoil moves are available for perfect accuracy if we go for Bulk Up, Knock off
- Some niche options for further set-up: Flame Charge for speed, Skitter Smack, Lunge, Brutal Wing for lowering opponents attacks.
- Strongest priority if we need it through Sucker Punch and Extreme Speed (we shouldn't however, our bulk is ought to be enough)
- As said above, most revenge killers are physically based and we will have an hard time cycling us while we boost.
- Less Pokemon with insane physical bulk (like Blissey)
- Power Trip is an option
Special:
- If we are using Quiver Dance, getting speed can be incredibly useful to turn the tables on Pokemon attempting to cycle us. For example, if say Tomohawk attempts to Aura Sphere into Hurricane, we can get faster between the two moves and proceed to recover / get another QD
- Don't care as much about burn
- Strong options with no downsides apart from accuracy (elemental 110 moves), more reliable overall coverage
- Lots of useful moves to spread status, Mystical Fire to reduce Sp Atk
- Stored Power is an option
It's hard to make a call really. I think I slightly favor special because Quiver Dance seems really fun to build around.
I agree with others saying that we should keep it focused on side of the spectrum, it will be easier for us to execute. However I like keeping the option of double-dancing on the table with Coil + Acupressure for example. With our lack of STAB and relative vulnerability to status (compared to Reuniclus for example) I don't think it will be CAP29 main option but it may be useful. Special boost + burn is another way to do it but that's a bit close to Volcarona M.O.
There is also Speed boosting that I have not talked about. I feel it could be really interesting, although hard to balance, to use it. Quiver Dance is the best option because it boosts all good stats but we can also use Rapid Spin for a bit more utility throughout the game. I will make a case for considering Shift Gear because thanks to Color Change we can get a one-time bulk boost through resistances and use our speed for easier set-up (Cosmic Power, Healing, Sub etc.). +2 Speed should be enough to immediately outspeed most non-scarfer if we wish so and in any Neutral --> Resisted CC interaction, Shift Gear is basically a one-time +2 in the relevant Def.
Lastly, Recovery is probably required if we want to come in and out more than once. Wish is probably too slow for our needs so it leaves with regular recovery... or Jungle Healing? I'm very curious about it if we go physical.
Physical:
- If we are using Coil, + Accuracy can help with some high power / low accuracy moves (Stone Edge, Gunk Shot, HJK, Megahorn) which will offset for the eventual lack of STAB
- Great moves overall: Earthquake is standard and recoil moves are available for perfect accuracy if we go for Bulk Up, Knock off
- Some niche options for further set-up: Flame Charge for speed, Skitter Smack, Lunge, Brutal Wing for lowering opponents attacks.
- Strongest priority if we need it through Sucker Punch and Extreme Speed (we shouldn't however, our bulk is ought to be enough)
- As said above, most revenge killers are physically based and we will have an hard time cycling us while we boost.
- Less Pokemon with insane physical bulk (like Blissey)
- Power Trip is an option
Special:
- If we are using Quiver Dance, getting speed can be incredibly useful to turn the tables on Pokemon attempting to cycle us. For example, if say Tomohawk attempts to Aura Sphere into Hurricane, we can get faster between the two moves and proceed to recover / get another QD
- Don't care as much about burn
- Strong options with no downsides apart from accuracy (elemental 110 moves), more reliable overall coverage
- Lots of useful moves to spread status, Mystical Fire to reduce Sp Atk
- Stored Power is an option
It's hard to make a call really. I think I slightly favor special because Quiver Dance seems really fun to build around.
I agree with others saying that we should keep it focused on side of the spectrum, it will be easier for us to execute. However I like keeping the option of double-dancing on the table with Coil + Acupressure for example. With our lack of STAB and relative vulnerability to status (compared to Reuniclus for example) I don't think it will be CAP29 main option but it may be useful. Special boost + burn is another way to do it but that's a bit close to Volcarona M.O.
There is also Speed boosting that I have not talked about. I feel it could be really interesting, although hard to balance, to use it. Quiver Dance is the best option because it boosts all good stats but we can also use Rapid Spin for a bit more utility throughout the game. I will make a case for considering Shift Gear because thanks to Color Change we can get a one-time bulk boost through resistances and use our speed for easier set-up (Cosmic Power, Healing, Sub etc.). +2 Speed should be enough to immediately outspeed most non-scarfer if we wish so and in any Neutral --> Resisted CC interaction, Shift Gear is basically a one-time +2 in the relevant Def.
Lastly, Recovery is probably required if we want to come in and out more than once. Wish is probably too slow for our needs so it leaves with regular recovery... or Jungle Healing? I'm very curious about it if we go physical.