We'll just create another solid, viable Pokemon that teaches us nothing.
Excuse me for white knighting.
I haven't been a part of CAP long enough to make a concrete counterclaim on this so correct me if i'm wrong, but i have a hard time believing that with 32 CAPs all with unique concepts behind them have taught us nothing. I can't say CAP is perfect, because nothing is perfect and I kinda just got here, but i have a hard time that they've learned nothing from 16 years of doin this shit (holy crap CAP is almost as old as me). Even if a CAP doesn't fulfill its concept and is unviable, or if it is viable in a different way than the creators originally planned, we can reflect on where it succeeded / where it failed and use that knowledge to create better CAP in the future. For example, if CAP32 did get Magic Guard instead of Pixilate, we'd probably take a look at Krilowatt (a mon meant to "be capable of being customized to counter virtually any specific Pokemon, but is incapable of countering a large number of Pokemon at the same time" but just ended up being an offensive pivot) and see how Magic Guard affected it, and keep that knowledge in mind going forward in CAP32's process (for example, a big thing that was being discussed was "unacceptable shrimp disease," which was that Kril was terribly passive once it lost its Life Orb. If we went ahead with Magic Guard, we'd be asking "how high would our stats be if we wanted to avoid it? Should we avoid it in the first place?" That kind of stuff counts as learning and applying, methinks.)
anyways
CAP 32 is a prime example. I would love to see us commit to making CAP 32 a great pivot first and foremost, with a focus on creating opportunities for its teammates to come in safely. But if we load up its movepool with Rapid Spin, Spikes, and Knock Off, the incentive to actually pivot with it rapidly diminishes.
I keep seeing stuff along the lines of "if we give CAP32 X move it won't be a pivot anymore" as if Pivots are just u-turn bots that do anything other than click U-turn. and i would just like to say,
GOOD PIVOTS DO MORE THAN JUST PIVOT. PIVOTS ARE NOT ABOUT GETTING IN AN CLICKING A PIVOTING MOVE, THEY ARE ABOUT FORCING SWITCHES. GIVING CAP32 UTILITY OPTIONS WILL HELP IT SUCCEED AS A GREAT PIVOT.
Rapid Spin, Hazards, and Knock Off are used commonly by offensive pivots that are still viable as offensive pivots. Meowscrada, for example uses both Spikes and Knock in its moveset to make progress vs. the enemy team. Lots of offensive pivots that are not in this meta or are in lower tiers also make use of utility options.
For example, Landorus and Tornadus made use of their hazard removal in Defog and they both make use of Knock. Tornwill sometimes even use knock on its Nasty Plot sets.
Boots Dragapult uses status and Hex, yet I don't see anyone arguing "Dragapult isn't a pivot because clicking Thunder Wave on turn 1 incentivizes the player to stay in and click Hex the next turn"
Hell, offensive pivots don't even run pivoting all the time even if they have the option to, and they are still pivots because they force switches and gain momentum for their team.
Stuff like Greninja, Iron Treads, Tornadus, and Hex Pult sometimes forgo their pivoting moves for utility, and they're STILL technically pivots because THEY FORCE SWITCHES.
I did some reading up on offensive pivots and i found this article.
https://www.smogon.com/articles/pivots-sm-ou
If you don't feel like reading the whole thing, have some of these nuggets:
-"
Choice Band Tyranitar is one of the most renowned offensive pivots in the tier, being able to switch into many common Pokémon on offensive archetypes, notably Zapdos and Latios. Tyranitar is an effective offensive pivot due to its ability to shift the offensive momentum of games completely in the Tyranitar wielder's favor with a timely use of Pursuit."
-"[Offensive]
Heatran is a fantastic offensive pivot, being able to switch into many threatening Pokémon like Mega Mawile that are otherwise a headache to deal with while simultaneously being incredibly frustrating to switch into.
This set is such a powerful pivot because it's a
fantastic way to threaten bulkier teams with Magma Storm + Taunt + Toxic while simultaneously having the utility of checking Pokémon that otherwise very easily get out of control, such as Swords Dance Mega Scizor."
-"This [Scarf Greninja] set is such a good pivot by virtue of its versatility, maintaining offensive momentum with U-turn,
wearing down defensive Pokémon by providing Spikes support, and having potent offensive moves to take down many top-tier threats."
As you can see, these pivots do more than just pivot. Some, like CB Tyrannitar and Offensive Z-Tran can wallbreak, and others, like Greninja, can set Spikes and Revenge kill. It's worth noting that the post I linked also had some defensive pivots, most of which could be turned into revenge killers/offensive pivots with a Choice Scarf (seriously, magearna can do anything).
I also just wanna say that giving offensive pivots utility options no longer makes them pivots cdiscredits the existence of defensive pivots, which make use of utility moves way more than offensive pivots while still being pivots. Not that offensive pivots shouldnt use utility, because they make great use of it.
TLDR; pivots are not uturn bots