The following will be an absolute unite of a post.
I’ve been trying to compile a list of types with a similar approach to Quz and while not presentable atm, there are a couple of findings I want to share.
If factoring viability, Move Power and Effective Stats (Base StatsxItemsxAbilitiesxother modifiers) these are the hardest hitting types at the moment in Order strongest to least strong:
Fire, Fighting, Dragon, Ground, Water and Dark
with Flying, Fairy and Poison Types following.
If you want to be checking these types you better resist or are immune to them.
Ground, Fighting and Fire are the most common Coverage types.
Notably Some types also are incredibly Rare as offensive typings.
Normal, Grass and Rock moves are the least used/least powerful, while bug is the most unused STAB.
Arguably being weak or not resisting these types doesn’t immediately mean you are going to matchup bad into the mons using these Types as moves.
That said a second finding was, that not all typings manage to actualize their resists or immunities well, due to how common super effective or really strong neutral coverage is with them.
As an example, while Grass Resists Water and Ground, Water is almost always paired with Fire, Ice or Poison moves, most of them also backed by humongous attacking stats of the likes of Walking Wake or Great Tusk.
This makes it much harder to really be a switch in for these two typings.
Looking at how well types can actualize their resists is pretty important imo. Just checking the type chart and ignoring the most common coverage for moves can result in a skewed result.
As an example given, that we are likely to invest a bunch of evs into speed a Steel/Fairy type while beautifully resisting Baxcaliburs STABs will also have to face an incredibly Powerful Earthquake
For example:
+1 252 Atk Baxcalibur Earthquake vs. 248 HP / 0 Def Magearna: 316-372 (87 - 102.4%) -- 18.8% chance to OHKO
(80/115Bulk)
And this also doesn’t factor how bulky Bax, making it difficult to OHKO off weaker attacking stats.
I will no try to analyze a bunch of maybe all submitted typings for how well they end up actualities resists:
This one seems pretty solid overall. The Ground weakness is a bit rough in this meta and could make usually favorable matchups like Baxcalibur or Hemogoblin a tad awkward as well es making it unable to Check fighting Moves from Great Tusk.
Other Fighting types, that can threaten it are fairly rare atm. Choice Band Zama runs Heavy Slam and that’s mostly it.
The Uturn resist seems fairly nice especially at high speeds as no high ranked Pokémon using uturn commonly also runs SE moves against this typing.
The Grass Resist is 100% as the two important grass types can’t meaningfully touch it.
Aside from Tera Hemoglobin, Iron Valiant running Psychic and Hatterene, it’s also great into most Pokémon using Fairy Type Moves.
The Dark type resist ends up being hardest to actualize as Kingambit exists and other Dark type attackers such as Roaring Moon and Colossoil have powerful Steel or Ground type coverage, that will make these matchups iffy.
Lastly the Dragon immunity is a mixed Bag leaning into hard to actualize, as many Dragon types run really powerful ground type coverage often further boosted by set up or items or just really strong Neutral Stabs.
That said with a hefty special defense stat threats such as Walking Wake and Dragapult might end up being solid switch in opportunities.
Overall, this typing pretty much holds its promise as solid defensive option.
This is a more mixed bag than the typing above. It has some very good matchups mostly into the Ground types in the tier.
The Ground immunity means Equilibra and Ting Lu virtually don’t touch it and Tusk can only really knock, while being weak to both stabs.
It’s also solid into most fighting types, though their neutral stabs like moonblast from Valiant or Dira Claw from Sneasler will Hurt. What’s more, Valiant, Zamazenta, and Iron Hands often or always run 4x super effective attacks making it much more shaky in these matchups.
The Matchup into Fire types is broadly solid. None of them currently runs moves that are super effective and some are entirely walled, like Heatran and Astro, while at the same time threatening Super effective STAB.
It still is neutral to Hemogoblins Fairy Moves and any of Iron Moths coverage moves, notably its sludge wave, which without good bulk will be hard to stomach.
It’s Bug and Steel resists are nice to Have though neutrality to Dark and Ghost mean the latter will be harder to actuallize without significant Bulk as Kingambit hits super hard and Gholdengo sometimes even carries SE coverage and has a powerful neutral Shadow Ball.
