CAP 32 So Far
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After an incredible discussion led by our Typing Leader, dex, we will be deciding on CAP 32's typing through two series of polls. If you haven't taken the chance to read through the thread, please refer to the Typing Discussion thread HERE to make an informed decision when submitting your ballot! Lastly, here are the descriptions for each typing combination slated, pulled from dex's final post here.
Fire/Flying: This type provides a nice mixture of offensive and defensive qualities, keeping things open for the future of the process while providing CAP 32 with a good bit of initial strength. Strong STAB, defined setbacks, and great matchups define this option.
Water/Flying: Water/Flying is similar to Fire/Flying in many aspects but is a bit more defensive leaning. An excellent defensive type with the ability to go on the offensive, Water/Flying has a lot of promise to it.
Fire/Fairy: Fire/Fairy has been discussed quite a bit in this thread, and for good reason. An excellent defensive spread with excellent offensive coverage makes this typing an attractive option.
Fire/Psychic: The third and final Fire-typing on the slate takes advantage of Fire and Psychic's amazing offensive spread to pose as a true threat. It keeps most of Fire's defensive value intact while adding Psychic's surprisingly powerful matchups into the mix.
Ghost/Electric: An offensive typing through and through, Ghost/Electric has just enough defensive merit to eek by while pressuring the opposition with a tough STAB combination.
Electric/Flying: Zapdos is the poster child for variability, demonstrating this typing's offensive and defensive prowess throughout the generations. Electric/Flying, similarly to Fire/Flying, leaves us with a good deal of design space to figure out while providing a solid starting point.
Ice/Ground: Of the Ice- and Ground-types submitted, Ice/Ground made the most sense of the lot. An incredible STAB combination and a decent defensive profile for an Ice-type makes Ice/Ground a boom or bust option.
Grass/Steel: Dex cuts took away Ferrothorn. So we bring it back. Grass/Steel is a truly amazing defensive typing that is backed by some surprisingly powerful STAB moves. Its offensive profile is a bit lacking, but defensively, this type is one of the best.
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This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.
This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.
Bold your votes and nothing else!
A typical vote might look like the following:
CAP uses blind voting. Other people's votes won't appear in the thread, but they are counted and will be made visible at the end of the voting timeframe. For more information about this change, check out this PRC thread.
Asking for votes for your submission or for the submissions of others is not allowed. Anyone found to have done so risks punishment at the moderation team's discretion. If you find that someone has broken this rule, please contact the CAP moderation team with your evidence and no one else. Mini-moderation of this rule is also considered a serious offense and can be punished.
The voting options are:
Fire / Flying
Water / Flying
Fire / Fairy
Fire / Psychic
Ghost / Electric
Electric / Flying
Ice / Ground
Grass / Steel
This poll will be open for 24 hours.
-----
After an incredible discussion led by our Typing Leader, dex, we will be deciding on CAP 32's typing through two series of polls. If you haven't taken the chance to read through the thread, please refer to the Typing Discussion thread HERE to make an informed decision when submitting your ballot! Lastly, here are the descriptions for each typing combination slated, pulled from dex's final post here.
Fire/Flying: This type provides a nice mixture of offensive and defensive qualities, keeping things open for the future of the process while providing CAP 32 with a good bit of initial strength. Strong STAB, defined setbacks, and great matchups define this option.
Water/Flying: Water/Flying is similar to Fire/Flying in many aspects but is a bit more defensive leaning. An excellent defensive type with the ability to go on the offensive, Water/Flying has a lot of promise to it.
Fire/Fairy: Fire/Fairy has been discussed quite a bit in this thread, and for good reason. An excellent defensive spread with excellent offensive coverage makes this typing an attractive option.
Fire/Psychic: The third and final Fire-typing on the slate takes advantage of Fire and Psychic's amazing offensive spread to pose as a true threat. It keeps most of Fire's defensive value intact while adding Psychic's surprisingly powerful matchups into the mix.
Ghost/Electric: An offensive typing through and through, Ghost/Electric has just enough defensive merit to eek by while pressuring the opposition with a tough STAB combination.
Electric/Flying: Zapdos is the poster child for variability, demonstrating this typing's offensive and defensive prowess throughout the generations. Electric/Flying, similarly to Fire/Flying, leaves us with a good deal of design space to figure out while providing a solid starting point.
Ice/Ground: Of the Ice- and Ground-types submitted, Ice/Ground made the most sense of the lot. An incredible STAB combination and a decent defensive profile for an Ice-type makes Ice/Ground a boom or bust option.
Grass/Steel: Dex cuts took away Ferrothorn. So we bring it back. Grass/Steel is a truly amazing defensive typing that is backed by some surprisingly powerful STAB moves. Its offensive profile is a bit lacking, but defensively, this type is one of the best.
-----
This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.
This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.
Bold your votes and nothing else!
A typical vote might look like the following:
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.Most Preferred
Second Most Preferred
Third Most Preferred
Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
- The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
- Do NOT put any formatting other than bold in your post.
- Only one option per line.
- The spelling of options must be EXACTLY correct and must match the spelling listed above.
- Capitalization and spaces are ignored by the vote counting scripts, but you probably should not depend on it.
CAP uses blind voting. Other people's votes won't appear in the thread, but they are counted and will be made visible at the end of the voting timeframe. For more information about this change, check out this PRC thread.
Asking for votes for your submission or for the submissions of others is not allowed. Anyone found to have done so risks punishment at the moderation team's discretion. If you find that someone has broken this rule, please contact the CAP moderation team with your evidence and no one else. Mini-moderation of this rule is also considered a serious offense and can be punished.
The voting options are:
Fire / Flying
Water / Flying
Fire / Fairy
Fire / Psychic
Ghost / Electric
Electric / Flying
Ice / Ground
Grass / Steel
This poll will be open for 24 hours.