CAP 30 So Far
Now that we know Stamina is going to be CAP 30b's ability, it's time to have a more in-depth discussion about its specific role.
Once again our Topic Leader Wulfanator will be in charge of this thread. Please pay close attention to his posts and follow his directions.
Now that we know Stamina is going to be CAP 30b's ability, it's time to have a more in-depth discussion about its specific role.
Guidelines:
- Name - Optimized Ability
- Description - This CAP would seek to utilize one or more Abilities which are, at face value, competitively viable, but which are only found on unviable or excessively niche Pokémon, or are paired with objectively better Abilities. The goal is to explore how these Abilities could impact the metagame if they were properly utilized.
- Justification- Archetype: This CAP seeks to explore one or more underutilized Abilities which could have a meaningful impact on the metagame, but are rarely or never seen because of the Pokémon they are found on, or the other Abilities they have to compete with. With two Forms we can explore the same Ability from two differant angles, or explore two differant Abilities, providing us with greater insight into how these traditionally neglected Abilities could function.
- Questions To Be Answered-
- Why are some Abilities seen as better or more viable than others? Is it strictly a function of the Ability itself, or are other factors involved? What are those factors?
- What new strategies become available with optimized Abilities? Are these strategies competitively viable, or just gimmicks?
- Are there Abilities that may have been overlooked or disregarded because of poor utilization? Are some worth a second look, even if they lack immediate competitive merit?
- Explanation -This is, at it's core, a pretty simple Concept. There are various Abilities which, at least to me, seem to sit somewhere between being considered competitively viable and not being competitive at all. Abilities like Steam Engine, Merciless, Heavy/Light Metal, etc., all have a strong competitive impact at face value, but never seem to make it into our discussion during the Ability Stage. While there are probably many factors involved, I think at least some of the issue may simply be a matter of false equivalence; the idea that, since X Ability sucks on Y Pokmon, it must be bad in general. It's understandable. Why would you pick Merciless for Toxapex when it has access to Regenerator, which is an objectively better Ability for a Tank/Wall? At the same time, I think it's important to understand what the real value of some of these Abilities may be, and how they can effect the metagame if they were used "correctly". If given everything they need to succeed, could these Abilities prove to be viable, or are they truly flawed? That is the crux of this Concept.
1) Pay close attention to the Topic Leader during this discussion. Their job is to keep us focused and to bring insight.
2) Do not poll jump. Poll jumping is a serious offense in these threads, and you can get infracted for it. Poll jumping is when you discuss something that should be discussed in the future, like specifying a CAP's stats or typing. You're allowed to hint at such things to conclude a point or to provide an example, but do not centralize your post on a poll jump. Poll jumping hurts the focus of early threads and can cause us to go off on a tangent. If you're not sure if a particular argument is poll jumping or not, err on the side of caution and don't post it.
Once again our Topic Leader Wulfanator will be in charge of this thread. Please pay close attention to his posts and follow his directions.