The biggest issue with actualizing resists for this typing appear with Water Types.
It’s pretty Clear that it can’t reliably deal with Krilowatt and Rotom and while it’s not Weak to Wakes moves, being able to eat a Draco Meteor or even a boosted Dragon Pulse is gonna take a loooot of bulk. Especially since the typing offers nothing to threaten Wake back offensively.
Overall it’s still workable and provides a good base for the rest of the process.
At first Glace this is a weak defensive typing in comparison.
It’s biggest boon is being a Kingambit killer and not having to worry about rocks.
Other than that it’s resists don’t offer much wrt common meta threats.
Resisting Steel doesn’t help much vs Gholdengo, which cap33 would only hit neutrally with likely weak moves and which can hit back with its strong shadow ball, while being immune to status shenanigans. You outright lose to Equilibra if you make a wrong move, which aside from Gambit and Dengo is the strongest common Steel Move User. Other threats Like Roaring Moon that carry Steel coverage also hit at least neutrally with stabs and Coverage from really powerful stats.
This is a highly favored typing and its defensive profile in a vacuum is impressive. Ferrothorn lived mostly off of this incredible resist pallet being able to soft check a good number of threats. Certainly its bulk helped it but the role of its typing cannot be understated.
That said times are a-changing. Ferrothorn is not in SV and if it were it might not sit at the same vr as it was in previous gens.
But let’s dive deeper:
While it resists a whopping 9 typings and is immune to one additional, a lot of these resists might end up hard to actualize, depending on the skilllevel of the user.
Let’s start with a pro argument
It’s best matchup is into Grass types as the four times resist isn’t alleviated by any of their common coverage, making it solid into basically every grass type (unless you see Pyroak or something wild like Oongaboogus).
The stealth rock resist is definitely a good thing but looking at the mons that typically spam Rock type moves, it’s basically only Stratagem, Garganacl and occasionally Zamazenta, the former of which can likely net a KO with its Fire Blast, even after CAP33 switching in on a resisted Rock move, while Zama threatens with STAB fighting moves and Gargs matchup into steel cap33 is still great until we know abilities or what items can be used - though it’s winnable - especially since grass/steel also threatens its most common tera types.
The Strata matchup could be handled via being faster, which definitely is another incentive for choosing the typing.
Normal most commonly coincides with incredibly strong Ground Type Moves, which hit for neutral or - if not that - Fire type coverage, which are even worse.
Offensive utility Great Tusk comfortably two tabs a spread a la Ferrothorn (without defense investment with rapid spin into Close Combat (even without sun boost), Ursaluna Likely has the ability to OHKO with Facade - let’s be real - though even if not, Headlong Rush hits even fully invested Ferro for 60% damage.
Colossoil is no slouch either here
Both Tusk and Luna are also massively bulky, which might impede 33s ability to threaten significant damage fast enough.
Defensive tusk variants are likely possible to handle.
It maybe also has a solid enough matchup into Dragonite, though beating the bulky dragon dance set would require tools outside Typing and the offensive or choice band variant likely carry Fire Punch which still is going to hurt a lot.
Resisting Steel likely means CAP33 with this type could be a solid Equilibra Check as it’s Earthpower - while strong - could probably be shrugged off via recovery.
That said, while it can stomach a Make it rain from Gholdengo, the typing doesn’t immediately offer anything to remotely touch it and common focus blast coverage as well as neutral shadow balls will hurt.
Kingambit is Kingambit and without coverage moves to touch it, it likely beats 33.
Psychic, Poison and Fairy are incredibly tough to actualize as the most common coverage for these types are grass/steels weaknesses in Fire and Fighting.
Psychic is most commonly seen on Gking, and Hatterene which almost always carry fire coverage the former of which you also don’t immediately threaten. The matchup into the occasional Armarouge is - well it’s dire.
Poison again most often happens on Venomicon and Gking the former of which runs Bodypress almost always and does not care about grass/steel defensively and the latter we already discussed.
