Extreme Speed absolutely. Play Rough just doesn't feel like it has the umph when we are running HDB and have an unimpressive attack and speed stat. I think it will give 32 a great niche in threatening Pult, Meow, Gren, Valiant, Moon, Chomp, Stratagem, and Dnite. Being able to threaten these out opens up a lot of other hard hitting teammates that want to double switch and launch attacks when things like Venomicon and Skeledirge come in to eat ESpeed.
- What Normal-type moves do we want to focus on that have promise versus the metagame at large?
I haven't seen anyone mention Last Resort, which I think could be really viable on CAP32. Last Resort, unlike Boomburst, requires setup and would create a unique opportunity for CAP32 to "get going" as an offensive pivot since we aren't building it with traditional boosting moves. Offensive Pivots like Dragapult have access to Draco, which is one of its best moves but often doesn't get used until it has come in a few times and clicked U-Turn and Shadow Ball to scout and maintain momentum. Last Resort would fill the same kind of role as Draco except trade the stat drop for the move mechanic of clicking the other 3 moves.
F*** Boomburst. Boomburst belongs on a wallbreaker imo, which CAP32 is not. Moonblast is one of the best and most spammable attacks in the game, we don't need to 1UP it. Most of our switchins lean towards the physically bulky side rather than special, which is a big reason why Espeed is not going to be too oppressive either in addition to the limited PP. I could see making a case for Hyper Voice, but a base 140 move with 16 PP and a Pixilate boost feels like overkill.
- For our defining moves list: what should stay and what can we let go of? Which moves are not necessary or too strong to consider as we transition into the stats stage?