Uhh Dane, you might want to stop there. I clearly posted numbers as to why high HP was more efficient in the other topic. If you haven't been keeping up, that is your own fault. However, once again, please do not spread false information. I don't see how objectively proving a point makes me an ass.
Care to link the post, because I just checked all your previous posts and not a single one made mention of any calculated totals for defensive values. I believe this makes
you the one spreading false information.
I did find this though, where you admit low hp is good for subseeding.
This is the second time you have blatantly spread false information; first by stating that higher HP doesn't aid his ability to do anything else, when clearly it increases his ability to be a mixed wall, and second by stating I did not provide numbers. I am sorry, but I am both tired of repeating myself and seeing you continually spread false information.
1) I specifically mentioned "being a generic wall" as the only thing it helps. But so as to not be argumentative, I'd like to know the exact equation you used to calculate earlier so I can run some numbers myself on the effects of various values.
2) As I said before, you did not state numbers before, and after looking through all your posts none were found. Perhaps you meant to post them and didn't, or thought you did yet it didn't load properly. I don't know, but they aren't there.
Also, your claim that low HP allows him to SubSeed better is itself severely flawed. It merely lets it suck HP at a higher percentage...it doesn't necessarily allow him to SubSeed more efficiently.
Sucking HP at a higher percentage DOES make it more efficient/effective. If the opponent can break your subs either way due to defensive values, then being able to absorb 19%+ per turn is infinitely more valuable than only absorbing 6%. 19%+ essentially gives you back all your HP from the sub, unless there's weather or poison in effect.
<Surgo> "low HP is better for subseed" is like saying that "low HP is better for explosion"
<Surgo> while in part truth, it's mostly nonsense
and
<Carl> the main goal of sub seed is to slowly whittle away your opponent's hp while protecting yourself
<Carl> so i don't see why hp makes a difference in that sense
This is straight from two very respected battlers. Forget my opinion, the bottom line is that having low or high HP in the end really is insignificant for SubSeeding. You think it would make a difference, but it very rarely does.
As I said above, if they're taking out your subs anyway, then recovering 19% over 6% will determine whether you get all your subs off, or just 5-6. If you recover 12% a turn after leftovers, but use 25% per sub, you're net lossing 13% a turn. This means you'll not be able to sub after 6 turns I believe. How can you subseed if you can't sub?
Oh, and one more thing after reading your debate with Deck Knight. This thing, if it becomes special, could end up ridiculously powerful just because of the movepool it has access to. The potentially lower effectiveness of the defense spread
could be a way to balance it a little.
It's not off topic we're talking about optimizing spreads for the choices in this topic O__O
Agreed, especially since the next thread is either BST or the stat spreads themselves.
Lower HP means more effective (not efficient) sub-seed
Perhaps this was the point of contention we were having earlier?
I'd prefer to not talk about spreads though, only because it gets people too uppity.
If we were back in typing I'd agree, but unfortunately it's either the next poll or the poll immediately after, so it has to be done sometime.
Honestly I don't care
that much if this has low or high hp. I was rather tired and irritable last night so I was looking for a debate. I'd like to see the formula you used for the defense worth so I can construct my own spread and such.