Other instances of Poison type moves you’d hope to block appear on Sneasler and Cinderace both of which have Super effective high power Stab moves. Both of these matchups could maybe be helped with the right combo of speed and utility though.
Fairy mostly manifests in Iron Valiant and Hemoglobin these days, both of which have super effective stab moves and the latter of which isn’t even weak to steel and resists grass moves.
The electric Resist offers lets you decidedly check Kril and Rotom W. That said it does not check Zapdos at all and likely is switch in fodder. It also cannot properly handle Iron Hands.
And while it does have a good matchup into Kril, Rotom and additionally Samurott H, it might not be able to serve as dedicated water check into the strongest water attacker in the tier, as Walking Wake basically has a third fire type Stab in Sun.
The same goes for the Dragon type resist as a lot of dragons carry fire type moves in their kit like Specs Pult, Band Dragonite or Garchomp or just have monstrously strong neutral moves like Baxcalibur, that might be hard to switch into and take advantage of.
Overall you can see, to actualize the resists there’s a lot of IFS with this typing.
It does have potential with the right combination of stats and utility and will likely feel and be better the higher the skill of its user is, as a lot of its good matchups will come down to making the right predictions/not fall for the predicts of the opponent to properly use all these beautiful resists, since a good amount of Pokémon, that it can possibly deal with are choice locked attackers, that can be exploited with the right reads.
This is an intriguing typing, that offers more through its broad neutral matchup and hard to exploit single weakness.
It matches up Solidly into most Poison types, especially Gking as it resists most of its coverage and hits back super effectively.
The Venom Matchup is harder to make work, but with good utility and a bit of Cane luck it is likely winnable.
Sneasler is tougher than both of these, as it can Uturn with impunity or simply hit with an unresisted Close Combat.
Being a Water type that wants to check Rocks this gen is awkward as Garganacl makes life hard, though with its Rocks resist, this type likely can afford covert cloak, which would make it pretty solid as an answer.
Stratagem on the other hand sometimes still runs Energy Ball, which is aweful.
Being able to resist and hit both Libra and Dengo super effectively, makes its Steel type resist pretty valuable and while it’s neutral to dark, it should be able to check Kingambit, with Ground Stab
The Fire Resis mostly functions well into most Fire types, though both Heatran and Iron Moth will often run Grass type moves and Tera Grass, which will make it harder to check them.
Lastly the Electric immunity is a bit weird. A ground that’s neutral to Water means it’s pretty solid into Kril, though it will struggle to be equally good int Rotom or Zapdos, both of which hit it neutrally with their strongest moves and are unbothered by ground moves.
This typing is probably the most dedicated dragon hunter of them all (Maybe only second to Water/Fairy)
Except for Baxcalibur, which still has super effective STAB and the occasional Iron Head Roaring Moon, no dragon can touch this typing with more than neutral moves and all are being deterred from clicking their Strongest move, as it offers a switch in on an immunity with a highly spammable super effective Fairy move to in the pocket to back up the threat.
It’s an especially good counter to Walking Wake, which simply cannot touch it with its current movesets.
While it’s great into Dragons it suffers into the fire types it should be checking.
Iron Moth threatens Super effective STAB, as does Hemogoblin. Cinderace Carrie’s Gunk Shot on a lot of sets and Heatran resists both the STABs and occasionally runs it’s own Flash Cannon.
The fighting resist is similarly tough to actualize as this typing commonly paired with Poison and Fairy type moves from the likes of Venom, Valiant or Sneasler.
Dark is a bit more mixed as you matchup well into Meow, Greninja and Samurott H, while likely losing to Kingambit.
The same goes for Grass, as while it resists Meowscarada pretty much always, it faces SE Moonblast from Jumbao
Its a pretty solid Uturn absorber though, which is cool for a defensive mon at higher speeds.
Lastly the Water and Electric type Matchups are fairly solid as while it’s weak to Krils Ice Beam, the move is comparably weak and the matchup could be turned in 33s favor if faster.
Top 10 defensive typing on the market?
Maybe not.
This one is similarly weird as steel/grass. The typing is obvi great Bu… Nah I’m joking. This is probably one of the hardest to take advantage typings around.
