Type rate time
Electric/Fighting is really interesting, and probably my new favorite combo for this build. In comparison to Psychic/Fighting, it hits Cresciedon, Corviknight, and Gholdengo harder. All of the mon that it has a harder time against (Pult, Gliscor) can be easily dealt with by Ice coverage. It also has a valuable Dark and Electric resist meaning a resistance to Thunderclap and Sucker Punch. It also has an immunity to Paralysis which is definitely a boon for a sweeper.
Psychic/Water: not a fan honestly. It doesn't do anything that Water/Electric can't, and Water/Electric does everything Psychic/Water does better. They both hit Venom, Great Tusk, Libra, and Argh, but Water/Electric also hits Cresciedon while having that Paralysis immunity I was glazing Electric/Fighting for.
Psychic/Steel: I also don't see the hype for this typing. It's defensively fine, great even, but offensively, it's kinda meh. It's not that it can't hit stuff, it has broad neutral coverage, but for broad neutral coverage I'd rather go with Poison/Dragon, which has more threatening STAB with sludge bumb and Clanging Scales, as well as not being weak to Dark types.
Water/Poison: It's good. It's not my favorite but objectively it's a great typing. Solid STAB in Sparkling Aria (hydro if we have clangorous) and Sludge Bomb, useful resistances, and is one of our better Psychic Noise abusers.
Water/Electric: Electric is a solid offensive typing for this process, as Ive mentioned before, and when you pair it with one of the most consistent typings to ever exist in a video game, that combination is good. Surprise to no one. Paralysis immunity, water/electric/ice coverage is literally perfect (until volt absorb Lanturn becomes OU), and solid defensive profile. I prefer Electric/Fighting because I personally find that more interesting due to the prospect of going mixed, though.
Fire/Normal: This is the only typing I feel that really doesn't need Clangorous Soul. Not every typing needs it, but Fire/Normal is easily the most successful without it IMO. The coverage here is insane, STAB Boomburst plus Fire STAB means only fat rock types can wall you and thar archetype doesn't exist in OU. Although I've come around on Clangorous Soul I can't help but really like this typing for its uniqueness. Just don't look at the defensive profile. don't look
Poison/Dragon: probably the second best for neutral coverage. Sludge Bomb and Clanging Scales plus Fire coverage hits so much for neutral. I don't have anything new to say about it. Good offense n defense.
Electric/Fighting is really interesting, and probably my new favorite combo for this build. In comparison to Psychic/Fighting, it hits Cresciedon, Corviknight, and Gholdengo harder. All of the mon that it has a harder time against (Pult, Gliscor) can be easily dealt with by Ice coverage. It also has a valuable Dark and Electric resist meaning a resistance to Thunderclap and Sucker Punch. It also has an immunity to Paralysis which is definitely a boon for a sweeper.
Psychic/Water: not a fan honestly. It doesn't do anything that Water/Electric can't, and Water/Electric does everything Psychic/Water does better. They both hit Venom, Great Tusk, Libra, and Argh, but Water/Electric also hits Cresciedon while having that Paralysis immunity I was glazing Electric/Fighting for.
Psychic/Steel: I also don't see the hype for this typing. It's defensively fine, great even, but offensively, it's kinda meh. It's not that it can't hit stuff, it has broad neutral coverage, but for broad neutral coverage I'd rather go with Poison/Dragon, which has more threatening STAB with sludge bumb and Clanging Scales, as well as not being weak to Dark types.
Water/Poison: It's good. It's not my favorite but objectively it's a great typing. Solid STAB in Sparkling Aria (hydro if we have clangorous) and Sludge Bomb, useful resistances, and is one of our better Psychic Noise abusers.
Water/Electric: Electric is a solid offensive typing for this process, as Ive mentioned before, and when you pair it with one of the most consistent typings to ever exist in a video game, that combination is good. Surprise to no one. Paralysis immunity, water/electric/ice coverage is literally perfect (until volt absorb Lanturn becomes OU), and solid defensive profile. I prefer Electric/Fighting because I personally find that more interesting due to the prospect of going mixed, though.
Fire/Normal: This is the only typing I feel that really doesn't need Clangorous Soul. Not every typing needs it, but Fire/Normal is easily the most successful without it IMO. The coverage here is insane, STAB Boomburst plus Fire STAB means only fat rock types can wall you and thar archetype doesn't exist in OU. Although I've come around on Clangorous Soul I can't help but really like this typing for its uniqueness. Just don't look at the defensive profile. don't look
Poison/Dragon: probably the second best for neutral coverage. Sludge Bomb and Clanging Scales plus Fire coverage hits so much for neutral. I don't have anything new to say about it. Good offense n defense.