CAP 32 So Far
-----
In this stage, we will develop sets of moves that will meaningfully affect future stages of the process for this CAP. These moves will need to be addressed in the stat limits and stat submission stages in order to contextualize submitted spreads. For example, a stat submission that elects to choose stronger Defining Moves will be put under heavier scrutiny than those without them. The chosen Defining Moves should be considered essential to the CAP's concept and/or chosen role. Defining Moves does not necessarily exclude moves from consideration in the Movesets Discussion, so not all of the CAP's viable moves need to be decided in this stage. The Movepool SL will organize these moves into the following lists:
Please do not polljump by talking about specific stat spreads or suggest specific secondary abilities.
-----
In this stage, we will develop sets of moves that will meaningfully affect future stages of the process for this CAP. These moves will need to be addressed in the stat limits and stat submission stages in order to contextualize submitted spreads. For example, a stat submission that elects to choose stronger Defining Moves will be put under heavier scrutiny than those without them. The chosen Defining Moves should be considered essential to the CAP's concept and/or chosen role. Defining Moves does not necessarily exclude moves from consideration in the Movesets Discussion, so not all of the CAP's viable moves need to be decided in this stage. The Movepool SL will organize these moves into the following lists:
- Required: Stat spreads (or other future stages) must account for this move, these moves, or a choice of moves.
- Optional: Stat spreads (or other future stages) can elect to use this move, these moves, or a choice of moves.
- Boosting Moves
- Recovery Moves
- Extraordinary STAB Moves (only moves with strong ability interactions, moves with strong secondary effects, and high-Base Power moves that might be relevant for stat calculations)
- Extraordinary Coverage Moves (only moves with strong ability interactions and moves that directly affect our concept)
- Strong Priority Moves
- Strong Utility Moves (self-switching moves, hazard setting/removing moves, status-inflicting moves, etc.)
Please do not polljump by talking about specific stat spreads or suggest specific secondary abilities.