:snom:
I support any combination that has Poison in it. The Poison type holds promising potential for CAP 33's design due to its unique blend of defensive and offensive characteristics. Poison-type walls often feature solid resistances to Grass, Fighting, Poison, Bug, and Fairy moves (looking at you :hemogoblin:) , providing a foundation for effective counters against common threats. Incorporating the Poison type could offer a narrowed defensive profile, enabling CAP 33 to excel in countering specific strategies. Moreover, Poison-type moves like Toxic and Venoshock align well with the concept's disruptive and control-oriented theme, allowing the wall to hinder opponents' strategies and apply consistent pressure. By emphasizing its unique utility moves and leveraging the Poison type's strengths, CAP 33 could create a dynamic and impactful presence in the metagame that complements its very fast immovable nature. And most importantly, it is immune to Toxic and can remove Toxic Spikes, which gives it great utility with its role of fast wall. Enters, removes them and switches out or cripples the opponent.
I support any combination that has Poison in it. The Poison type holds promising potential for CAP 33's design due to its unique blend of defensive and offensive characteristics. Poison-type walls often feature solid resistances to Grass, Fighting, Poison, Bug, and Fairy moves (looking at you :hemogoblin:) , providing a foundation for effective counters against common threats. Incorporating the Poison type could offer a narrowed defensive profile, enabling CAP 33 to excel in countering specific strategies. Moreover, Poison-type moves like Toxic and Venoshock align well with the concept's disruptive and control-oriented theme, allowing the wall to hinder opponents' strategies and apply consistent pressure. By emphasizing its unique utility moves and leveraging the Poison type's strengths, CAP 33 could create a dynamic and impactful presence in the metagame that complements its very fast immovable nature. And most importantly, it is immune to Toxic and can remove Toxic Spikes, which gives it great utility with its role of fast wall. Enters, removes them and switches out or cripples the opponent.
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