Elevator Music
63194
Wyv edit:
Do not post animations of your sprites here.
This thread is for the submission of sprites for CAP 3. As much as the art is critical to what makes our Pokemon a real Pokemon, the sprite is what makes it an entity to contend with on the battle server in the playtest. Many battlers will identify with a CAP based on its sprite, so this is in every way as important as the art design itself. Keep that in mind as you develop these sprite sheets!
Rules:
Failure to follow the below guidelines will result in the submission being disqualified and the final submission post deleted.
There are 8 possible sprites:
Please look at your transparent sprites against different colored backgrounds, not just white. In Pokemon Online, the sprite will be displayed on multiple background colors in the Team Builder and in battle.
Most importantly, have fun! Good luck to all spriters!
CAP 3 thus far:
Typing: Fire / Poison
Base stats: 95 HP / 45 Atk / 83 Def / 131 SpA / 105 SpD / 76 Spe
Abilities: Dry Skin / ??? (No Competitive Ability) / (???)
Do not post animations of your sprites here.
This thread is for the submission of sprites for CAP 3. As much as the art is critical to what makes our Pokemon a real Pokemon, the sprite is what makes it an entity to contend with on the battle server in the playtest. Many battlers will identify with a CAP based on its sprite, so this is in every way as important as the art design itself. Keep that in mind as you develop these sprite sheets!
Rules:
Failure to follow the below guidelines will result in the submission being disqualified and the final submission post deleted.
- Sprites should be inspired by the winning design from the Art Poll. It does not need to be an exact rendition of every detail of the design; "artistic license" is granted to all spriters. However, drastic deviation from the selected art design is discouraged.
- All sprites (front and back) can have a maximum size of 96x96.
- All sprites (front and back) must have a complete, unbroken, distinguishable outline. It does not need to be a black outline, but it must be clearly distinguishable from the adjacent interior colors of the sprite.
- No action effects, move effects, environment effects or additional objects can be rendered on or around the pokemon.
- Sprites must be in PNG format.
- Use 8-bit truecolor (aka 8-bit RGB) or less. This does NOT mean 256 color mode.
- Use transparent backgrounds.
- Fusions of other sprites are not allowed. All sprites must be scratch sprites.
- Do not alter, fuse, recolor or otherwise modify another spriter's submission unless the original artist explicitly gives permission.
- All sprites (front and back) must use roughly the same size and pose when compared to each other.
There are 8 possible sprites:
- Front Normal Male
- Front Normal Female
- Front Shiny Male
- Front Shiny Female
- Back Normal Male
- Back Normal Female
- Back Shiny Male
- Back Shiny Female
Please look at your transparent sprites against different colored backgrounds, not just white. In Pokemon Online, the sprite will be displayed on multiple background colors in the Team Builder and in battle.
Most importantly, have fun! Good luck to all spriters!
CAP 3 thus far:
Name: Extreme Makeover: Typing Edition
General Description: The idea here is to create a Pokemon who's typing, while normally considered poor defensively and/or offensively, becomes a strong selling point of the Pokemon itself via help from an ability, stats, and/or movepool.
Justification: There are a lot of typings we scoff at on a daily basis because of their serious flaws, often forgetting about their strong points. For example, Poison is a really terrible offensive typing, but a decent defensive typing, while the Ice typing is good offensively, but awful defensively. Instead of just accepting that some typings will just ruin a Pokemon, this CAP concept aims to take that "terrible typing", and find ways to fix it (usually via ability, movepool, or stats) to the point where the formerly terrible typing becomes the CAP's strong point! The reason this CAP could benefit OU is because a Pokemon who makes a "bad typing" into a great one could find many unique offensive and/or defensive niches that aren't currently found!
Questions To Be Answered
-What does it take for a Pokemon to overcome its "bad typing" so much that its typing becomes good? Are the stats the biggest contributer, is the ability the thing that saves it, does movepool make it a force, or is it a combination of the above?
-How does the typing makeover effect the Pokemon's playstyle? Does the Pokemon become a unique wall that uses its makeover to overcome its typing's normally fatal flaws, does the make over make a terrible offensive typing into a fearsome sweeper, does the makeover make it into a formidible combination of deffense and offense to a typing that brings it neither, or does the makeover bring forth something none of us see coming from the typing?
-Which resistances and immunities are the most relevant to the metagame? Sure, this concept is aiming to have a "bad typing" become good, but part of that will require the bad typing to have some key resistances and/or immunties to certain typings to defend against or set up on, while still having a very unorthodox competitive typing. This works the other way around too, what are the typings most relevant to hit super effectively or at least neutral?
-How will the rest of the OU metagame react to this extreme type makeover? Will Pokemon start carrying moves they normally wouldn't carry to break through a new defensive threat, will some Pokemon take on new defensive roles due to resisting the unorthodox STABs CAP 3 may carry? Or will This Pokemon, despite being a very real threat, not have many "custom made sets" to beat it, being more of a Pokemon that is a reaction to the metagame than causing a metagame reaction?
-Finally, how will this effect the teams CAP3 is on? Will this be the kind of Pokemon who needs a lot of support to become a threat, will this Pokemon be more of key team member to execute another strategy, or will this be the kind of Pokemon that's part of the glue that holds the team together?
Base stats: 95 HP / 45 Atk / 83 Def / 131 SpA / 105 SpD / 76 Spe
Abilities: Dry Skin / ??? (No Competitive Ability) / (???)