Joining the consistent 50% recovery parade; spoo hit the nail on the head out the gate. This will be a very important tool in allowing 29 to work with it's ability without being pressured into oblivion. Not much else to say that others haven't, very solid stuff all around.
Something I don't like however are the more niche healing options being brought up, particularly Jungle Healing & Strength Sap. Jungle Healing's primary use to use is that of status clearly, which would be very helpful on a physical set-up set, is less so on the special side. While clearing a para or errant toxic after we've CC'd is always useful, it simply lacks the hard numbers to keep 29 going like consistent recovery can. In the same vein, despite Strength Sap's ability to offer another form of 'pseudo-set up', it is far from being as consistent as some make it out to be. While the potential healing can be massive, it's not something that can be played for the long game. This isn't even mentioning how match-up dependent the move can end up being. While strong physical attackers are plentiful, they're far from the only things 29 will find itself squaring off against. I don't think it can be understated how valuable consistency will be for this CAP, especially given our uniquely volatile ability. While these moves have their niche uses, I simply can't endorse them for the purposes of this project. (also can we chill with wanting to give this thing every sig move under the sun plz, lol)
As for others mentioned like Pain Split, Leech Seed and Rest, I feel they all tend to fall under the same umbrella of the former options in that they are simply unreliable for our purposes. Resttalk is slow and can be quite the momentum drain, while also reducing the amount of moves we can realistically run. Leech Seed is an interesting form of offensive pressure, but like Jungle Healing I think it simply fails to gets us enough raw healing to be worth it. Pain Split is much the same in that regard though it does offer some good match-ups against certain staples like Blissey. All in all I'm not too fussed about these options but I think sticking with our consistent 50% guns is the way to go for now, though they may be interesting tech picks later on in movesets.
Something I don't like however are the more niche healing options being brought up, particularly Jungle Healing & Strength Sap. Jungle Healing's primary use to use is that of status clearly, which would be very helpful on a physical set-up set, is less so on the special side. While clearing a para or errant toxic after we've CC'd is always useful, it simply lacks the hard numbers to keep 29 going like consistent recovery can. In the same vein, despite Strength Sap's ability to offer another form of 'pseudo-set up', it is far from being as consistent as some make it out to be. While the potential healing can be massive, it's not something that can be played for the long game. This isn't even mentioning how match-up dependent the move can end up being. While strong physical attackers are plentiful, they're far from the only things 29 will find itself squaring off against. I don't think it can be understated how valuable consistency will be for this CAP, especially given our uniquely volatile ability. While these moves have their niche uses, I simply can't endorse them for the purposes of this project. (also can we chill with wanting to give this thing every sig move under the sun plz, lol)
As for others mentioned like Pain Split, Leech Seed and Rest, I feel they all tend to fall under the same umbrella of the former options in that they are simply unreliable for our purposes. Resttalk is slow and can be quite the momentum drain, while also reducing the amount of moves we can realistically run. Leech Seed is an interesting form of offensive pressure, but like Jungle Healing I think it simply fails to gets us enough raw healing to be worth it. Pain Split is much the same in that regard though it does offer some good match-ups against certain staples like Blissey. All in all I'm not too fussed about these options but I think sticking with our consistent 50% guns is the way to go for now, though they may be interesting tech picks later on in movesets.