It is the best Dragon Killer. Except for Pults occasional Thunder it comfortably takes neutral damage at most from all dragons, most notably walling both of Baxes and Wakes STABs, which are some if not the most terrifying Wallbreakers in the tier.
It is also one of the few Fairy types that isn’t weak to Kingabits Iron Head, making it great as a cover all Dark type check, which only has trouble into Meowscarada and maybe Colossoil and even that is salvageable through higher speed as you also threaten these frail(er) Mons Super effectively.
Fire and Water are mixed bags.
Handling Iron Moth and to lesser extent Cinderace, could be tough as both run Poison „STABs“ and Pyroak and Volcanion both are impossible matchups for different reasons. Even Heatran is commonly used to lure and remove Water types with Magma Storm and Tera Grass.
It still can take advantage of Hemoglobin though depending on bulk, which is pretty neat.
As mentioned you completely wall Walking Wake as well as Greninja and Hamurott.
Krill and Rotom are a problem though, as they can take advantage of 33 trying to check their Water moves.
It will be interesting to see how speed might impact especially the Kril Matchup
Fighting resist is probably the hardest to make work, as seen with Fairy/Dragon the Fighting Type moves often are accompanied by Poison type moves, And Valiant can threaten with Thunderbolt.
It has the upper hand into Offensive Great Tusk, which while ground type moves hurt still is unlikely to be able to kill especially if slower.
Another of the upper echelon of resists and immunities. Though this one falls into the category not fit for the meta.
While I’ve been discussing mostly resists so far, this typings weaknesses are maybe the worst to have in The Meta rn.
Ground, Fighting and Fire are incredibly common and mostly incredibly powerful.
Resisting Normal Rock and Steel is pretty useless if basically all mons that you would like to check also run Ground or Fighting moves that threaten super effective damage.
Resisting Bug is not as valuable, when all but one mon that use Uturn commonly also have Potent Fire, Ground or Fighting coverage or STAB.
Resisting Fairy is pointless, when the two best fairies in the game threaten Super effective STAB.
Same goes for Poison and Psychic, which most often are paired with Fire or Fighting Moves
And Resisting Ice or Dragon only helps if you predict perfectly, when all dragons run either Ground or Fire coverage.
Leaves you with three resist to Grass, Electric and flying, the former of which isn’t super common and the other two are still mixed bags as Pokémon like Iron Hands or Zapdos still take advantage of the typing.
So ye this is definitely one of the typings that looks amazing, but that imo won’t function as intende.
Ooooooweeeeeeee. The best defensive typing (if you add weaknesses and resists).
But is it really?
First of all two immunities are amazing.
Well they would be if… do you remember my initial example?
Probably not, bc the post is tooo fucking long.
But as mentioned a bunch of times throughout the post Dragons love their Ground or Fire type coverage and Poison types seem to have a subscription to fire type moves and probably resist the best STAB you have so they give a fuck anyway if you switch in.
The uturn resis as mentioned is most valuable when you also don’t care about Fire, Ground or Fighting type moves, which unfortunately this type does.
You resist ice? Get EQed. You Resist Rock? Get EPed (or suck on this salt), you resist Psychic? Ok granted you do pretty well into Hoopa, which I forgot existed, but still other fire types are likely to make flambé of you.You Resist Fairy? Get Bladed. It does beat Valiant maybe depending on bulk, which certainly is nice to have (until it starts running Tera Fire viably)
The Best matchup this type has is into Dark types as none of them Carries anything super effective to hit it with and you Threaten back most of them super effectively.
Overall I think it is closer to grass/steel than to electric/steel with how much there is to work with, but surprisingly it feels a bit more like an uphill battle than you’d expect from the“best defensive typing in the game“
Im tired someone else do the rest.
overall I came to like Fairy/Posion, Water/Ground, Water/Flying and Water/Fairy as they seem like the least exploitable options here.
i am leaning towards one of the Water Types in general just because how hard it is to check Water and Fire type attackers atm.
As well as specifically behind the type combos:
Mono Poison, Fire/Flying, Grass/Poison